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JadeCurt1ss

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Everything posted by JadeCurt1ss

  1. I need somone to do a custom source edit with choosing custom sprite parts for their character. If interested, PM me.
  2. Where can I learn how to use VB6 in an Eclipse fasion, or better yet, where can I learn VB6 from the ground up?
  3. Now I was just looking at the max values for HP etc for NPC's in VB6 and Lo and Behold, I can change them. Yippee Yi Ki Yay. Now, I know the engine requires you do go in incresing powers of… what again? like 16 or 32 or something? I hate the Limits put on eclipse so its only got 32767 hp etc. to work with. I'd like to bump that up to a couple million. (Hehehe I love big huge boss fights) :alkashi: to whoever can tell me the # I need to use.
  4. Well, I took a look around, but I couldnt find this one: In the custom character creation, is there any way to block guys from selecting a female's body, and vice versa? Like once you select "Male", you are locked into selecting a male body?
  5. Take a look at this: I'm trying to work this script so players can only activate the scripted tile's prompt when at a station at X and Y times. > Case 4 > If GetServerTimeMinute()>= 0 or GetServerTimeMinute() =5 and GetServerTimeMinute() Call Prompt (index, "Exit the Train?", 1) > Else > Call PlayerMsg(index, "You can't exit the Train while moving!", 15) > End If Pretty sure I got her right…
  6. Hey: I'm looking for a 24/7, reliable server host with minimal to no lag. Thanks, I look forward to hearing from you.
  7. JadeCurt1ss

    Keys!

    I was trying the mapeditor attribute, Key. Ok, I set it to the item number for the key… The key is taken away upon use... I try to walk through it andddd... Blocked. Ouch.
  8. Ok, this is under Sub ScriptedNPC. This is a Conductor figure: at the train's arrival, 15 minutes after it sets out, you can exit the Train, via the NPC. What did I **** up then? Heres the script: > Case 2 > If GetServerTimeMinute() = 15 > Then Call Playerwarp(index, 1, 10, 10) > End If > Else > Call Playermsg(index, "The train has not arrived at the station.", 1) > > Case Else
  9. Great scripters who know more than I do, please hear my cry! Fix this partially working scipt, so my game may Flourish with greatness! Ok Here's my bugged, but working buff script. Problems are: Bugs: Subtracts DEF by 3 each time I use it for 10 seconds. Adds +3 Strength Permanently when its supposed to +3 STR for 10 seconds. The I never get the message at the end that the buff has ended. Basically some of the tmrtest doesnt work. Select Case Script Case 0 If GetPlayerTarget(index) > 0 Then Call SetTimer(" tmrtest " & index & ",1", 10000) Call SetPlayerSTR(GetPlayerTarget(index), GetPlayerSTR(GetPlayerTarget(index)) + 3) Call SetPlayerMP(index, GetPlayerMP(index) - 10) Call Sendstats(GetPlayerTarget(index)) Call battlemsg(index, "Script is Fine", 12, side) Else Call playermsg(index, "You don't have a target selected.", 12) End If End Select End Sub Sub TMRTEST(index, script) '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Select Case script Case 0 Case 1 Call playermsg(index, "Buff ends", 11) Call SetPlayerSTR(GetPlayerTarget(index), GetPlayerSTR(GetPlayerTarget(index)) - 3) Call RemoveTimer("tmrtest" & index & ", 1") Case Else End Select End Sub
  10. Well now that I'm 20 tearfully-awesome maps strong, I need to seriously start adding in some monsters outside of the town etc. Now, I know the highest health a monster can have is… 32 thousand-something, without editing the source (Though it should still be far higher if the max stats are 1000) :nono: But I digress. So: Monsters. Tell me how you all like em' to be at the beginning. Low heath, higher attack? Low Attack/HP, High Def? Ligh Health, Low def? And Exp. Here are the first 10 LVLs of exp for my game. Exp1=15 Exp2=30 Exp3=60 Exp4=110 Exp5=180 Exp6=266 Exp7=391 Exp8=511 Exp9=743 Exp10=928 How much Experience should I give the players for the first, say 4 or so monsters? What about currency croppings? My items all cost 100+ to buy so should I be slightly fairer and have currency drops of 10+, or should I be more balanced and have them < 10? Attack on Sight or Attack when Attacked? Just asking for some design opinions. Thanks!
  11. How do I set an NPC to talk? Yeah don't laugh. I put a bunch of NPC's in a town to make it look more lively but then, I found out (here's a new one) people in real life TALK and I thought, "CRAP! I forgot how to do that!" Sooooo yeah… Enlightenment pl0x?
  12. Hey there! While I'm still in the early stages of my game, I'd be happy to work on comission for somone or people who need some weapons drawn fro them. I'm quite good, and if you need some of the work I've done, I can post it for you later.
  13. Set in a semi-modern world, Realms of Glory gives players the opportunity to live in this world however they choose: As a fighter, skill man, trader, or just a player in a fantasy world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Features: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To be added: Job Advancements - working. Travel to the 2nd town to get your first advancement. Be sure to stop by the library first though! Skills Pets Player Houses Mail System Train System (Fast Travel) - Currently Working! Just need to fine tune it so it's more convenient to use. Different Weapon & Armor stats. - Currently Working! You might get a above, below, or just plain average stats item. Watch the Item description for details on that item! PVP Quests Many custom character settings And more… ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Positions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm an intermediate Scripter (3/5) Advanced Mapper (5/5 - The Screenies don't do me justice, but I digress.) I'm a decent GFX Artist (2/5 - I need spriter's though.) Can't paperdoll. (0/5) That's what I'm like. Now: I'm looking for good scripters, some map artists to touch up a few things and give me a 2nd opinion on maps, PAPERDOLLERS!!!!, andd gfx artists. I'll recruit Mods, GMs, and the like later, but for now, just the developmental work is needed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Screenies & Specs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Specs of the game. Name: Realms of Glory (RoG) Scrolling: Heck yeah. 32x64: yes. Details: Simple, create-an-online-life, ORPG. (We'll add the 2 M's to the ORPG later) And the moment you have waited for: The Screenies. [![](http://img81.imageshack.us/img81/4/screenshot0gj1.th.png)](http://img81.imageshack.us/my.php?image=screenshot0gj1.png) Edit: A bump and s'more screenies. [![](http://img509.imageshack.us/img509/8408/screenshot1bu6.th.png)](http://img509.imageshack.us/my.php?image=screenshot1bu6.png) [![](http://img509.imageshack.us/img509/1355/screenshot3es6.th.png)](http://img509.imageshack.us/my.php?image=screenshot3es6.png) Train Depot. Oh Yeah. [![](http://img183.imageshack.us/img183/5396/screenshot4tm2.th.png)](http://img183.imageshack.us/my.php?image=screenshot4tm2.png)
  14. Hey everyone. I whipped this up and I wanted to toss it out there for evaluation before I put it in the main.txt Spell: Case 1 Call SetTimer("tmrtest" & index & "," & 1, 6000) Call SetPlayerStr(index, getPlayerStr(index) + 3) End If Under Sub TmrTest Case 1 Call SetPlayerStr(index, getPlayerStr(index) - 3) Call RemoveTimer("tmrtest" & index & "," & 1) What's good, what's bad, and what needs to be fixed about it?
  15. I'm using EE 2.5, and every time I die… OMFG I stay in the same map... same position, only I lose a few exp and my heath is fully restored. Hmmmmmmmmm. Anyone got anything on this? If you don't mind, could I get the OnDeath portion of a previous EE version's main.txt?
  16. I saw some train sprites at one point, but I can't find them anymore. They need to look like the RPG Maker sprites. Thanks! ~Jade
  17. I've been doing a lot of my work on 2.5, but I know 2.6 is out… though it is the love child of hasty work and shoddy preparation that apparently still has numrous bugs. Is it worth it to upgrade now? My only main bug that I'd like to see fixed is the Scrolling map bug that cuts part of my sprites' heads off which... oddly no one seems to really try or want to try and fix. I'm sorry if that sounds cynical, but I remember somone who was using this engine a year ago, and had the exact sme problem. Really, I'm praising the work you do accomplish, but could core issues be fixed before superfluous add-ons are granted to us? Its like saying Yes! Thank you for this new feature! But... this problem here that's part of the core of what makes up the game still needs work. You might say "Don't use scrolling!" But that's like saying, "Here! We'll give you tiny maps to make a huge world! Have fun~~ =D" I didn't mean to rant but this just hit me while thinking about 2.6\. To the dev team of eclipse: PLEASE don't, for the love of God, take this as hate mail or a complaining, dissatisfied customer. Any man worth his salt can and should be able to take a bit of criticism and I hope this thought gives you something to sit down and think over. Thank you for listening and please keep up the work. The community loves you and the work you do. Don't ever forget that.
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