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SeeingBlue

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Everything posted by SeeingBlue

  1. @Robin: > There is literally no reason you could ever need to use a 512x512 texture in your game. I use a map editor for a different game to make tilesets for EO2.0\. I found it easiest to map out my ground level(grass, water, walk ways) as one large tileset. So my tileset is the same size as my map. You are saying this won't work in CS:DE?
  2. @Olimar72: > If he can't figure it out with a step-by-step tutorial, what's the point of giving the gyst of it and hoping it will all magically come to him? That's the gist of it, yes. You don't really need to know much more, but if he can point out which part he doesn't understand then we can give him more detailed help.
  3. Find the port forwarding options in your router's control panel, then forward the correct port(7171?) to the computer(this will be an interal IP (192.168~)) that will be running the server.
  4. I seen Infected Mushroom live, I like them & they are considered Psy-Trance but honestly they sound nothing like any other psytrance artist.
  5. Love trance over dubstep, but psy/goa trance is my favorite http://www.youtube.com/watch?v=B4pIxnuUG1k
  6. What do you need to know? I don't know what a tutorial would need to tell you.
  7. Does this help? I don't have time to dig into it right now. ``` Sub SetPlayerInvItemValue(ByVal Index As Long, ByVal invslot As Long, ByVal ItemValue As Long) ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If Index > MAX_PLAYERS Then Exit Sub PlayerInv(invslot).Value = ItemValue ' Error handler Exit Sub errorhandler: HandleError "SetPlayerInvItemValue", "modDatabase", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ```
  8. SeeingBlue

    Question

    Yep. Go back & figure out what you missed. If you show the code it highlights, we might be able to help.
  9. If the server is running on your computer, your client needs to be set to localhost, your friends client needs to be set to your external IP. www.whatismyip.com The IP on the top of your server window is the internal IP of the computer the server is running on. You would only use that if you are on a different computer than the server but still in the same network(house) You need to be a little more detailed about where your server is running in relation to your client. Also if you have no access to your router, how did you port forward?
  10. @Ryoku: > One of the best way to learn programming is to look at an existing project while you learn so you can see exactly how its implemented in a real situation. > > P.S. Sent an apology PM with an explanation, sorry. This. I don't know shit about programmer etiquette. I learn as I go. I make all the noobie mistakes & I don't care because it's the way I love to learn. I hear people tell me I am in over my head, but I believe I am exactly where I need to be. Enjoying myself while making of mess of someone else's code & learning all at the same time. I'll do something a hundred times over & find a better way every time and that's ok.
  11. @Ryoku: > *cough*Except your Player/NPC sprites, resource sprites, animations, and everything that is not Blood, Tileset, or items. > > lol I know, but there is no reason you can't just round those things up to the nearest multiple of 32 to keep things simple.
  12. That will probably solve your problem. Keep in mind that your images are all going to be increments of 32x32 pixels.
  13. Also it wouldn't hurt to just download & install all the .Net frameworks.
  14. Take it from a PC tech, leave vista now. I don't know why in god's name you thought it was a good idea upgrade.. err I mean downgrade to vista from xp… Do yourself a favor & just pirate windows 7 or go back to XP. Don't know where you been lately, but Vista was a huge disappointing flop. Now understand this... if software was designed to work on one operating system then you will save yourself a lot of trouble by using it the way it was designed. In this case, on windows 7. If you still insist on not taking the above advice, you might have luck running your software as admin, or in compatibility mode for Windows XP SP3
  15. It wouldn't do you any good for me to help you with any of those features until you make the move to 2.0 I've redone my game from scratch twice myself & I always find better ways of doing something the second time around.
  16. Harvestable plants is already available. Simply make up 2 sprites, a full plant & an empty plant & add as a resource.
  17. Tibia fan huh? The stuff you asked is doable, I've already done some of it or plan on it and I'm using 2.0\. Are you going to use Isometric gfx or stick to the default type? Anyways good luck on your project but let me warn you, your best bet is to get used to tracing & tracking down how data is moved around in the source, once you can grasp that concept you should be better able to understand the changes you need to make & how to do it without messing something else up.
  18. @Azure: > You should stop being lazy and do C or C++ then. ;) This was not constructive. Constructive criticism is informative. "stop being lazy" is hardly informative. If your intention was to suggest a different language based on speed, then you should have stated so right off the bat, & not later in the thread in order to defend yourself. You did it again here. > Anything made with c# isn't a serious project. This is also not constructive. You don't just go around making statements without any points to back that statement up. If you really believe your statement to be true then you should have a reason for that belief & you should share it when you spread that belief. Otherwise you just look like a "know-it-all with no proof.
  19. Yea, giving Knights something more would balance the fact that they are boring in pvp.
  20. The concentration loading is neat, it's like just loading a spell, but with extra elements. What about raising Knights damage and lowering their attack speed to something like building up for a swing, either releasing when in range or on click. In-range sounds like a really neat idea.
  21. I've wanted to do this myself, but I already spend to much time working on the features I wanted in the Eclipse 2.0 Engine. I've wished so many times that it was in vb.net, it's supported, & easier to use. Hate working with an outdated language.
  22. I would like to discuss PVP on the Eclipse 2.0 Engine. I'm going to be faced with making a pvp system soon enough. I like a skill based system, as skill based as a 2D sprite based MMORPG can get. What are some ways you guys have made PVP fun & exciting in Eclipse? Personally I prefer the click based attack, especially for the mages. I'm not sure about the details yet though. Do I let the mages load a spell into their cursor & just drop it on the opponent? That would require some skilled clicking.. I certainly don't want a target system that just allows you to select a target & spam a spell. Then that brings me to melee classes, how do you build a skill based system that isn't just targeting, & following while you land hits automatically… Attack per click maybe? I don't know how that would work in live action.. So help me out here, what are some ideas you have seen before, what's been used on the engine with success already?
  23. Do us a favor & add stacking to your title somehow so people know what you are asking about currency, I am actually wondering about this myself, but I haven't come to the point where I need it yet.. I too have looked over the code & can't figure out how, why, & what makes currency stack.
  24. This happened to me, I didn't think it was a glitch, i just thought I done something stupid.
  25. Ok I think I figured it out. Under modServerLoop -> ServerLoop I removed this. ``` ' check regen timer 'If TempPlayer(i).stopRegen Then 'If TempPlayer(i).stopRegenTimer + 5000 < GetTickCount Then 'TempPlayer(i).stopRegen = False 'TempPlayer(i).stopRegenTimer = 0 'End If 'End If ``` & Under modServerLoop -> UpdatePlayerVitals I edited to look like this. ``` Private Sub UpdatePlayerVitals() Dim i As Long For i = 1 To Player_HighIndex If IsPlaying(i) Then Call SendVital(i, Vitals.HP) Call SendVital(i, Vitals.MP) 'send vitals to party if in one If TempPlayer(i).inParty > 0 Then SendPartyVitals TempPlayer(i).inParty, i End If Next End Sub ``` Finally under modPlayer -> JoinGame I added at the top ``` TempPlayer(index).stopRegen = True ``` This worked for me, move it to tutorial if you want.
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