Skillzalot
-
Posts
471 -
Joined
-
Last visited
Never
Content Type
Profiles
Forums
Calendar
Posts posted by Skillzalot
-
-
-Edited it now 100% working-
-
you dont want to use 1.2.0 you want to use 1.3.1 because it has more fixes in it
-
This doesnt work with 1.3.1 you need to edit a lot of the code to get it to work
-
Good job fixing the Fps it works like a charm now but here comes a weird rendering bug.
Map one looks fine here it is ![](http://img337.imageshack.us/img337/6586/eo131bug.png)
When I go to map 4(Random map number) this happens ![](http://img80.imageshack.us/img80/1599/eo131bug2.png)
Then when I walk in those tiled areas this happens ![](http://img96.imageshack.us/img96/3928/eo131bug3.png) -
I can say that if your on WinXP and you dont have a success message set and you cut down that tree all you see are a bunch of squares.
-
16 I will be 17 in June
-
Nice little system you have here. I took your system and edited it to my needs and it works amazingly thank you.
-
You guys will see some ingame screenshots in a bit. My artist wants to get more done before we do anything like that
-
Although not 100% of my game is based around magic each and every class will be using it or certain parts of it
-
I just planned the magic right now but yes their will be other things planned once I finish my quest editor
-
Thanks im just working on how the player interacts with the quest right now.
-
Tempest's Redemption
Storyline: It was a relatively calm night, when you looked out your window you could see the clouds rolling in. All you knew was that there was a storm brewing, and it was coming right for the town! You go outside and seal the barn and board up the house, sensing the storm will be deadly. The storm continues to brew as it finally approaches your house after 2 weeks of just sitting there.That's when you go outside and look and notice the storm is literally coming alive. You saw the clouds begin to spiral together and form a human like shape, as it descends to the ground. You stand there in awe as it begins to burrow into the ground.You retreat to the barn and get on your swiftest steed and ride towards the castle. Unfortunately the storm being bursts through the ground and envelopes you and that's all you can remember.
You slowly awaken from your deep sleep. You try to walk, but cannot do so. You look down and you notice from your waist down you are frozen. You start striking at the ice with your bare hands but to no avail; all you do is tear open your fingers. You remain there, wondering what to do, when the ice suddenly bursts around you leaving your left leg severed at the knee and the right one completely broken. You lie there writhing in pain as you try the ancient technique of Coalesco; the art of pain suppression. It worked marvelously as you forget about the pain. It goes a step beyond though as it completely fixed you legs. You sit there all alone in a foreign world just thinking when you get cold.You just think of fire, and instantly a fire crackles in front of you.It just clicks that you have the ability to wield magic. You must use this new found talent to explore this land and to make a new beginning. Your destiny is yours to choose.
Types of Magic you can Use:
Incendia is the art of controlling Fire
Undaia is the art of controlling Water
Ventulusia is the art of controlling Wind/Air
Humusia is the art of controlling Earth
Piusia is the art of controlling Light
Pravusia is the art of controlling Darkness
Coalesco is the art of pain suppression and healing
Venenumco is the art of using and curing poisons
Class List
Melee Classes
Brute-A high damage dealing class that just shreds his opponents. He can use all kinds of weapons and the heaviest of armor
Shadow Walker- A very high damaging dealing class that relies on shadows and poisons to make quick work of his enemies
Magic classes
Spell Slinger-A medium damage dealer and a medium healer. Wields the weakest of armor and very few weapons
Cleric- A low damage dealer and the best healer. Can buff party members. Wields the weakest of armor and very few weapons
Death Speaker- A very high damage dealer. Can debuff npcs and does good dps. Wields the weakest of armor and few weapons
Screen Shots
>! Here is my custom made Quest editor with everything working. It allows up to 3 rewards and 3 items to collect. I plan on developing it more but this is all I have for now.
![](http://img822.imageshack.us/img822/8614/showoff.png)
>! A simple Npc Stats Window(When you click on npc)
![](http://img341.imageshack.us/img341/4276/showoffnpcstatswindow.png)
Planned Features
More Detailed Quest system allowing more types of quests
Complete leveling weapon system
Talent Tree
Complete leveling skill system
And much much more
The Team
>! Skillzalot(Owner,Programmer)
Cerum(Gfx Artist)
Shadowlife(Programmer)
Interloper(Gui Artist)
Meeku(Random small gfx artist)
Tala(Webhost and soon to be server host)
The Credits
>! Thijs(Unnown)- Pointing out what I did wrong with my quest editor
Ryu,Chief,Korrey- for helping me edit and fix the grammar of my storyline
Website Link
Right now only forums but here is the link [http://www.tempests-redemption.tk/community/index.php](http://www.tempests-redemption.tk/community/index.php)
Updates
February 8th 2011
Fixed up the class list. Finished porting all major features into 1.5.0\. Started working on finishing up the options menu. Shadow is working on Weapon proficiencies. Interloper is design the new gui and the layout. As you can see we are starting to work more as a team as we pool stuff together when trying to meet our second week of march alpha test.
February 6th 2011
Posted the link to the new forums
February 4th 2011
A majority of the guild code is in place. Working on upgrading to 1.5.0\. As well as finishing up the basic guild system. It will include inviting,Kicking,leaving,demoting,promoting,custom guild rank names, and a guild bank.
February 1st 2011
Fixed a few small bugs in the game including a spelling error,Forgetting spells and Npc drops.
January 31st 2011
The guild core is almost done just need to do some testing then that will be out of the way. The npc stat window is now 100% done except for graphics. I also fixed a couple of small spelling mistakes and now warp spell sets your direction
January 30th 2011
Added the class list to the post which is still a work in progress its self. The npc stat window now displays Mp and level and color codes the name of the npc based on what behavior it has. The guild system is also in the works and is coming along nicely.
January 27th 2011
Spell casting npcs works 100% now. The damage and heal spells share a cooldown so they dont play cheap. Also I would like to welcome Jake the Website Designer/manager and Shadowlife the coder to the team.
January 24th 2011
After much work finally got my spell Casting Npcs working. Now to make it more dynamic
January 22nd 2011
Just updated everything into Eo 1.3.1\. Might I say we have had a huge change in FPS went from 12 to 150 unlocked so all is good now. Working on some more planning. Expect a class list shortly.
January 18th 2011
Just a little update. We now have success rate on resources and a checkpoint system to save your map when you step on a tile
January 17th 2011
Wrote original Wip Post -
Instead of removing it check what kind of map your on then decide what to do
-
a dog named mouse and a cat named taco and another dog named buddy
-
Obviously you dont pay attention for they postponed the end of the world
-
Yes technically all of them are outdated because VB6 is an outdated language does not mean you have to stop using it though
-
Looking good Ambard
-
You could make a converter or something but im almost 100% positive you have to delete all the characters each time you add something to the playerrec
-
If he coupled this system with an auction system it would work superbly
-
That looks truly amazing. And i agree you should add a search feature and maybe a notes feature so people can comment on your goods
-
No problem if you have any more issues just ask
-
You use your insert key or /admin
-
-
I too am able to say this is an well balanced and good game to play.
Tempest's Redemption
in Old Eclipse Projects (Inactive)
Posted