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Anna Comnena

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Everything posted by Anna Comnena

  1. Is there a limit on signature sizes? Because lately there's been a couple people whose signatures are as large as the page view (I'm at 1280x960 resolution also). So just wondering if there is any rules for size.
  2. Basically a map to test my tilesets. I do plan to add more details as soon as I make the tile-art for it! :D [![](http://img.photobucket.com/albums/v400/annacomnena/gfx/th_map1-screen1.jpg)](http://img.photobucket.com/albums/v400/annacomnena/gfx/map1-screen1.jpg) (Click on the image for larger version.) Also, I really… REALLY wish the screenshot button would be fixed in-game. How long as it been since the GUI has been on the left side now? Since 4.50? Atleast? Why does the screenshot button still crop out the old right-side GUI? (Makes it harder to get a map screenshot than it does to make the whole map, especially regarding scrolling-size maps!) >:(
  3. 1\. What does SP do? I mean by default, I've noticed my character's SP be drained in a barebones game, what causes this drain? Is it Attacking? I'd like to know so I can fully control it with regards to skillcrafts. 2\. Is there anyway to disable running? Or some way to limit it so people can't just run everywhere? 3\. Ok, this is kind of a bug topic, but has anyone found a way to edit scrolling maps in the latest EE? I've tried "/refresh" and a few other commands, but the grid is always offset for me after x19 y14. :( Additional: 4\. Is it possible to have a static (non-moving) NPC that you can kill? I'm pretty sure you can, but how exactly? That's all for right now, thank you in advance for any assistance.
  4. From that "bombaytv" site. These are little ones I did that weren't related to Eclipse in any way. ["This is one f–-ed up movie."](http://www.grapheine.com/bombaytv/play_uk.php?id=1587233) :D ["I don't wanna talk about it!"](http://www.grapheine.com/bombaytv/play_uk.php?id=1587265) :P The two "Eclipse Chronicles" clips: [What will happen to the eBay seller?](http://www.grapheine.com/bombaytv/play_uk.php?id=1585468) [Will the Eclipse project survive?](http://www.grapheine.com/bombaytv/play_uk.php?id=1587177) :D
  5. I'd like to see a way to clear all tile attributes **only on a selected tile**. It's a real pain, especially on scrolling-size maps, to redo every tile attribute if you mess one up and have to clear them all.
  6. Testing… signaturenature signature Hubbel Rubbel Candel coupel bubbel throwabel kibbel Ok, YEAH this forum has some crazy wordfilters. It changes "s i g n a t u r e" (without the space) into "signature", and "s i g" (again without spaces) into "sig". And it also changes all aspects of "l e" into "el". :| Makes no sense. :oops:
  7. ![](http://img.photobucket.com/albums/v400/annacomnena/gfx/kayno-sprites-alt.png) It was requested on the previous boards so I figure I would repost it. Nothing big, just Kay-no's basic sprite bodies with a couple extra heads is all. Oh, it's in PNG format, you need to convert it to BMP and put it in your spritesheet yourself.
  8. Here is a (sample) tileset I'm currently working on, grassy and dark soil type of theme. First time trying slopes and elevations. Entirely self-created in photoshop, not used anything from other tilesets. ![](http://img.photobucket.com/albums/v400/annacomnena/gfx/hilltile-preview.jpg) Anything I should work on? Grass too blurry? Slope lines too cartoony? I'm not happy with how the north side slope has turned out, but I've been trying to think of a way to maintain the slope so I can more easily have walkabe areas up top and maintain a decent "block" tile space with the walkable area below. I'm confident when I begin working on rockfaces more I can alleviate that distortion some.
  9. Seeing if my signature is showing up… ^_^
  10. Might be easier for some paperdoll aspects, to allow or disallow a particular gender from wearing a certain item. So like Either, Male, Female. I think this would be good to customize each character's avatar a bit more. Either that or have seperate spritesheets for items depending on gender or class, etc. Edit: Oh, also how about an option for class exclusion? Instead of putting in the classes that can use the item, how about an option to set a class and have an "all but this/these classes" option? Sorry if either of these have functionality already I'm just getting into the program myself. :oops:
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