Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Jetblack Angel

Members
  • Posts

    781
  • Joined

  • Last visited

    Never

Everything posted by Jetblack Angel

  1. Do custom GUIs have to be saved as GIF, because I made an awesome one, and now it doesn't look as good due to the GIF format.
  2. Here is the futuristic stuff I promised a few users. Enjoy. :D ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/alien.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/irondoor.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag0.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag0_b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag1.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag1_b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag2.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag2_b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag4.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag4_b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag4_f.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag6.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag6_b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag8.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag8b.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag9.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/ag_c.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/sss.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/sss2.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/tregvents.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/rooftops.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/future1.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/zzcitynite.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/zzcity.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/scifilab.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/durastik1.png) This is my first contribution to the resources section, so I hope everyone likes it. :D
  3. It used to work before, but suddenly after I deleted all of my maps, whenever I want it to rain or thunder it says that I typed the wrong URL, or I don't have the codec required to play it. I have the rain and thunder sounds in BGS, where they are supposed to be. Does anyone know how to fix this?
  4. I've been playing guitar for a few years now. I have an electric guitar, and now I'm searching for an affordable amp. I'm going for 30 watts, since that's a good sized practice amp. I want it to be high gain though. Does anyone know of any good high gain amps that can produce a sound similar to the sound in this song: [http://www.youtube.com/watch?v=9AfdicFlGGw](http://www.youtube.com/watch?v=9AfdicFlGGw)
  5. 1.) Is there a way to destroy a map? :-\ I want to get rid of a few, like they never existed. 2.) I was on the home page, and went to the sprite resources and got the last sprite sheet on the bottom called Bigsprites. Can we even use those sprites? I tried, but they were too big.
  6. I know this has been asked before, and I've used the search button, but I couldn't find an answer that worked. So, how to I add music to the Menu? I know I'm supposed to enter the config.ini and do something to the MenuMusic thing, but I've tried things and nothing works. EDIT: I'm using EE 2.3
  7. When I went into my classes folder, I started to edit the male and female sprites for each. Now, when I did this, everything was fine at first. Then, when I went to create new character, the Warrior sprite choices I made were under Bowman, Bowman under Mage, and so forth. The sprites were all mixed up. How do I fix this?
  8. When a new character is created, they start at Map 1\. I don't want the character to begin at Map 1\. How do I change it so that they start at the Map of my choice? Also, how do I de-activate the section of character creation where you choose your class? I want every person to start off as the same class.
  9. When I try to set my news to a different color, it stays brown. Even when I click ok, it stays brown. Is there a way to fix this problem? P.S. I'm using EE 2.3.
  10. I have EE 2.3\. I have two problems, and it would be greatly appreciated if someone could help. 1.) In the Item Editor, when I go to create a spell, nothing is there to let me choose the spell the item contains. 2.) In the Item Editor, when I want to create a scripted item, instead of letting me do that the spell selection bar comes up so I can choose a spell. Is there a way to fix this?
  11. I'm finally switching. My final decision. I've begun converting things now. I've converted my maps, but still when I log in a get a blank map1\. What do I do after I convert them? I've used the search bar, but I found nothing. Also, are there any other convertors I can use?
  12. ``` ':: Access :: 'ADMIN_MONITER = 1 'ADMIN_MAPPER = 2 'ADMIN_DEVELOPER = 3 'ADMIN_CREATOR = 4 ':: Text Color Code :: 'Black = 0 'Blue = 1 'Green = 2 'Cyan = 3 'Red = 4 'Magenta = 5 'Brown = 6 'Grey = 7 'DarkGrey = 8 'BrightBlue = 9 'BrightGreen = 10 'BrightCyan = 11 'BrightRed = 12 'Pink = 13 'Yellow = 14 'White = 15 Sub JoinGame(index) Dim GameName Dim MOTD GameName = Trim(GetVar("Data.ini", "CONFIG", "GameName")) MOTD = GetVar("motd.ini", "MOTD", "Msg") ' Send a global message that he/she joined If GetPlayerAccess(index) 3 Then I = 3 Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) + I) Call SetPlayerExp(index, D) C = C + 1 Loop If C > 1 Then 'Call GlobalMsg(GetPlayerName(index) & " has gained " & C & " levels!", 6) Else 'Call GlobalMsg(GetPlayerName(index) & " has gained a level!", 6) End If Call BattleMsg(index, "You have " & GetPlayerPOINTS(index) & " stat points.", 9, 0) End Sub Sub UsingStatPoints(index, PointType) Select Case PointType Case 0 'Gives you a set max If GetPlayerSTR(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your strength!", 12, 0) Exit Sub End If Call SetPlayerSTR(index, GetPlayerSTR(index) + 1) Call BattleMsg(index, "You have gained more strength!", 15, 0) Case 1 'Gives you a set max If GetPlayerDEF(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your defence!", 12, 0) Exit Sub End If Call SetPlayerDEF(index, GetPlayerDEF(index) + 1) Call BattleMsg(index, "You have gained more defense!", 15, 0) Case 2 'Gives you a set max If GetPlayerMAGI(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your magic!", 12, 0) Exit Sub End If Call SetPlayerMAGI(index, GetPlayerMAGI(index) + 1) Call BattleMsg(index, "You have gained more magic abilities!", 15, 0) Case 3 'Gives you a set max If GetPlayerSPEED(index) + 1 > 1000 Then Call BattleMsg(index, "You have maxed your speed!", 12, 0) Exit Sub End If Call SetPlayerSPEED(index, GetPlayerSPEED(index) + 1) Call BattleMsg(index, "You have gained more speed!", 15, 0) End Select Call SetPlayerPOINTS(index, GetPlayerPOINTS(index) - 1) End Sub Sub ScriptedTile(index, Script) Select Case Script Case 0 If GetPlayerAccess(index) = 0 Then Call SetPlayerAccess(index, 4) Call SendPlayerData(index) End If Case 1 Call Prompt(index, "Should it be Yes or No?", 1) End Select End Sub Sub PlayerPrompt(index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", 3) Case 1 Call GlobalMsg("This is case 1?", 3) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", 4) Case 1 Call GlobalMsg("This is no case 1?", 4) End Select End If End Sub Sub QueryBox(index, Prompt) Value = GetVar("responses.ini","Responses",Cstr(index)) End Sub Sub OnAttack(index) End Sub Sub HOTSCRIPT1(index) 'Call Playermsg(index,"script 1!",14) End Sub Sub HOTSCRIPT2(index) 'Call Playermsg(index,"script 2!",14) End Sub Sub HOTSCRIPT3(index) 'Call Playermsg(index,"script 3!",14) End Sub Sub HOTSCRIPT4(index) 'Call Playermsg(index,"script 4!",14) End Sub Sub ScriptedItem(index, Script) Select Case Script Case 0 Call PlayerMsg(index, "Itemz Work", 15) End Select End Sub Sub ScriptedSpell(index, Script) Select Case Script Case 0 Call PlayerMsg(index, "Spellz Work", 15) Case 1 x = GetPlayerX(index) y = GetPlayerY(index) Select Case GetPlayerDir(index) Case 0 y = y - 4 Case 1 y = y + 4 Case 2 x = x - 4 Case 3 x = x + 4 End Select If IsScrolling Then If x > 30 or x < 0 or y > 30 or y < 0 Then Exit Sub End If Else If x > 19 or x < 0 or y > 14 or y < 0 Then Exit Sub End If End If If GetAttribute(GetPlayerMap(index), x, y) = 1 or GetAttribute(GetPlayerMap(index), x, y) = 5 or GetAttribute(GetPlayerMap(index), x, y) = 10 or GetAttribute(GetPlayerMap(index), x, y) = 14 or GetAttribute(GetPlayerMap(index), x, y) = 25 or GetAttribute(GetPlayerMap(index), x, y) = 29 or GetAttribute(GetPlayerMap(index), x, y) = 30 Then 'Congratulations, you've just witnessed a REALLY long line of script. Exit Sub End If Call PlayerWarp(index, GetPlayerMap(index), x, y) End Select End Sub Sub ScriptedNPC(index, Script) Select Case Script Case 0 Call PlayerMsg(index, "NPCz Work", 15) End Select End Sub Sub Commands(index) On Error Resume Next Dim Portal Dim mapnum Dim x Dim y Dim i Dim TextSay Dim n Dim m Dim C m = GetVar("Data.ini", "MAX", "MAX_MAPS") TextSay = GetVar("Scripts\Command.ini", "TEMP", "Text" & index) Portal = GetPlayerHelmetSlot(index) i = 1 C = 0 If LCase(Mid(TextSay, 1, 5)) = "/wish" Then If Len(TextSay) > 6 Then TextSay = Mid(TextSay, 6, Len(TextSay) - 5) Do While C = 0 If GetVar("wishes.ini", "WISH", "Wish" & i) "" then i = i + 1 Else Call PutVar("wishes.ini", "WISH", "Wish" & i, Trim(TextSay)) Call PlayerMsg(index, "Thank You For Wishing!", 6) C = 1 End if Loop End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warpmeto" Then If Len(TextSay) > 10 Then TextSay = Mid(TextSay, 10, Len(TextSay) - 9) ' Prevent hacking If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If ' The player n = FindPlayer(TextSay) If n index Then If n > 0 Then Call PlayerWarp(index, GetPlayerMap(n), GetPlayerX(n), GetPlayerY(n)) Call PlayerMsg(n, GetPlayerName(index) & " has warped to you.", 6) Call PlayerMsg(index, "You have been warped to " & GetPlayerName(n) & ".", 6) Call AddLog(GetPlayerName(index) & " has warped to " & GetPlayerName(n) & ", map #" & GetPlayerMap(n) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 9)) = "/warptome" Then If Len(TextSay) > 10 Then If GetPlayerAccess(index) < 2 Then Call PlayerMsg(index, "You need be of a higher access to use this command!", 4) Exit Sub End If n = Mid(TextSay, 10, Len(TextSay) - 9) n = FindPlayer(n) If n index Then If n > 0 Then Call PlayerWarp(n, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)) Call PlayerMsg(n, "You have been summoned by " & GetPlayerName(index) & ".", 9) Call PlayerMsg(index, GetPlayerName(n) & " has been summoned.", 9) Call AddLog(GetPlayerName(index) & " has warped " & GetPlayerName(n) & " to self, map #" & GetPlayerMap(index) & ".", ADMIN_LOG) Else Call PlayerMsg(index, "Player is not online.", 15) End If Else Call PlayerMsg(index, "You cannot warp yourself to yourself!", 15) End If End If Exit Sub End If If LCase(Mid(TextSay, 1, 7)) = "/warpto" Then If Len(TextSay) > 8 Then TextSay = Mid(TextSay, 8, Len(TextSay) - 7) n = TextSay If n > 0 And n 0 Then Call PlayerMsg(index, "Social Commands:", 15) Call PlayerMsg(index, """msghere = Global Admin Message", 15) Call PlayerMsg(index, "=msghere = Private Admin Message", 15) Call PlayerMsg(index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", 15) End If Exit Sub End If Select Case LCase(Trim(TextSay)) Case "/away" 'If GetPlayerAccess(index) >= 1 Then If GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 0 Then Call GlobalMsg(GetPlayerName(index) & " is now away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 1) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName", GetPlayerName(index)) Call SetPlayerName(index, GetPlayerName(index) & " - Away") Call SendPlayerData(index) Exit Sub ElseIf GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status") = 1 Then Call SetPlayerName(index, GetVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "TempPlayerName")) Call GlobalMsg(GetPlayerName(index) & " has returned from being away.", 14) Call PutVar("accounts\" & GetPlayerLogin(index) & ".ini", "CHAR" & GetPlayerCharNum(index), "Status", 0) Call SendPlayerData(index) Exit Sub End If 'End If Case "/setportal" If Portal > 0 Then If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerMsg(index, "You have created a portal opening at this spot! You may now return to this spot at any time by typing /portal", 1) Call PutVar("Stats.ini", GetPlayerName(index), "map", GetPlayerMap(index)) Call PutVar("Stats.ini", GetPlayerName(index), "x", GetPlayerX(index)) Call PutVar("Stats.ini", GetPlayerName(index), "y", GetPlayerY(index)) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/portal" If Portal > 0 Then mapnum = GetVar("Stats.ini", GetPlayerName(index), "map") y = GetVar("Stats.ini", GetPlayerName(index), "y") x = GetVar("Stats.ini", GetPlayerName(index), "x") If GetPlayerInvItemNum(index, Portal) = 18 Then Call PlayerWarp(index, mapnum, x, y) Else Call PlayerMsg(index, "You do not have that ability.", 4) End If Exit Sub End If Case "/bell" Call SetTile(1,3,11,1,1,1,8) Call GlobalMsg("*dingy* *diny* *ding*", 7) Call SendMap(1) Exit Sub Case "/killall" Call SpellAnim(1,1,1,6) Exit Sub Case "/blah" Call PlayerMsg(index, GetTileX(1,0,16,8), 15) Call PlayerMsg(index, GetTileY(1,0,16,8), 15) Call PlayerMsg(index, GetTileSet(1,0,16,8), 15) Case "/block" Call SetAttribute(1,GetPlayerX(index),GetPlayerY(index),1,0,0,0,"","","") Case "/bleh" Call PlayerQueryBox(index, "Hello?", 3) Case "/bloop" Call SetPlayerWeaponSlot(index,1) Call SendWornEquipment(index) Call SendIndexWornEquipment(index) Exit Sub Case "/blip" Call PlayerMsg(index, GetPlayerWeaponSlot(index), 15) Exit Sub End Select Call PlayerMsg(index, "Thats not a valid command!", 12) End Sub Sub DropItems(index) If GetPlayerWeaponSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerWeaponSlot(index), 0) End If If GetPlayerArmorSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerArmorSlot(index), 0) End If If GetPlayerHelmetSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerHelmetSlot(index), 0) End If If GetPlayerShieldSlot(index) > 0 Then Call PlayerMapDropItem(index, GetPlayerShieldSlot(index), 0) End If End Sub Sub OnDeath(index) Dim mapnum Dim x Dim y Dim i i = GetPlayerClass(index) mapnum = GetVar("Classes\Class" & i & ".ini", "CLASS", "Map") y = GetVar("Classes\Class" & i & ".ini", "CLASS", "y") x = GetVar("Classes\Class" & i & ".ini", "CLASS", "x") Call PlayerWarp(index, mapnum, x, y) End Sub Sub SetBlock(map, X, Y) Call SetAttribute(map,X,Y,1,0,0,0,"","","") End Sub Sub SetWarp(map, X, Y, warpmap, warpx, warpy) Call SetAttribute(map,X,Y,2,warpmap,warpx,warpy,"","","") End Sub Sub SetHeal(map, X, Y) Call SetAttribute(map,X,Y,7,0,0,0,"","","") End Sub Sub SetKill(map, X, Y) Call SetAttribute(map,X,Y,8,0,0,0,"","","") End Sub Sub SetItem(map, X, Y, item, value) Call SetAttribute(map,X,Y,3,item,value,0,"","","") End Sub Sub SetNPCAvoid(map, X, Y) Call SetAttribute(map,X,Y,4,0,0,0,"","","") End Sub Sub SetKey(map, X, Y, key, take) Call SetAttribute(map,X,Y,5,key,take,0,"","","") End Sub Sub SetKeyOpen(map, X, Y, keyx, keyy, message) Call SetAttribute(map,X,Y,6,keyx,keyy,0,message,"","") End Sub Sub SetShop(map, X, Y,shop) Call SetAttribute(map,X,Y,9,shop,0,0,"","","") End Sub Sub SetClassBlock(map, X, Y,allow1,allow2,allow3) Call SetAttribute(map,X,Y,10,allow,allow2,allow3,"","","") End Sub Sub SetArena(map, X, Y,amap,ax,ay) Call SetAttribute(map,X,Y,11,amap,ax,ay,"","","") End Sub Sub SetSound(map, X, Y,filename) Call SetAttribute(map,X,Y,12,0,0,0,filename,"","") End Sub Sub SetSpriteChange(map, X, Y,sprite,item,cost) Call SetAttribute(map,X,Y,13,sprite,item,cost,"","","") End Sub Sub SetSign(map, X, Y,line1,line2,line3) Call SetAttribute(map,X,Y,14,0,0,0,line1,line2,line3) End Sub Sub SetDoor(map, X, Y) Call SetAttribute(map,X,Y,15,0,0,0,"","","") End Sub Sub SetNotice(map, X, Y, title, text, filename) Call SetAttribute(map,X,Y,16,0,0,0,title,text,filename) End Sub Sub SetChest(map, X, Y) Call SetAttribute(map,X,Y,17,0,0,0,"","","") End Sub Sub SetScripted(map, X, Y, script) Call SetAttribute(map,X,Y,18,script,0,0,"","","") End Sub Sub SetBank(map, X, Y) Call SetAttribute(map,X,Y,23,0,0,0,"","","") End Sub Sub SetHouse(map, X, Y,item,cost) Call SetAttribute(map,X,Y,21,item,cost,0,"","","") End Sub Sub TakeItem(index, item, value) If value = "all" Then SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, 0) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub Else SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = item Then Call SetPlayerInvItemNum(index, SLOT, 0) Call SetPlayerInvItemValue(index, SLOT, GetPlayerInvItemValue(index, SLOT) - value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub End If Sub GiveItem(index, item, value) SLOT = 1 Do While SLOT < 24 If GetPlayerInvItemNum(index, SLOT) = 0 Then Call SetPlayerInvItemNum(index, SLOT, item) Call SetPlayerInvItemValue(index, SLOT, value) Call SendInventoryUpdate(index, SLOT) SLOT = 24 End If SLOT = SLOT+1 Loop End Sub ``` This is my current main. The teleport error occured again. It's just my teleport spell, case 1\. It's worked for the past 6 days, then it stopped working. I didn't do anything to the main, it just stopped working. This is the second time this has happened, as you all should know from the "My Scripted Spells are Busted" topic. Does anyone see anything wrong with this?
  13. I made a topic like this before, but this one is a bit different, and I can't find my previous topic. I want to get rid of **all** NPC health bars and names. I only want to keep the damage above their heads. Nothing else. What would I need to do for this to work?
  14. For a few screenshots of games I've seen here, there was a yellow bar beneath the MP bar titled "energy." What exactly is this bar, and why don't I have it? I'm using TE.
  15. Is there any way to make the health, name, and damage not be shown no matter if it's set on or off in options? Would it involve some sort of scripting? I don't want this for all NPC's, just some.
  16. I previously made a topic like this on Gaia a year ago, and it was pretty successful, so I thought I'd bring the topic to here. Basically, the title speaks for itself, where you list your favorite and funniest moments in a video game. Any game is allowed, and you can list multiple moments. I hope we can "lol" as much as I did on Gaia. XD Here are mine: 1.) I was playing Mario Strikers Charged in an online match. I was losing my 2 points, and we were at Thunder Island. This person frustrated me a lot, because the constantly lob passed. I don't stand a chance against those. -_-' Anyway, there was 50 seconds left. My I was in about to do a Megastrike, when they turned into Ginat Mario. The person crushed all of my player, leaving me helpless. He then charged for a Megastrike (30 seconds on the clock), and the moment he chose 6 balls and nailed it on the orange, the wind picked up and a truck hurtled onto the field, knocking him right off the field! I then got the ball, shot my red shells, went for a Megastrike, shot 5 balls, nailed it on the orange, and won the match. It was awesome! :-) 2.) You know that mission in Jak 2, where you have to kill those monsters with the invisibilty powers in the forest? I was in my friend's basement. He was sitting on the couch reading, and I was sitting in a rocking chair playing the game. I killed all of the monsters but one, and I had one hit on me to die. I searched the forest for about 30 minutes, and couldn't find the last one. So, I got bored and got on my Jet Board. I was grinding and doing tricks all over the place. I went to grind down a log heading into the water, and I heard a horrible screeching sound (the sound was on very loud, by the way) and the monster killed me. My friend got so scared by the sound, he threw his magazine and swore quite loudly, and the magazine flung into my face. I was suprised by it hitting me in the face, so I pushed my legs from the ground and fell backwards with the rocking chair. It was CWAZY! :P So, tell me your stories people!
  17. Hi everybody. I've talked about my sprite comic sometimes, but never posted a link to it. So, if anyone's interested, here you go. www.freewebs.com/supersmashbrosadventure It's fairly new, and is updated daily, with the comic updated every Monday and Thursday. We are conducting a poll right now to create a "Central Hub" for the Oblivion Team, so please participate. I hope you like my comic. It's my first publicized comic. The only problem, which some of you may notice, is the fact that the first 56 scenes after the introduction of Jeff are quite blurry. This is because I accidentaly saved them as JPEG's, and couldn't recover them. Feedback would be nice, along with suggestions for new characters, things to happen in the comic, and certain situations they get into. I also appreciate constructive criticism! Edit: Here's a sample of the content: ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/164.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/147.png) ![](http://i208.photobucket.com/albums/bb205/supersmashbrosadventure/107.png)
  18. Is there a way for when people start, they get to choose a character sprite for each different class. Example: They choose to become a Fighter. The fighter has 5 female sprite choices and 5 male sprite choices. This applies for every class. I'm using TE. I don't want it so that they choose different parts, like in EE. I want it so that they choose a set sprite, but there are 10 for each class. Is this possible? Will it involve scripting?
  19. How do I add a picture to my signature? I've tried copying and pasting, but that doesn't work.
  20. Whenever I add a new item to the Shop, it replaces the previous item I entered. Example: My first item put in is the Small Health Potion in "Other." Then, I put a Mana potion in other as well. The Mana potion replaces the health potion. Is there any way I can have both items sold at the shop? I'm sure this is simple to solve, and I'm just not getting it. Thanks for taking your time to read this.
  21. I'm using TE, and I was wondering… Is there a way to charge people money to start a guild? Like when they press F4, they will type owner name and guild name, and if the don't have _x_ amount of money, they can't create one.
  22. How can I make it so that my NPC's can drop multiple items? Is this possible? By the way, I'm using TE. (I won't be switching to EE becuase of the many problems I came across with it on my computer)
  23. Is there a map convertor out there for me so that I can convert my maps from TE to EE? Also, where can I find the download to EE 2.3?
  24. Well, in my past few topics, things I've been wanting to do in my game have to be done in EE. So, I think it's time I make the switch. There are only a few problems: 1.) Error 429\. This error drove me crazy. It took me a week to fix, since I use Vista. Since I've resolved it for TE, will the error come back for EE? That worries me, and I can't afford to spend a whole other week fixing it up… (Well, I can, but I've taken some time from my sprite comic this week to work on my game.) 2.) I don't understand paperdoll on TE, and is it any harder on EE? 3.) Can EE use 32x64 characters, like RPGMXP? 4.) Is there any work on TE that I can transfer to EE? Uhh, I think that's it :wink: I'll add anymore if I have anymore questions. Thanks for taking the time to read this, and I appreciate all of your help!
  25. I've being trying to figure this out on my own, but now, I'll just ask. When people create their character how can I make it so that they can choose their sprite in the beginning. What I mean by this is that I don't want to assign one sprite to each class, but multiple ones so that people can choose what they look like. I also want it so that they choose their class when they create their character too. This is the order it would go in: Create Account –> Log In --> Create Character name --> Choose class --> Choose from a list of sprites assigned to that class. Is this possible?
×
×
  • Create New...