Okay I am trying to do the whole item start up for my games new classes and stuff but I am wondering is this how my classes suppose to look: ``` [CLASS] Name=Slayer MaleSprite=1 FemaleSprite=2 Desc=A warrior amongst others and is very useful in swords. STR=3 DEF=2 SPEED=3 MAGI=1 MAP=1 X=25 Y=9 Locked=0 [StartUp] Weapon=4 Armor=0 Shield=0 Helmet=0 Wepdur=0 Armdur=0 Shldur=0 Hlmdur=0 ``` I just added the start up stuff but it still didn't work when i had the code in it…anyone can help and here is my main too. ``` ' Eclipse Evolution 2.7 Scripting File ' Global Variables Public GameName Public MAX_MAPS Public MOTD ' Color Constants Public Const BLACK = 0 Public Const BLUE = 1 Public Const GREEN = 2 Public Const CYAN = 3 Public Const RED = 4 Public Const MAGENTA = 5 Public Const BROWN = 6 Public Const GREY = 7 Public Const DARKGREY = 8 Public Const BRIGHTBLUE = 9 Public Const BRIGHTGREEN = 10 Public Const BRIGHTCYAN = 11 Public Const BRIGHTRED = 12 Public Const PINK = 13 Public Const YELLOW = 14 Public Const WHITE = 15 ' Admin Constants Public Const ADMIN_MONITER = 1 Public Const ADMIN_MAPPER = 2 Public Const ADMIN_DEVELOPER = 3 Public Const ADMIN_CREATOR = 4 ' Executes when the server initially loads. Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when the scripts are reloaded. Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes the MOTD is changed by the client. Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when a new character is created. Sub OnNewChar(Index, CharNum) End Sub ' Executes every second, based on the server time. Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End If End Sub ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target Dim Bonus Dim HR Dim LR If GetPlayerWeaponSlot(index) > 0 then HR = WeaponLevel(index) * 5 LR = WeaponLevel(index) Bonus = Rand(HR, LR) Else Bonus = 0 End If If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Call AddWepEXP(index, 1) Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, (Damage + Bonus)) Else Target = GetPlayerTargetNPC(Index) Call AddWepEXP(index, 1) Call DamageNPC(Index, Target, (Damage + Bonus)) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target Dim Bonus Dim HR Dim LR HR = WeaponLevel(index) * 5 LR = WeaponLevel(index) Bonus = Rand(HR, LR) If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Call AddWepEXP(index, 1) Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, (Damage + Bonus)) Else Target = GetPlayerTargetNPC(Index) Call AddWepEXP(index, 1) Call DamageNPC(Index, Target, (Damage + Bonus)) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End If End Sub ' Executes when a hotkey is pressed client-side. Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End Select End Sub ' Executes when something on a custom menu is clicked. Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End Select End Sub ' Executes when a player logs into the game. Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index) dim maxplayers maxplayers = GetVar("data.ini", "MAX", "MAX_PLAYERS) Dim playerip playerip = GetPlayerIP(index) Dim i i = 0 Do While i < maxplayers dim checkip checkip = GetPlayerIP(i) If checkip = playerip Then Call HackingAttempt(index, "Multi-Client Logging") i = maxplayers + 1 end if i = i + 1 loop Call PutVar("var.ini", GetPlayerName(index), "startup", "yes") End If End Sub '******************************** Sub Give_Item(index, number, durability) '******************************** Dim slot slot = 1 Do While slot < 25 If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) ) Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) ) Call SetPlayerInvItemValue(index, Int( slot ), Int(0) ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 End If slot = slot + 1 Loop End Sub ' Executes when a player logs out of the game. Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End If End Sub ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) If GetPlayerLevel(Index) = 20 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If If GetPlayerLevel(Index) = 40 Then If GetPlayerClass(index) > 2 And GetPlayerClass(index) < 6 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If End If If GetPlayerLevel(Index) = 60 Then If GetPlayerClass(index) > 5 And GetPlayerClass(index) < 9 Then Call PlayerMsg(Index, "You need to advance before you can continue your training!!!", 4) Exit Sub End If End If End Sub ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes when a player clicks on an OnClick tile. Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Out-dated: Executes when a player chooses yes or no on a player prompt. Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End If End Sub ' Out-dated: Executes query box responses. Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index)) End Sub ' Executes every time a player drops an item. Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot) End Sub ' Executes each time a player changes map. Sub OnMapLoad(Index, OldMap, NewMap) End Sub ' Executes whenever an NPC is killed. ' Note: Death occurs as normal externally to this script. Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0) End Sub ' Executes when a player is killed by another. ' Note: Death occurs as normal externally to this script. Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED) End Sub ' Executes when a player dies in an arena by another player. Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3) End Sub ' Executes whenever a player casts a scripted spell. Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(index, Script) On Error Resume next Dim status Dim start_msg Dim questing_msg Dim end_msg Dim completed_msg Dim has_needed Dim need_count Dim give_count Dim slot Dim count Dim found Dim number Dim durability Dim value Dim experience Dim name Select Case Script Case 0 If getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") "" Then If getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index) ) < 0 Then Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 0 ) End If status = getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index)) name=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "name") Select Case status Case 0 start_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") Call playermsg(index, name & " : " & start_msg, 15) Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 1 ) Case 1 need_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count") count=1 slot=1 has_needed=0 'CHECK FOR ITEMS Do While count=Int(value) Then has_needed=has_needed+1 slot=25 End If End If slot=slot+1 Loop count=count+1 Loop 'ACTUALLY TAKE ITEMS If has_needed >= Int(need_count) Then has_needed=1 count=1 Do While count=Int(value) Then Call quest_Take_Item(index, number, value) Call Battlemsg(index, name & " removed an item from your inventory.", 15, 0) slot=25 End If End If slot=slot+1 Loop count=count+1 Loop Else has_needed=0 End If 'CHECK IF ITEMS WERE TAKEN If has_needed = 0 Then questing_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg") Call playermsg(index, name & " : " & questing_msg, 15) Else end_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "end_Msg") Call playermsg(index, name & " : " & end_msg, 15) Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 2 ) Call scriptedNPC(index, 0) End If Case 2 'GIVE THE ITEMS AS REWARD, DONT UNLESS ENOUGH SPACE, IF GIVEN BECOME 3 'GET NUMBER OF FREE SLOTS slot=1 count=0 Do While slot < 25 If Int(getplayerinvitemnum(index,slot))=0 Then count=count+1 End If slot=slot+1 Loop 'CHECK ENOUGH SPACE FOR ITEMS BEING GIVEN give_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count") If Int(count)>=Int(give_count) Then 'GIVE ITEMS count=1 Do While Int(count) 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End If End Sub ' Executes whenever somebody dies outside of an arena. Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End If End Sub ' Executes whenever a scripted item is used or double clicked. Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Map Attributes Sub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "") End Sub Sub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "") End Sub Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "") End Sub Sub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "") End Sub Sub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "") End Sub Sub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "") End Sub Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "") End Sub Sub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "") End Sub Sub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "") End Sub Sub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "") End Sub Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "") End Sub Sub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "") End Sub Sub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "") End Sub Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "") End Sub Sub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3) End Sub Sub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "") End Sub Sub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName) End Sub Sub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "") End Sub Sub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "") End Sub ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) End Sub Sub AddWepEXP(index, addxp) Dim Weapon Dim EXP Dim NexLevel Dim NexEXP Dim CurLevel if GetPlayerWeaponSlot(index) = 0 then Exit Sub End If Weapon = trim(GetItemName(GetPlayerInvItemNum(index, GetPlayerWeaponSlot(index)))) CurLevel = GetVar("accounts\" & GetPLayerLogIn(index) & "\" & GetPlayerName(index) & ".ini", "Weapons", "" & Weapon & "Lvl") EXP = GetVar("accounts\" & GetPLayerLogIn(index) & "\" & GetPlayerName(index) & ".ini", "Weapons", "" & Weapon & "XP") if CurLevel = "" then CurLevel = 1 end if if EXP = "" then EXP = 0 end if NexLevel = CurLevel + 1 EXP = EXP + addxp NexEXP = GetVar("experience.ini", "EXPERIENCE", "EXP" & CurLevel) Call PutVar("accounts\" & GetPLayerLogIn(index) & "\" & GetPlayerName(index) & ".ini", "Weapons", "" & Weapon & "XP", "" & EXP) if int(EXP) >= int(NexEXP) then Call WeaponLevelUp(index) End If End Sub Sub WeaponLevelUp(index) Dim Weapon Dim EXP Dim NexLevel Dim NexEXP Dim CurLevel Weapon = trim(GetItemName(GetPlayerInvItemNum(index, GetPlayerWeaponSlot(index)))) CurLevel = GetVar("accounts\" & GetPLayerLogIn(index) & "\" & GetPlayerName(index) & ".ini", "Weapons", "" & Weapon & "Lvl") if CurLevel = "" then CurLevel = 1 end if Call PutVar("accounts\" & GetPLayerLogIn(index) & "\" & GetPlayerName(index) & ".ini", "Weapons", "" & Weapon & "Lvl", (int(curlevel) + 1)) Call PlayerMsg(index, "Your skills with the '" & weapon & "' have risen to level " & (int(curlevel) + 1) & "!", 14) Call BattleMsg(index, "Your skills with the '" & weapon & "' have risen to level " & (int(curlevel) + 1) & "!", 14, 1) End Sub '******************************** Sub quest_Take_Item(index, number, value) '******************************** Dim slot Dim initial Dim final Dim taken slot=1 Do While Int(slot) < 25 If taken 1 Then If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then initial = Int(getplayerinvitemvalue(index, Int(slot) ) ) final = Int(initial) - Int(value) If Int(final)