Murdoc
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Posts posted by Murdoc
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Love the concept you have for the game. As far as any critique I can give: The gui seems a little rough around the edges (the grey doesn't go well with the crimson scheme and titles (ie "Species") are hard to read as theyre washed out near the bottom). I also like your sprite work.
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You should see about getting someone to do a logo and a gui that fits your desired theme for the game. Cause right now theyre god awful. (Just my opinion)
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Why is the story in dark grey? It's barely legible..
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No offense, but who's gonna want to join your team when you have nearly zero details on the game world? No unique features, no captivating story, screenshots, mock-up, anything really.. You should update the first post once you actually get some content and a better idea of where you're going with this…
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*facepalm*
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> Hey Murdoc, i may just take you up on that offer! I am in desperate need of a new one, i'll drop you a PM shortly.
Alright :) .. I also just noticed that the buttons for alphabetical listing (a-z) and (z-a) are overlapping the others in Google Chrome. Thought I'd let ya know. -
Looks good. The site logo seems too small and mismatched though. Send me a pm if you'd like a new one. I'll do it for free.
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Looking great! Keep up the good work.
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In need of an efficient and speedy programmer to help with a project called "The Overthere" (formerly known as Escalon).
There's no W.I.P yet but here are some screenshots of the graphics style: (all custom)
![](http://gyazo.com/39b2915ce9d16fa7c0ee83dc7d0db4b5.png)
![](http://gyazo.com/47f59cd89b6603fe51b95720c420412a.png)
![](http://gyazo.com/d83b7ec61ee202d9154b8cdf84d9abd2.png)
![](http://gyazo.com/86d6cd874266ae475ea4b6690681977f.png)
Eventually a full WIP will be posted and full credit will be given.
The additions I'm requesting are:
1\. Multiple items for "Has Item" event.
2\. A way to select multiple classes for item usage.
3\. Option to set sprite to bald version when wearing a helmet. Once helmet is removed, the sprite would revert to original.
4\. Seamless maps.
If you think you can pull these off, and would like to have a part in the game's development just send me a pm.
Murdoc -
![](http://eclipseorigins.com/community/filehost/e4fd52418659493cfdb6be1454fa069a.png)
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Need a logo?
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penis pump
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Use a penis pump
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![](http://eclipseorigins.com/community/filehost/6fe23268c29ffe43fa68cd81d79d84c0.png)
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I think the wings look better on the first one. The text looks better on the second, but the outline could be lightened for a more fluid look.
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![](http://eclipseorigins.com/community/filehost/23c4313616c37b5fd32a2bfed7d7cc80.png)
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I voted for "Tales of a New World"… Reason being, it's inviting and speaks professional. With game titles I find that what may seem cliche, oftentimes ends up becoming memorable due to it's simplicity. Examples include Dragon Warrior, Everquest, Dungeons and Dragons and so on. I also love Elandor Chronicles so I'm torn. Have you considered combining the two, such as : Elandor Chronicles: Tales of a New World. It gives the idea that the game has a mysterious legacy and leaves room for, if you so decide, future sequels.
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> Loving the tileset, but the interface looks too reminiscent of RPG Maker. I hope you plan on changing that :)
The interface is Eclipse Dawn default. And yes, it will be changed ;) I plan on making it match the style of the low res gfx. -
> I remember when this was first released and it wouldn't even fit my screen :')
lol i remember that too :P -
Here's a sneak preview of Escalon: Revolution of Time. This is merely a test map to give an idea of how the game will eventually look.
![](http://gyazo.com/4999f6e55fffac2971c20e53cadaffca.png) -
Position filled. Thank you.
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So, I've decided to resurrect my old project: Escalon. Only this time it will be re-created on a more stable engine and will include custom sprites/items to compliment the tileset I originally made for the title.
For those who never played the original when it was in alpha testing, the op can be found here: [http://www.eclipseorigins.com/community/index.php?/topic/129252-escalon-wip/?hl=escalon](http://www.eclipseorigins.com/community/index.php?/topic/129252-escalon-wip/?hl=escalon)
Basically, I'm looking for a programmer who can add a few simple systems to the base engine (Eclipse Dawn). There is no requirement to become a part of a team after these systems have been added. But if you decide you want to help me in it's future development phases and testing, that is something we can talk about.
To break it down, I'm currently in need of these additions:
- Multiple item requirement for Event "Has Item" Function.
- Additional spells such as Sleep, Silence, Confuse, and Weaken. These will be explained in further detail.
- A way to set a class as "caster" type or "melee" type which will determine what type of equipment a class can use.
- A seperate paperdoll for hair styles.
- An animation layer that utilizes simple 2 frame animations selected from the tileset.
- Possibly more if any new and creative ideas emerge.
If interested just send me a pm, and give me an idea of your level of experience.
When the game goes public again (or once I post an updated thread), you will receive due credit whether or not you continue helping in it's development stages.
Thank you. -
Looking good! Did you make the graphics?
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I'm currently using this for a project, and so far it seems to work great. Performance is holding up well and I haven't encountered any bugs, besides the event and quest system not initiating.
In regards to these, have you guys found what is causing them not to work? And if so, would it be possible to post the fix here so I can continue working on my project without delay?
Thanks for your time. And keep up the good work.
Dragon ball the saga - alpha version
in Old Eclipse Projects (Inactive)
Posted