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Firon3

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Everything posted by Firon3

  1. Hey there, I am sort of looking for an off-job of scripting. What I mean by an off-job is that I work on my projects with my everyday's friends but the project won't probably be released on Eclipse forums (maybe in French section IF it ever ends with something good). You might have seen me around in the Scripting section. In there I am releasing some easy-to-use scripts but I have some more made for my game. Few examples (And I'm fond of Scripted Spells): - X-Fer (or health transfer - Released on forums) - Buff script (custom one) - HoT (Heal over Time) - "Alchemy" (The art of creating money) - Iron (Transfering Magic to defence for a set period of time) - Reset (released on forums) - others To contact me, send Me a PM on forums or you can add my MSN [email protected] If I speak french to you, don't be alarmed, just tell me a few words in english and I shall understand that you're from Eclipse Comunity. I am pretty much at ease with english so no worries about it, as long as you use understandable language (wich means English and not Engl-chat) It shall be fine. That's pretty much all about it, Riley (ata: Firon3) Locked - I'm a bit busy at the momment, don't mind helping with few scripts
  2. Hey there, I can't find the command to go along with the if. Here's the thing: Sub OnArrowHit(Index, Damage) > If Arrow = 3 then > If Int(Damage) > 0 Then > If Int(GetPlayerTarget(Index)) > 0 Then > Target = GetPlayerTarget(Index) > Call DamagePlayer(Index, Target, The Shooter's Magic + 4) > Else > Target = GetPlayerTargetNPC(Index) > Call DamageNPC(Index, Target, The Shooter's Magic + 4) > End If > End If > End if > […] > End Sub The parts in red are problematic. I want this cuz I call an arrow in a spell to make a Magic projectile but the thing that's wrong is that it is considered as an arrow with no dammage addition, meaning I use the mage's raw strenght as damage modifier, wich is unwanted.
  3. ok, I get this fuckin problem. Every time I want to have FieldMessage to get the text I or anyone wrote, it reffers to a number instead of the text written. I did (in menuscript sub case 2) […] Call PlayerMsg(index, FieldMessage, WHITE) and what I get when I write anything but numbers: A white 0 in chat box… If I write 1 then I get a white 1 in chat box. I tried the field_message, but then it just doesn,t show anything! Any clue of why I can only mannage numbers out of textboxes?
  4. Is there any chances that projects without modified sources and custom GFX and GUI and all (You know what most people gets to have when they use Eclipse) Have any chance of surviving? Just to end up with a beta out of it seems nearly impossible even tho I am somewhat scripter, have some SWF that are worth it, custom music maker and some modif'd Graphic and still the project looks like it's nearly impossible to get something really awesome as the effort is. No I am not the only one, we are actually 4 mappers, 1 scripter, 2 music composer, and 1 Flash maker but even with this team: the project looks like damned hard to make it have its own attributes. Is anyone aware of a game that has pierced with eclipse's base so far? _(you might want to discuss some things I pointed before, this is an opinon opened topic)_
  5. I am actually experiencing something somewhat weird: Since I left my sis on the comp (yeah –> bad idea) the actionbar stoped showing the actual opened windows (like while I'm writing thi message there is no FireFox window opened down there, I simply have Start button, Quick Launch, the clock and the bunch of icons next to it). Any Idea on how to get this back? This is not a problem of "The actionbar doesn't show up" its a "Actionbar doesn't show actions". Some of my friends said "Well take it an stretch it"... The action bar STILL show, It just doesn't show anything.
  6. I know it might be a bit stupid of title since you can Add or Deduce things but I was wondering If Sadscript could use some other cammands suche as * (multiplication) / (divide) MATHabs (or | | I don,t know english name, might be Absolute Value?) and others since I could have a lot of fun playing with scripted spells with maths multiplicatives and else so I don't have to script 20 spells to get some "ranks" of this spell.
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