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Choseal

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Everything posted by Choseal

  1. Hi, I want to make a buff which will make a big animation behind the player, but when I make a scripted spell and use it, the animation keeps overlapping the sprite, is it possible to make the animation appear behind the player? Thank you for your time!
  2. I was reading over the script yesterday on my PSP, and yes, you are right, I accidentally replaced the Give Item Sub with the PlayerMsg, but I couldnt reply, my PSP doesn't let me >.< Anyways, the script is finally working :D Thank you for your patience, I've learned alot from the both of you! :D
  3. Sorry, but what do you mean? I replaced the Playerprompt sub with that script. Like this: ``` Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall bequeath that sword to you", 1) If GetPlayerClass(Index) = 0 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 1 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 2 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 3 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 4 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 5 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If Exit Sub End Select Else Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) Call PlayerMsg(Index, "...", 1) Dim random random = INT(rand(4,1)) If random = 1 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 2 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 3 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 4 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If Exit Sub End Select End If End Sub ``` And I call it with: ``` Sub ScriptedNPC(index, Script) Select Case Script Case 0 Call Harald(Index) End Select End Sub ``` And this is the Sub: ``` Sub Harald(Index) Call Prompt(Index, "I shall ask you a question, Is my daughter safe and sound?", 0) End Sub ```
  4. Ok, that's fixed, but now, nomatter what I choose, it will execute both of the answer and will not give the items.. When I click yes, it sais, Shall not, and I Shall bequeath those swords to you, and does not give a item. When I click no, it sais: I Shall not bequeath those swords to you, I Shall not bequeath those swords to you, and again, does not give a item.
  5. Nevermind that Giveplayeritem sub, I saw it in a topic and automaticly assumed it was already coded into Eclipse.. For now I replaced it with PlayerMsg :P But it's still not working: ``` Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall bequeath that sword to you", 1) If GetPlayerClass(Index) = 0 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 1 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 2 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 3 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 4 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If GetPlayerClass(Index) = 5 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If Exit Sub Else Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) Call PlayerMsg(Index, "...", 1) Dim random random = INT(rand(4,1)) If random = 1 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 2 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 3 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If If random = 4 Then Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) End If Exit Sub End Select End If End Sub ``` Thanks once again for your time!
  6. Wow, thank you, I added what you said and it now looks like this: Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call PlayerMsg(Index, "…", 1) Call PlayerMsg(Index, "I shall bequeath that sword to you", 1) If GetPlayerClass(Index) = 0 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If If GetPlayerClass(Index) = 1 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If If GetPlayerClass(Index) = 2 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If If GetPlayerClass(Index) = 3 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If If GetPlayerClass(Index) = 4 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If If GetPlayerClass(Index) = 5 Then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here End If Exit Sub Else Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) Call PlayerMsg(Index, "...", 1) If INT(rand(4,1)) = 1 Then Call giveplayeritem(index, 1, 1, 1) 'Add a good item here, a really good one End If If INT(rand(4,1)) = 2 Then Call giveplayeritem(index, 1, 1, 1) 'Add a good item here, a really good one End If If INT(rand(4,1)) = 3 Then Call giveplayeritem(index, 1, 1, 1) 'Add a good item here, a really good one End If If INT(rand(4,1)) = 4 Then Call giveplayeritem(index, 1, 1, 1) 'Add a good item here, a really good one End If Exit Sub End Select End If End Sub I'm only a beginner though, and I didnt get that last part, I didn't know how to make a "Pick random ?" script, so I copied it from the random warp script in the script index.
  7. Ok, i've made this script, but after the question, it just stops, could you please take a look at it? (Ps: Yes, I did fill in all these parts in my main: (index, ITEM NUMBER, VALUE, DURA)) Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call PlayerMsg(Index, "…", 1) Call PlayerMsg(Index, "I shall bequeath that sword to you", 1) If GetPlayerClass(Index) > 0 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else If GetPlayerClass(Index) > 1 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else If GetPlayerClass(Index) > 2 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else If GetPlayerClass(Index) > 3 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else If GetPlayerClass(Index) > 4 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else If GetPlayerClass(Index) > 5 Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a strong but not TOO special weapon here Else Exit Sub End Select Else Select Case Value Case 0 Call PlayerMsg(Index, "...", 1) Call PlayerMsg(Index, "I shall not bequeath those swords to you", 1) Call PlayerMsg(Index, "...", 1) If INT(rand(4,1))=0 then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a good item here, a really good one Else If INT(rand(4,1))=1 then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a good item here, a really good one Else If INT(rand(4,1))=2 then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a good item here, a really good one Else If INT(rand(4,1))=3 then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a good item here, a really good one Else If INT(rand(4,1))=4 then Call giveplayeritem(index, ITEM NUMBER, VALUE, DURA) 'Add a good item here, a really good one Else End if End if End if End if Exit Sub End Select End If End Sub
  8. Ooh ok, thank you, it works now, I didnt know I hade to replace it with the original sub.
  9. Thank you! Just one question though, I just have to add those subs, and then make a scripted npc like this: Sub ScriptedNPC(index, Script) Select Case Script Case 0 Call Harald End If End Select End Sub I just noticed it says Call Harald..x3 Edit: It asks the question, then it says: This is a Yes answer, or This is a No answer. Am I doing something wrong?
  10. Hello, and thank you for your time! I am making a script in which a npc asks me something, and depending on their answer, (Yes or no) they will get a different answer. This is what it said in the command list: Call Prompt(index, question, case script) - but I didnt get the explanation. So could anyone give me a example of how I should make one? I probably don't need alot of details, just an example. How I thought It should be: Sub Harald(Index) Call Prompt(Index, "My daughter..is she safe..?", 0) Case 0 Call PlayerMsg(Index, hm..I will grant you these weapons, 1) End If Case 1 Call PlayerMsg(Index, hm..I will not grant you these weapons, 1) End If Exit Sub And then make a Scripted NPC with the following script: Call Harald(Index)
  11. Choseal

    Spells

    Added, thank you~ Ps: xD, I noticed :P E-mail: [email protected]
  12. Choseal

    Spells

    Yes, I sure did :P It just did an attack animation, but nothing else.
  13. Choseal

    Spells

    Thank you for your time! Here is a link to my main, I added the Hide Spell as I think it should have been added: [http://www.mediafire.com/?sharekey=d0af76a6340e29fc0c814df2efeadc50e04e75f6e8ebb871](http://www.mediafire.com/?sharekey=d0af76a6340e29fc0c814df2efeadc50e04e75f6e8ebb871)
  14. Choseal

    Spells

    Hey, I am using EE 2.7, and it's been great so far. A while ago I wanted to start scripting, but nothing would work, not even the easy things like: http://www.touchofdeathforums.com/smf/index.php?topic=30893.0 I placed it at the right spot, is the script wrong or is my 2.7 bugged? ( I am using the standart main.txt ) If you need more info, please ask me! Ps: Scripting is enabled
  15. (Sorry, my English is quite bad..) What extention do your music files have? (Like .mp3 or .midi) Because I believe the only ones that are supported are .mp3 and .midi?
  16. Make him download this: http://www.freemmorpgmaker.com/Eclipse-Library.zip Then let him run the program in it with the weird name, I'm not sure what it was, but it was the one besides Libraryfiles.exe When it is done extracting, he will be able to play. If you need more help, just ask me.
  17. Choseal

    Scripts

    I tried /testscript, and it says everything is working, but it still doesnt work. Also, I now added the End sub after End if, but its still not working.
  18. Uhm, like what information? I think people can see the games style from the screenshots. And about adding more details, thats why I need mappers. I'm not saying I'm a bad mapper, but that mapping takes time, and thats why I need more mappers. I guess I could add that we just started with the game, but besides that it suites the template in the stickys as far as I know. o.o
  19. Hello, and thank you for coming! Rexile is a game that contains alot of secrets, we want the game to have that extra touch of mysterie! Ofcourse the game also contains quests and monsters, but above all we want the players to feel at home, by decorating their own houses and such! Rexile in a nutshell: Role-playing fantasy! Rexile does not have a story yet, but we are working on it! We are currently hiring: - 5 Mappers - 1 Scripter (Atleast basic knowledge of scripting or inserting scripts) - 2 Spriters (Characters) - GUI Editor What the game contains at this moment: -35 Maps -50 Items -7 Spells -2 Emotions -A Custom GUI Screenshots: ![](http://i34.tinypic.com/2060a6f.jpg)
  20. Choseal

    Scripts

    OK, here it is, I left the teleport script in it, and I know I still need to fill in the coordinates :3 http://www.mediafire.com/?m42mm2zy0nz But besides that, is is the standard main.txt which comes with the 2.7. And yes, scripts are turned on in the server.exe, just so you know :P
  21. Choseal

    Scripts

    Hi, I have a problem and I hope someone can help me :P I have EE 2.7, and I am pretty far with my online game, but whenever I try to add scripts, they just don't work. I'm sure I've implanted the script at the right spots, because most of the scripts, like the teleport item, aren't very hard to add to your main script. Is there an error in the main script of EE 2.7? Because I cant think of anything that might be wrong. If you need more information, please ask me, because at the moment I dont know what more I should say :P Thanks for your time, Choseal.
  22. Choseal

    Flash

    What is flash and how can i use it? o.O It would be cool if u could make a script that when u use a spell u see a short movie. I hope thats what Flash can be used for :3 Thank-you for your time :D
  23. I yust downloaded The EE version of Eclipse, and when i tryd to give my char acces lvl 5, i opened my char file and the only thing that was in it was this: [ACCESS] Login=*NickName* Password=*Password* Email=NOMAIL How do i set my acces level if i cant change it? :O Any help would be..helpfull ^^ This isnt any of these bugs: What to post NOT here for a questions. - Run Time errors. - Bugs. - Paperdoll problems. - Scripting. So i thought id yust post it here. And i dont think i need a screenshot cuz that what i yust told you is all there is to it.
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