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Calypsis

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Posts posted by Calypsis

  1. Lore is great. Anything overdone though, anything to complicated will cause players to turn away. If its done right, lore will be the reason everyone loves your game, seriously. Lore can determine lots of things within games.
  2. Thanks Zeno, I appreciate all your feedback! I couldn't agree more, I'll be touching up the class descriptions, as I agree, they were done quite poorly in my opinion as well. I'm glad you like the lore, that's my specialty and I hope that it will draw lore enthusiasts towards my game. The MS Paint diagram was just for show, since I didn't have any graphic whatsoever, I wanted something to show off but I did intend, and forget to remove it. The screenshot is suppose to be linear, when you start heading out in the actual area's the more nature naturalness comes out, the beginning town is very much man-made. Anyways, I seem to be rambling, thanks for the comments and I'll be sure to update and post more info as soon as possible!
  3. You look a bit busy, but my game Tramania could use some help! Its using breeze, so its a somewhat cartoony game. I'd like Tramania in bubbly text, preferably using earthy colors such as light greens, blues, etc. In the background, a cloud, one side with a "heaven" type look and the other side with a "hell" type look. Anything else is completely up to you. All credit will be given, and I'll even link to your topic ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  4. ![](http://img705.imageshack.us/img705/3694/tramania.png)

    _Logo still under devolpment, This game is being made with Eclipse Origins 4.0, so feel free to remove or move this topic to the necessary board if needed._

    **STORYLINE AND LORE**

    >! The village was quiet. The sun was just above the small houses that sat in the lofted sand. No one would have guessed of the doom that awaited them as soon as the sun was set and the moon was out. The tower clock slowly ticked the day away, until the sun was completely gone and the moon was completely lit. The ground look almost dewed, even where there wasn't grass. The trees had an odd sway to them, almost like they were literally dancing in the moonlight. The blades of grass were sharp and the small grains of sand were soft and cold. The dirt sat earthly and almost magical. It had a dark brown glow to it and made a soft padding sound when walked over. The ground suddenly became very hard, and almost hot. The ground began to rip, and tear, and started falling in itself.
    >! Rising from the new holes in Tramaina, creatures of all sorts and kinds flooded the land, sea's, and air. They began taking refuge in the beautiful and peaceful land known as Tramaina. Heros from all sorts of villages rose together in leadership and domination. Together, they were destined to conquer the foul beasts. Story to be continued.
    >! **Area Lore: 1; Hamaja Grasslands [Levels 1 - 3]**
    >! The Hamaja Grasslands were home to many exotic and beautiful creatures that roamed its surface in Tramaina. It grew tall grass that kissed your legs as you walked through it, and the trees were tall enough to converse with the sun. Small mountain ranges and plateaus sat comfortably in the sun, and often the people that lived in the Hamaja's made small paths and stairs to roam around the landscapes. For a while, the Hamaja's were known as a peaceful place. The city, although, was filled with poverty. The trade amongst the towns in the grasslands were majority black market, where people would trade things of their own (sometimes highly illegal things) to support their families and friends. The value of Galleons within the Grasslands seemed to get more for your coin, although you couldn't always find exactly what you wanted. People came to the Hamaja's in search of trade, rather than trading within wealthy towns where people envied the poverty and asked for larger sums. Then the tragedy occurred, the Hamaja's seemed like a place of doom and hatred, and instantly was washed over with the sense of gloom. The beautiful creatures that flew in its skies and galloped in its plains became sick, diseased, or evil. And the people in and around the Hamaja's became scared, and desperate for help. The Hamaja's quickly became a desolate battlefield, hidden within a beautiful and peaceful land.
    >! **Area Lore: 2; Azyura's Promiseland [Levels 3 - 7]**
    >! Not far from the Hamaja's, Azyura's Promiseland also flourished with life. Rumor has it that the Promiseland is the home of the Fountain of Youth, which restores renewed life to its participant(s). Other rumors have it that Azyura, the Priestess of Fortune, gave birth to the beautiful wilderness that surrounded the Promiselands. The creatures showed affection and love for each other, and mostly fed on vegetation. The vegetation grew abundant and large, vibrant with colors that not only attracted wildlife but also attracted humans and tourism. It seemed the everyone in the land cared for it, and showed it appreciation for its beauty and life. Large pools of water sparkled and shined like diamonds. More often than not, you could see the sand and mud being shifted underwater as the things that lived in it moved around. People often planted vegetation near or even in the pools, when other water sources were scarce. The Promiseland inhabits tons of exotic flying creatures, and for that, people attempted to tame these creatures. The Promiseland is known as an "airport" with tons of trade and giant beasts, coming and going. Azyura's sky was affected more than its land. The clouds darkened with thick, black, puffy clouds and thundered with massive cracks of lightning. Relatively large "holes" were ripped in the sky, that sucked anything around it, in it. This happening hindered the Promiselands prosperous trade. In desperate times like these, the people attempted to reach Azyura to pray and worship to her in return for her help, salvation, and protection. The temple can only be entered by a hero who's worthy, and Azyura happens to be the only individual with the knowledge of who that might be.

    **CLASSES**

    >! _**Souldancer**_
    >! Souldancers are your basic melee classes. Souldancers are taught to balance their soul, using it to wield mighty and exotic weapons. Souldancers are fluent yet not completely weightless. They can wield shields in order to tank damage, or carry a two-handed weapon.
    >! _**Elementus**_
    >! Elementus' are your basic magic classes. They are taught to use the elements of nature to cast magic and use it to either heal themselves or do damage. They are in favor of the gods, and therefore, they are given numerous buffs and abilities.
    >! _**Kyrogue**
    >! _Kyrogues are your basic melee class. They are taught the art of being sneaky and assassination. They meld with and converse with the shadows in order to cause damage and poisons.
    >! **Centoid**_
    >! Centoids are your advanced damage class. They are taught to talk and cherish the animals and the nature around themselves. They prefer using human made weapons such as bows, staves, and knives. They are taught to use the advantage and fortune of nature and self defense.
    >! **Divintus**_
    >! Divinti(Plural of Divintus') are your basic healing class. They are taught to talk and worship the God of Tramaina and their Guardian Angels. They use the holy power to heal and self defense, as well as summon angels for assistance.

    **WEBSITE/FORUMS**

    >! Website: None
    >! Forums: [http://eatenbrain.co…/Forum-Tramania](http://eatenbrain.com/forums/Forum-Tramania)

    **SCREENSHOTS**

    >! Each area will have a series of maps like this (some with a few exceptions), an area with a whole bunch of area quests will be given, and then the adventurer is sent into another series of maps to complete the quests and eventually return. Then, the main town where you can do a whole chock full of things, is opened (not like it was ever closed but you catch my drift). Then, if available for that level bracket (each area is a bracket, example, the first area is Levels 1-3) dungeon quests become available and you can team up with another player to complete a dungeon (Yes, dungeons will only require 1 or MAYBE 2 extra people. I don't want it too big due to lack of players).
    >! ![](http://img687.imageshack.us/img687/4804/areasz.png)
    >! ![](http://img843.imageshack.us/img843/3451/hamaja.png)
    >! **In-game screenshots soon to come!**
    >! **CREDITS**
    >!
    >! CMFiend420 -> Owner
    >! GreenRaven/Breeze Revolution -> Graphics
    >! JC Denton Denton Denton Denton Denton/Kibbelz/Eclipse Origins 4.0 -> Eclipse Origins 4.0 MORPG Engine
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