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blackkat9666

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Posts posted by blackkat9666

  1. i tried it like this but it didn't teleported me to where players go when they die…i just stayed at the same place i was killed and with full hp...

    > Sub OnDeath(index)
    > Dim mapnum
    > Dim x
    > Dim y
    > Dim i
    > i = GetPlayerClass(index)
    >
    > mapnum = GetVar("Classes\Class" & i & ".ini", "CLASS", "Map")
    > y = GetVar("Classes\Class" & i & ".ini", "CLASS", "y")
    > x = GetVar("Classes\Class" & i & ".ini", "CLASS", "x")
    >
    >   Call SetPlayerHP(index, 1)
    >   Call SendHP(index)
    > End Sub
    >
    > Call PlayerWarp(index, mapnum, x, y)
    > End Sub
    >
    > Sub SetBlock(map, X, Y)
    > Call SetAttribute(map,X,Y,1,0,0,0,"","","")
    > End Sub
    >
    > Sub SetWarp(map, X, Y, warpmap, warpx, warpy)
    > Call SetAttribute(map,X,Y,2,warpmap,warpx,warpy,"","","")
    > End Sub
    >
    > Sub SetHeal(map, X, Y)
    > Call SetAttribute(map,X,Y,7,0,0,0,"","","")
    > End Sub
    >
    > Sub SetKill(map, X, Y)
    > Call SetAttribute(map,X,Y,8,0,0,0,"","","")
    > End Sub
    >
    > Sub SetItem(map, X, Y, item, value)
    > Call SetAttribute(map,X,Y,3,item,value,0,"","","")
    > End Sub
    >
    > Sub SetNPCAvoid(map, X, Y)
    > Call SetAttribute(map,X,Y,4,0,0,0,"","","")
    > End Sub
    >
    > Sub SetKey(map, X, Y, key, take)
    > Call SetAttribute(map,X,Y,5,key,take,0,"","","")
    > End Sub
    >
    > Sub SetKeyOpen(map, X, Y, keyx, keyy, message)
    > Call SetAttribute(map,X,Y,6,keyx,keyy,0,message,"","")
    > End Sub
    >
    > Sub SetShop(map, X, Y,shop)
    > Call SetAttribute(map,X,Y,9,shop,0,0,"","","")
    > End Sub
    >
    > Sub SetClassBlock(map, X, Y,allow1,allow2,allow3)
    > Call SetAttribute(map,X,Y,10,allow,allow2,allow3,"","","")
    > End Sub
    >
    > Sub SetArena(map, X, Y,amap,ax,ay)
    > Call SetAttribute(map,X,Y,11,amap,ax,ay,"","","")
    > End Sub
    >
    > Sub SetSound(map, X, Y,filename)
    > Call SetAttribute(map,X,Y,12,0,0,0,filename,"","")
    > End Sub
    >
    > Sub SetSpriteChange(map, X, Y,sprite,item,cost)
    > Call SetAttribute(map,X,Y,13,sprite,item,cost,"","","")
    > End Sub
    >
    > Sub SetSign(map, X, Y,line1,line2,line3)
    > Call SetAttribute(map,X,Y,14,0,0,0,line1,line2,line3)
    > End Sub
    >
    > Sub SetDoor(map, X, Y)
    > Call SetAttribute(map,X,Y,15,0,0,0,"","","")
    > End Sub
    >
    > Sub SetNotice(map, X, Y, title, text, filename)
    > Call SetAttribute(map,X,Y,16,0,0,0,title,text,filename)
    > End Sub
    >
    > Sub SetChest(map, X, Y)
    > Call SetAttribute(map,X,Y,17,0,0,0,"","","")
    > End Sub
    >
    > Sub SetScripted(map, X, Y, script)
    > Call SetAttribute(map,X,Y,18,script,0,0,"","","")
    > End Sub
    >
    > Sub SetBank(map, X, Y)
    > Call SetAttribute(map,X,Y,23,0,0,0,"","","")
    > End Sub
    >
    > Sub SetHouse(map, X, Y,item,cost)
    > Call SetAttribute(map,X,Y,21,item,cost,0,"","","")
    > End Sub
  2. :star: = what i know

      1\. Patch A Radiator Hose :icon_scratch: never tried
      2\. Protect Your Computer  :star:
      3\. Rescue a Boater Who Has Capsized :star:
      4\. Frame a Wall  :star:
      5\. Retouch Digital Photos  :star:
      6\. Back Up a Trailer  :star:
      7\. Build a Campfire    :star:
      8\. Fix a Dead Outlet :icon_scratch:
      9\. Navigate With a Map and Compass    :star:
      10\. Use a Torque Wrench  :star:
      11\. Sharpen a Knife    :star:
      12\. Perform CPR      :star:
      13\. Fillet a Fish :icon_scratch: fillet? err idk what that means >_>
      14\. Maneuver a Car Out of a Skid :icon_scratch: i don't even have my licence yet
      15\. Get a Car Unstuck    :star: 
      16\. Back Up Data    :star: 
      17\. Paint a Room      :star:
      18\. Mix Concrete :star:
      19\. Clean a Bolt-Action Rifle :icon_scratch:
      20\. Change Oil and Filter :icon_scratch:
      21\. Hook Up an HDTV -hmmm…maybe
      22\. Bleed Brakes :icon_scratch:
      23\. Paddle a Canoe :star:
      24\. Fix a Bike Flat      :star: 
      25\. Extend Your Wireless Network    :icon_scratch:
      26: Give a girl an orgasm.  :star: :star: :star: lol
      27: Masturbate.  -isn't that suposed to be private?..... :star:
      28\. Drive a jeep with no doors 50 miles through the mountains in a blizzard (while
            wearing late summer clothing)  :icon_scratch:
  3. > I am a rapist and I must agree. We rapists actually go up to a house, we would never think of such thing as Google Earth.
    >
    > Regards,
    >   Goddie, the Rapist.

    ummm….rape subjects are not good subjects to joke around about -.- i know some ppl that got raped and only hearing the word "rape" makes them go nuts so i am pissed of seeing this  :angry:
  4. never herd of ogre battle o.O but i do play final fantasy games…
    ff7-never finished XD i only borowed it for a bit
    ff8-on the 3rd cd and gave up
    ff9-my bro broke the cd's so i only am on the 2nd cd >_>
    ff10-first one i finished :D
    ff10-2-second to finish :D....i liked 10 better though
    ff11-never tried it
    ff12-almost finished :O
    i have tried the first final fantasy ever on nintendo...hahaha i never got the point in that one :P
  5. Is it possible to make musical instruments? Like play notes instead of attacking with it…chosing notes on a screen to make songs, i know i would have to look for lots of sfx with instument notes, but is it possible to create with TE?
  6. where do i put it? just under Sub OnDeath(index)?
    By the way, in case it's help, I'm using TE

    And also, i still want them to teleport to the map where everyone goes when they die…so if i replace

    > Sub OnDeath(index)

    with what you said, will they still go where they die to?

    And I'm still not sure where it goes…
  7. While I was viewing the main script, I noticed "GameName" at many places, so I figured some places I need to put my game name there, but exacly which places? Or is it everywhere where it is marked "GameName" that I write my game name? There's also some places where it isn't in "", do I write my game name even there?
  8. Whil testing my game, i wanted to see how it would be to die while playing  :P , and turns out that the hp recovers fully  :O …i'd rather that once a player dies, that there would only be 1hp once revived...how can i do that?  :BangHead:
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