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lexkymbeth

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Posts posted by lexkymbeth

  1. Lighting was prebuilt with the library spooker [https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs](https://github.com/indiearmory/spooker/blob/master/Source/Graphics/Lights/LightEngine.cs) , The light source stretches as you walk away from it, kinda like visible area of the light
  2. **This is highly unfinished! And may not ever be finished**

    The .exe's are different because the first one is a newer SS.

    Things the engine will/that do

    * Client (10%)
    * Server (5%)
    * Maps (100% Tiled, multilayered. placing a layer named 'Player' will draw the players on that layer)
    * Editors (0%)
    * Custom Objects (50% Signs and lights so far..)
    * Other things I can not think of (0%)

    Credits

    * Deathbeam for [spooker](https://github.com/deathbeam/spooker) library
    * Crest for [network.cs](https://github.com/DylanDodds/Juiced-Engine/blob/master/Server/Network/Network.cs) core

    ![](http://puu.sh/adgLR/c3c14f4f83.jpg)

    ![](http://puu.sh/abNdd/c3ac9f7e50.jpg)
  3. 5th grade (They still have the same computers, 6 years later) Brother thought me how to mess with cmd :s the ultimate cd tray virus. Each computer was connected to another so you just would put it there and would end up going to everyone computer when they log in :S
  4. This "Unnamed Card Game", is really a mini engine with node.js right now it just puts you into a match with the first person that connects. (1vs1)

    Located here: [https://github.com/LexTheGreat/Unnamed-Card-Game](https://github.com/LexTheGreat/Unnamed-Card-Game)

    This is a Non-ruled engine. Meaning that it is not automatic and is based off user action, and card description. This was just something small I created while at school. The customization of the cards is done well, you can add/remove cards from a .json file.

    " _Open source TCG engine made with node/canvas_ 

    _You need node.js! [http://nodejs.org/](http://nodejs.org/)"_

    _![](http://indierising.net/filehost/images/screenshot20140408at.png)_

    _![](http://indierising.net/filehost/images/screenshot20140403at.png)_
  5. **This is only client!**

    Since **785 (EO's Width)** is not divisible by any even number you must change the size of frmMain (800x600 is a good size) This will not be covered in this tutorial

    Derived from [Here](http://forums.codeguru.com/showthread.php?497248-VB6-How-Do-I-Change-The-Screen-Resolution-Only-For-My-Program), changed for easy implementation.

    **NOTE:** You may want to add an exit button to **frmMain** that calls **Unload Me** That is up to you to create

    Add the file below to your project.

    **frmMain**, under **Private PresentY As Long** add.

    ```

    Public OldX As Long
    Public OldY As Long

    ```
    **This next steps depends on what engine you use**, you need to fine the part where your engine starts and exits

    For EO 3 (Maybe others only tryed it with EO 3 so far, and with just an empty project)

    **modGeneral**, **GameInit**, under **frmMain.Show** add. Replace Width and Height with your current **frmMain's** res EO uses **785x****594 **THIS IS NOT DIVISIBLE
    by 12 you MUST change frmMain's size to be divisible by 12
    (Current bit per pix)

    ```

    frmMain.OldX = Screen.Width / Screen.TwipsPerPixelX
    frmMain.OldY = Screen.Height / Screen.TwipsPerPixelY
    ChangeResolution ReplaceWithWidth, ReplaceWithHeight

    frmMain.WindowState = vbMaximized ' It fixes positioning on some monitors
    ```

    **modGeneral**, **logoutGame**, under **Dim buffer As clsBuffer, i As Long** (For neatness, it can (Maybe) be placed anywhere) add.

    ```
    ChangeResolution frmMain.OldX, frmMain.OldY

    ```

    Last, open **frmMain's** visual editor change **frmMain's BorderStyle** to **none**
  6. > **Hello after a long **journey **about 3 years? I am back and learned more then I was told XD**
    >
    > **Eclipse has always said to its newbs that they should learn to code before making a game**
    >
    > **Its true really.. I thank eclipse for my inspirations to code xD**
    >
    > **I have created many things the past years in many different languages**
    >
    > **Batch, Shell, The Visual Basic's, C#, C++, C-Objective, Java, JavaScript, Action Script 3 Ect. You get it..**
    >
    > **?The one thing i didnt learn was English so bear with me my friends ~ (Dun dun dun)**
    >
    > **(Enjoying my new IPad mini school gave to me for creating apps for them :D)**
    >
    > **SO I give back to my community with a small project named…**

    **LTGUpdater**

    **MD5 Based muti-purp autoupdater**

    Manifest built with

    [http://code.kliu.org/hashcheck/](http://code.kliu.org/hashcheck/)

    LTG is a auto updater that I just created in an hour or so

    It uses ini configurations I created also with MD5 checking

    LTG is better then most updater because it works like MMO's do

    ONLY fetching files that have changed!?!? Yes only the ones that are missing or changed (Amazed yet?)

    Downside is i never did a GUI its in a console format no reason to hate though! Works like it should

    Fetching a file on your web server named "checksums.md5" <- Manifest file

    Hash-check creates this file when hashing files you selected they go in the root of where you change the URL in your ini

    Want to get to it?

    I suck at explaining things some one else who picks this up give me a better tut please!

    Lets take this in steps!

    **DOWNLOAD AND INSTALL [http://code.kliu.org/hashcheck/](http://code.kliu.org/hashcheck/)**

    Hashing / Generateing a checksums.md5 / Webserver stuff

    1. Select your projects build folder example:
    ```
    ..\GameName\GameName.exe <- Should be in some folder ok? With all the other files to it
    ```

    2. Right click the top most folder IE: As above GameName will be this folder. Click "Create Checksum File…" For the name, name it checksums.md5 always ok?
    3. Now your directory structure should look something like this (You must regenerate your checksums.md5 when you change a file on the host)
    ```
    ..\GameName\GameName.exe
    ..\Gamename\All your graphics and files
    ..\checksums.md5
    ```

    4. Upload load to your web-server and place it some where on your site (duh…) ie: [http://localhost/dl/](http://localhost/dl/)
    5. Download the LTGUpdater place in a separate folder unzip it should give out 2 items a .exe and a .ini
    6. Open the .ini with a text editor explained in this code slot
    ```
    [GameData]
    Title=Test Game <- Your games name shows up in the updater
    URL=http://localhost/dl/ <- Where the md5 is located and the files
    GAME=Game.exe <- The exe to where your game is in the tut it would be GameName\GameName.exe
    [Settings]
    Debug=True <- Outputs some extra text
    KeepAlive=False <- Keep the updater open until the game exits out
    ```

    7. After you set it to what you need you will be able to run LTGUpdater.exe and it will start your update! after its done if you delete some files you will see that it will re-download it on the next launch!

    Any suggestions just comment! Or if you have a question!

    This is free for you to use and distribute! Credit would be nice XD

    Any errors are caused by blank .md5 or incorrect .ini!

    anything wrong with the program is probably me not putting in error handling xD do the config correct and it will work

    Wrong EXE = program to stop working

    (File didnt upload i dont think? Media fire)

    [http://www.mediafire.com/download/9nt7x760giwj01x/LGTUpdater.zip](http://www.mediafire.com/download/9nt7x760giwj01x/LGTUpdater.zip)
  7. @MrMiguu:

    > I can see many Paint.NET transitions that were downright lazy on your part:
    > [o]Gradient use (a cheap way to doing "something"?)
    > [o]Julia Fractal

    As said b4 i just used Random colors and the efects, not lazy i redrew this to the computer took along time
    Getting all the lines, i have never Used gradent use? I dont think i have >.>
  8. I did it like 3 years ago, its fine not many people said it was to well xD just found my drawing pad and desided to try to put it on. First time ever doing this.. Had no clue so i just used the efects and some colors lol. You know how to make it look realistic? Kinda pist me off cuz trying to get it two so i just made it one-tone colors

    Edit:
    For got to add this, you can say its bad ment people just say its bad, no feed back but you did thanks
  9. Idk what you say just wanted to show some one xD Drew this then used paint.net to do colors.
    Isnt that well.. What do you say? ::

    Before

    >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/2ff38eb174e39478c4501fb17a304384.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#2ff38eb174e39478c4501fb17a304384.jpg)

    After

    >! [![](http://www.freemmorpgmaker.com/files/imagehost/pics/66d876d78c611f4b7fdb42b2f91fb9c7.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#66d876d78c611f4b7fdb42b2f91fb9c7.jpg)

    *If your coming here to be a idiot then don't post, gtfo posers xD
  10. Since i dont have what you have try this!

    -  from the "basic settings" page/section we set "does your internet provider require a login" to "No"

    - from the "LAN IP Setup" page/section we unchecked "use router as DHCP server"

    - after going through these steps you'll have to edit the URL in your browser to go to the "mode.htm" page - this should redirect you to 192.168.0.1/setup.cgi?next_file=mode.htm ; on that page you can set the device to operate in "modem-only" mode.

    Last step says go to there dont, go to here: 192.168.1.1/mode.htm

    From: http://blog.crox.net/archives/40-Netgear-DG834-bridge-mode-PPPoE.html

    Edit:
    Why do you have so many? Should only need 2! xD
  11. Well most problems no one is telling you is, only if! you have two routers!… Is that there not linked! Meaning your port fwd on the wifi router and it doesn't work ;l well here's how to link/bridge them

    Step One:
    **MAKE SURE THIS TUT IS FOR YOU, 2 Routers I have: windstream modem. Then that's connected to my net gear.. Witch use to be Non-Bridged now it is!**

    IF your main routers ip isn't 192.168.254.254 Witch would be my windstream then do comment ill help ya!

    Ok lets start, Goto 192.168.254.254/Your's "If you have windstream like me then goto http://192.168.254.254/brgmode.htm"

    Step two:
    find WAN Interface or something that lets you configure WAN
    Click it. Next find something that says OE BRG, OE, ect Click that >> Click the type NOT Delete
    Then change RFC-2684 Bridged "If this is not here find the one that says only Bridged NOT Bridged/ip"
    Should ask you to reboot with a button or link do so!

    YOUR BRIGED PORT FWDING NOW WORKS

    Most used Unchanged pass codes: Admin,Admin Admin,Pass

    Coment if help is needed! Mite add photos if people actually try! ~ If you need more help google how to bridge your modem type, NOT wifi router
  12. i seem to fix the glitch i asked about, ;p after i unchecked wall thure it started working. New one tho i cant make spells it says subscript out of range when i save. have to erase the spells after i make them to make it go away
  13. Hey love this! But im getting a glitch ;/ I got really in to the event scripting and so forth,, When the event is over i have a msg come up and when you click it just goes back to the text, not exiting? Any tips :P?

    Edit:
    Seams to be looping the last command, i set the msg to chatbox and it spammed my msg -.-
  14. Hahahah xD Found my problem… Goes on and on and on....
    [![](http://www.freemmorpgmaker.com/files/imagehost/pics/bc7190fd117fe71b0ad4edb541f0e358.png)](http://www.freemmorpgmaker.com/files/imagehost/#bc7190fd117fe71b0ad4edb541f0e358.png)
  15. Winsocket missing???!!
    Was there before….....

    Well i have played around with eclipse abit and know my computer has winsocket.
    But every eclipse project i load now (Any program that uses winsocket) spits out errors that it can not read system regerstry and winsocket button doesn't show up in vb6 O.o…
    Well tryed to add great and al'mighty Microsoft Internet Transfercontrols back to components. Buttt....
    It says Duck you! (Or in other words "can not read system regerstry")

    What has happend? ;o
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