Murdoc
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Posts posted by Murdoc
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Maps are looking a lot better. Nice work!
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Two new zones have been added. The first is the "Ant Colony":
![](http://www.freemmorpgmaker.com/files/imagehost/pics/a59229a644aeab33a3294a081d90c0e1.png)
The Ant Colony is loaded with ants and other creepy crawlies. You can search eggs for items, but often times a Spawn Ant will emerge.
And, "Traveler's Drift":
![](http://www.freemmorpgmaker.com/files/imagehost/pics/d80c180ab72e70998147e154db5dbe63.png)
Flowing hills, random caves and wild animals are what make up this zone. The map is 100x100 tiles, one of the larger areas in Escalon. -
lol @ "Escalion"
i thought this was fitting:
![](http://www.juicingbook.com/_images/scallion.jpg) -
> good thing that I do this crap for free then? I believe the easy workaround would be to use a different format–not such a huge deal.
True. And I can't see an eclipse game having more than 5000 copies distributed. Plus, I'm not sure if that even applies to non-commercial games. -
> Hi there.
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> I'm using the newest version of Eclipse Advanced, based on eclipse origins.
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> There is a little bug when I create an event:
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> ```
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> [page1]
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> Show message: Congratulations, i will give you 1000 gold and 1000 exp.
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> Give: 1000 exp
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> Give item: 1000 gold
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> Switch 001 On
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> [page2 (if switch 001 On)
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> Show message: you are a good person that saved my life :P
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> --
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> ```
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> The problem is that if a player starts pressing control in front of the event after pressing continue, then when he press the actions below are repeated the same times as the player have pressed control.
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> So if the player press control 10 times, there will be like 10 windows(one below the other) showing the same message, and when press continue, the actions will hapen 10 times because they are really 10 windows there.
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> Can someone help me to fix it?
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> Thanks
Stop pressing ctrl over and over? If you use show text it stops players from pressing ctrl as well. These are some workarounds I have used. Other than that you have to use the pages of an event, or conditional branches in such a way as to minimize the amount of actions in one part of an event. I can't tell you how to change the code to make it work different though because im not sure. -
-posted in error-
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Reminds me of Ragnarok Online..
[media]http://www.youtube.com/watch?v=-c8VZx63MmM[/media]
I think if the capping on the screen edge was fixed, and different graphics were used it would look nice. -
> Dont you have to pay to use .Mp3's files if im correct for your game?
Quote, "Thomson/Technicolor who license various MP3 patents maintain that for all non-personal use you do need a license such as for MP3 playback or MP3 content distribution. Thomson does grant two exceptions: MP3 content distribution for companies with less than $100K of MP3-related annual gross revenue; and MP3 playback in games distributing fewer than 5000 copies." -
I think they're often misused really. The mapping standards at eclipse sometimes pale in comparison to those of some individuals. All in all, I think if someone uses them properly a really nice game can be made. Here's a well done map in RMXP:
![](http://img81.imageshack.us/img81/7715/earthcavekn3.png)
When's the last time you saw an eclipse title using RMXP graphics that had maps this nice?
And as for VX, it can be easy to misuse the tiles because theyre so generic. But here's an example of a nice map:
![](http://img.photobucket.com/albums/v293/Bonobo62/Graston.jpg)
My thoughts are that the graphics themselves are not the problem. The mappers are. They are nice for the style they are done in. We get the feeling they are overused becaused they're often used poorly. Albeit, sometimes making nice maps becomes a priority instead of being rushed in an effort to pull off a game in record time. Good mapping takes time no matter what the style of graphics:
![](http://kentona.rpgmaker.net/av/mapfun1.png)
This might be an old title, but the mapping is good. When I see bad mapping being done with RM graphics I think what's the excuse? There is plenty to work with. It just needs to be used properly. -
> "Because I love Socuine, here's my entry."
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> ![](http://i47.tinypic.com/bj4k.png)
Very nice. You got my vote ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
> Bad news, i'm back !
>
> Death dies hard, and jungle, please shoot yourself you ugly bum.
Glad to hear you're back! I take it the operation went well.. -
personally i like the walls n floor.. tree.. meh.. do a more basic trunk style.. and in line with what captain said.. try to make the lighting as consistent as possible
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How would I alter the code so an npc cant walk through an event (if walkthrough is unchecked)? If someone can tell what to look for that would be great!
edit: solved -
I like the Gui
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Update:
Finished creating tiles for a futuristic zone. These tiles will be used on the island of Atlantia. Rumor has it that Atlantia has been visited by Extra-terrestrial lifeforms.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/c95f3435625b86a0f95e86f620fc2230.png) -
Love the pixel art and the way you did the houses. DW1 was the first rpg game I ever played <3
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> Heads up again: I'll be slower for a while as a team member commissioned me to work on some music for his game for a while. I'll be working on requests here at the same time as that.
Take your time ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
I love the song you made! I have another request:
-Audio format: ..mp3
-Game: Escalon - A whimsical 90's console inspired Orpg [http://www.touchofde…52-escalon-wip/](http://www.touchofdeathforums.com/community/index.php?/topic/129252-escalon-wip/)
-Would love a funky boss song that is similiar in nature to this track: [media]http://www.youtube.com/watch?v=rqkMsXcHQYg[/media]
-Title: Rage Against the Boss
-Looping: Fade-out -
edit: removed
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Have enough for the team now.
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> Here are some more item icons!
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> ![](http://i.imgur.com/OSU6o.png)
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> I added a background to all of them which is usually a very light version of there most prominent color. I think it looks better than just blackness.
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> And yes, I'm still doing the rarity borders.
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> ![](http://i.imgur.com/xGFL1.png)
They look nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png). Like the rarity border you made too. -
Constructive Criticism: You should put more detail into the maps to bring them to life.
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-post made in error-
[EO Dx8] Alatar's Quest System v1.2
in Source
Posted
You have to create a task 2\. Make it "talk to npc" (the npc you want) and end quest here. Then, in the General section select the item to take on end, and make sure you click the list box and click update.