Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

YunO

Members
  • Posts

    110
  • Joined

  • Last visited

    Never

Everything posted by YunO

  1. Hey, check out the screenshot and tell me what is that and how to solve it. I have just installed DirectX 9.0c nad my video card fully supports Eclipse and it's images.
  2. [This PaperDoll](http://img237.imageshack.us/img237/6935/itemsjpgsy3.jpg) can't be used. Because the image lost its quality, so a bunch of little pixels appears beside each item.
  3. I was seeing the PaperDoll Items there, and I saw that the last one (a dream!) can't be used… Because the image is with low quality... So, if someone could correct it for me, I'd very honred.
  4. YunO

    Arena help

    Ah, cool. And, the place they die to go there is where?
  5. YunO

    Arena help

    It should, but when I put the attribute, it first asks for a place, then I put it on the map, but nothing happens!
  6. YunO

    Arena help

    What is the arena, exactly, and how to use it? A script is needed? Show me an example? I'm lost ¬¬"
  7. YunO

    Dialog Tree

    I get it. Excelent idea!
  8. YunO

    Php game

    Well, TribalWars is one example of what I want. And, everything was made by humans, so, there is a way of making those scripts, without buying them. EDIT: looked up Google, and RTS is real time strategy, found nothing by PHP RTS
  9. YunO

    Php game

    Cool. Good, but that's a text game. I want something like creating villages, killing player villages, that is a good game :D
  10. YunO

    Php game

    Does anybody know where I can finda a tutorial to create a php based game, like http://www.travian.com/, http://www.tribalwars.net/, http://www.bitefight.org/ and others? I already have the server and I just need to find one tutorial. I checked the Google, looking for "php game", "phpMMORG", "php based game", "php web based game" and others, I found nothing. If anybody know, I'd be grateful. I looked at SourceForge too.
  11. YunO

    Minimap

    yeah, it's good
  12. YunO

    Taking Wishes

    That'd be nice, but hard to do :D
  13. The race idea is awesome! The items too (usable by 2, 3 or other number of classes instead of 1 or eveybody)
  14. @misterdougie: > ill map and soon script if needed but i can map very well^_^ You're in the team!
  15. YunO

    2 questions

    1\. Is there a way to show in the website how many players are online in the game? 2\. How to change the amount of inventory slots?
  16. **Hyino Online** is the name of the game. Check the site here http://www.hyinoonline.site40.net/ We're creating a story. **Medieval** times. **Medieval and fantasy** theme. We gonna use wings, swords, staff, bows and etc. Features: * **Rare:** completely home-made website (new one in the future) * **Completely home-made GUI** * **Musics in every map** * **All items paperdolled** * **Character frames in the map with custom menu** * **By now only 4 classes (more in the future)** * **Autopatcher** * **Custom commands and emoticons** **Preview one of ours tile-sets:** Download ZIP file (attachments) Available jobs: * Tile-set maker/adapter (2 jobs available) :: **YunO** * Mapper (4 jobs available) :: about 80 maps :: **misterdougie**, **YunO** * Bot catcher (2 jobs available) * Helper GM (3 jobs available) :: help new users :: **YunO** * Admin (2 jobs available) :: **YunO** * Event maker (1 job available) :: **YunO** * Scripter (2 jobs available) This game is in Portuguese-BR (I help you with the language)
  17. YunO

    Taking Wishes

    PNG image support! Using alpha! Don't need to configure, the program can autodetect it, looking at the extension, if PNG, use the alpha or the color of the first pixel to alpha. If BMP, use the color of the first pixel
  18. YunO

    Taking Wishes

    Good idea with the walkthrough… I was going to suggest something, but I forgot. Wait that when I remeber I'll post here :D
  19. YunO

    Taking Wishes

    What about the Block attribute be able to put by 16x16 tiles, not 32x32… You can make realistic maps on that. And make the players to walk by 16x16, not 32x32\. Or make them a choice.
  20. Yep. I want it on passwords too! Mine has a _ and I can't put it there ¬¬
  21. YunO

    Some ideas

    @Simius: > hmm, Heads/body/legs has been taken out. But now you can have more than 256 sprites and also have hues. (I might add pallet swaps as well) O.o but, what about this… data.ini: custom=0 player will use the sprite you select to each class custom=1 player will be able to select between some sprites you put in Class#.ini (#= the class number) Class#.ini: sprite=3 with custom=0 use that sprite sprite=3,6,9,14 with custom=1 let the payer select between one of that sprites (or use the first if custom=0) good idea?
  22. Thank you! Changed it… Tell me, it worked?
  23. Hello, here you'll learn how to make an autopatch to your Eclipse game using the NeonCube… * * * * [NeonCube 1.2 (click to download)](http://patch.neon-cube.net/download/NeonCube-1.2.zip) * [NeonCube 1.1 (BETA) (click to download)](http://patch.neon-cube.net/download/NeonCube-1.1.zip) * A good hoster to your files * An Eclipse game **Why 2 NeonCube versions?** One you'll use the application because it's better (1.2), the other you'll create a .grf file (1.1). **Step 1: Setting Up the NeonCube** Extract your NeonCube versions every one in a singular folder, then open your NeonCube 1.2 folder and enter in the "neoncube" folder inside it. There you'll find 3 folders, **_skin_Template**, **skin_default** and **skin_red**. But open the file **neoncube.ini** in your notepad… Go down until desappears the **;** of the left side, it will be **[server]** the first thing. Now we start modifying it: > [server] > > server_name = put the name of your server > notice_url = the URL to your news file (withour **www.**) > patch_site = your website address (with **www.**) > patch_port = the port of your patch address (if you don't know/have, left it how it is) > patch_list = your patchlist.txt (can change the name, but the extension not), needs a **/** at the start of it > patch_folder = your patch folder (if you have some thing like **public_html** in your host, don't use it, like **/patchs/**) > > executable = the name of your executable (your game) > registration_link = your website address > > skin = your skin (we'll talk about it later) > > grf_file = your **.grf** file (we will talk about it later) > Backup_GRF = it'll make a backup of the **.grf** file after the update (0 to off; 1 to on) > startup_option = 1= Can start the game anytime; 2= Can start the game only AFTER the patch process has completed (if the connection/download fails it won't start); 3= Can start the game only AFTER the patch process has completed (if it fails to connect/download it'll start) > > [general] > > ;debug_mode = not needed > archive_passphrase = if you want to use a password in your patchs, put it here If you want, you can change the name of your **NeonCube.exe** to anything (with the **.exe**!) **Step 2: The .grf file** Now, open your other NeonCube folder and the neoncube folder inside it (the 1.1). Then open the **Create.exe**. It'll create a **data.grf**. Now take the **data.grf** and the **data.grf.txt** and paste them into your NeonCube 1.2 folder (not **NeonCube 1.2/neoncube/**! Only **Neoncube 1.2/**). Rename your **data.grf** to whatever you want, then open the **neoncube.ini** and locate this line: > grf_file = something.grf Change that **something** to the name you gave to your **data.grf**. **Step 3: Sed to Others! (there's other steps!)** Want to send to others? All files you need are these: * **neoncube** folder * **neoncube.exe** or whatever you put as its name * **data.grf.txt** * **yourdata.grf** * **neoncube.exe.Manifest** Put them in your game folder, compact/make an install and send it (tell players to open your NeonCube file!) **Step 4: Your Patchs** NeonCube supports two kind of patchs, the **FLD** and the **GRF**. We will use the **FLD** because it's easier and it's very small. First, download something like WinRAR or 7ZIP, or whatever that makes **.zip**, **.7z** or **.rar** files. Well, you need to tell the program you use to save the address of the file, like this: **GFX\Arrows.bmp** (or with the **/** I don't remember). Put all files ou want to update inside your compacted file. If you want password protect, put it in the file and needs to be the same of the password you put in > archive_passphrase = of your **neoncube.ini**. Then upload it to the folder you put in > patch_folder = of your **neoncube.ini**. **Step 5: Your Patch List **.txt**** > patch_list = remember? There needs to be the full name of the file with a **/** at the start of it (like **/patchlist.txt**) and needs to be a **.txt** file. Create one anywhere. Inside it, you put something like this: > 1 FLD yourpatch1.rar > 2 FLD yourpatch2.zip > 3 FLD yourpatch3.7z You don't need to put it in every extension. Now upload it to your > patch_folder = of your **neoncube.ini**. **Cusomization!** You can change the skin! Copy one of the skin folder already in your **neoncube** folder, change the name to **skin_yourskin** and modify the files inside of it. Change the > skin = in your **neoncube.ini** and put the name of the folder. * Needs to start with **skin_** * DO NOT TOUCH **_skin_templte** FOLDER! IT IS NEEDED TOO! Done. Your NeonCube is working. You can use Resource Hacker to change the icon of your neoncube, but I don't know where to download it. Good luck!
×
×
  • Create New...