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Skillzalot

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Posts posted by Skillzalot

  1. Well after hours of debugging and recoding some things that seems not to work we got the production skill system fully working. You can now make items and soon the alpha test might be out who knows, depends if we can find a mapper who wants to help us with that sense im a poor and repetitive mapper.

    As for the system it contains the following
    1) A new editor that allows everything to be properly made and set up
    2) the ability to learn 2 prod skills(right now these are permanent so choose wisely)
    3) the ability to learn and forget recipes
    4)Leveling up in prodskills will be adding leveling up to the resource system soon
    5)A decent looking Ui will be made better once our artist draws out a outline he will use for all menus
    6)you can combine up to 10 items to make up to 10 items at once and you can fail

    If you would like to see some new screen shots feel free to say as nothing looks good but it is usable.
  2. Okay so I got a big update to post today about the production skills system. You can now only learn 2 skills and they actually level up and are forgettable. The trainers work properly and 100% of current bugs have been ironed out. Also I have started coding the actual sub to make the items so that will take a while but im thinking 4-5 hours more of coding and debugging and this system should be good to go.

    Also on another note we found a pixel artist who is wanting to help and he is working on the base sprites right now so you can look forward to more then just text soon enough.
  3. Okay after a week of not doing anything cause my dog passed away im dusting off the source code and am getting back to work. the production skill system will be the next thing implemented and i got the editor and all that done and properly working now its just the matter of setting up actually making the stuff so stay tuned
  4. Ok so i got it so if a weapon has knockback it knocks and enemy back a set amount of tiles then stuns them, the issue is it stuns them before it knocks them back and i cant figure out how to get it to knock them back first then stun.

    Would anybody happen to know where to edit and how i can achieve this
  5. Well all i see here is a small snippet of info and you basically asking for other people to make your game for you, why should we help if your not willing to help yourself first. Do not ask for both artists and programmers learn one and once you get good enough at it show off what youve done and the other will join you. Also as for your pixel art its not good at all. Please dont take this the wrong way but its something you need to learn man
  6. Okay ive played around with it for a bit and all seems to be working, all i can really suggest is if you are leader of a guild the ability to disband the entire guild would be a good touch, and maybe instead of displaying the guild name above player name make it display an acronym for guilds that have longer names. I am so looking forward to the tutorial man :D
  7. The Alpha test might take a little longer then we had originally planned before it is released but we have good reason.

    1.The pet system has made us do some massive rewrites to the combat system which now barely resembles the original EO version
    2.There we some things in the server that were poorly optimized so those have been dealt with
    3\. The ban system is still a work in progress
    4\. I have come to the conclusion I am a horrible mapper so that position is open if anybody wants to help out.

    For your viewing pleasure here is a small group of photos showing the pet system and what pets can do
    ![](http://i41.tinypic.com/2qak21u.png)
  8. Well I'm sick of people asking how to change classes and make new ones so I wrote this simple guide on how to do it. No credit is required or anything just a simple thank you will suffice.

    Step 1: go to your sever folder
    Step 2: Go into data file
    Step 3: open up classes.ini
    Step 4: change this line```
    MaxClasses=2
    ```to maxClasses ="whatever number you want"
    Step 5: copy and paste```
    [CLASS1]
    Name=classname
    MaleSprite=1
    FemaleSprite=2
    Strength=10
    Endurance=6
    Intelligence=4
    Agility=9
    Willpower=4

    StartItemCount=0

    StartSpellCount=0

    ```as many times as you need numbering properly and changing the values
    Step 6: save the ini after your changes
    Step 7: make a new character admiring your new class selections
    Step 8: enjoy your game

    Please remember to restart the server
  9. Instead of making a second post wait for someone to help but I guess I can shed some light.

    Step 1: go to your sever folder
    Step 2: Go into data file
    Step 3: open up classes.ini
    Step 4: change this line```
    MaxClasses=2
    ```to maxClasses ="whatever number you want"
    Step 5: copy and paste```
    [CLASS1]
    Name=classname
    MaleSprite=1
    FemaleSprite=2
    Strength=10
    Endurance=6
    Intelligence=4
    Agility=9
    Willpower=4

    StartItemCount=0

    StartSpellCount=0

    ```as many times as you need numbering properly and changing the values
    Step 6: save the ini after your changes
    Step 7: make a new character admiring your new class selections
    Step 8: enjoy your game
  10. Thank you everyone for finally dropping the pixeling thing, all i have to say is if i had the ability to do it i would because it would be much easier but ive tried many times of the years but have never gotten good at it.

    Ok so as for the game the first private alpha test should be in about a week, me and my friend are going to sit down and do a programming session
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