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DarkMazer

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Everything posted by DarkMazer

  1. Call BattleMsg(index, message, color, side). Side is 0 for the left side, and 1 for the right side. That should be what you want. Example of usage: Call BattleMsg(index, "This is a test message.", YELLOW, 1) This will cause a yellow message saying "This is a test message." to appear on the right side of the screen.
  2. Thanks. I can't find the tutorial, but that should be enough to get me started. Edit: I dug around the source code a bit, and found out that GetTickCount does something totally different, and it's not related to SadScript at all. The command you were thinking of is GetTimer. (Much easier name to remember, too.) Edit 2: Apparently, there's also a ScriptGetTickCount in SadScript, but I'm not exactly sure what that does. It returns the value of GetTickCount, which I think counts the time the server has been running, but don't take my word for it.
  3. In EE 2.7, is it possible to check to see if a timer is running without waiting for it to execute? For example: I call a timer by pressing a hotkey, and it is set to run after 2 minutes. After 1 minute, I want to check to see if the timer is running, and I want to check again 1 minute after the timer has already run and been removed. Is this possible?
  4. I'd like to see scripted commands that can change the weather globally or on an individual map. I'd also like to see random weather changes added to Eclipse, so storms may randomly come and go while people are playing, although it looks like this has already been requested several times.
  5. Does anyone have the formula used for calculating damage from spells? I want to script a spell that does damage normally, but also heals the user.
  6. I often find myself wishing that there were a way to make a scripted tile that can also block players (without warping them away) or block NPCs, or to have special tiles that, for example, block players, yet display a message when clicked. I think two different attributes would cover all situations, but three might allow certain results without having to touch the scripts (tile that displays a message when stepped on and a message when clicked, and warps the player to another spot, for example).
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