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Alerd

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Posts posted by Alerd

  1. These forgotten 1.5 was sent for commissions which takes paypal and not for improvement , I finish this senseless quarrels, because I do not have time for them give data first , I did not receive anything for menu
    moreover mass of people did things and everyone is happy :)
  2. Haha nice joke :)
    I did not get anything for the menu, half a year already have them finish and I wasted time
    2 matter of dissemination of personal data without permission is punishable :)

    i have only 2 payments from the image below (for the overall improvement)

    look 05.07.20155 :)
    http://i.imgur.com/O96pxXB.png your payment :)
    your topic 07-09-2015 :)
    I think what is the difference? fck noob
  3. @'Suky':

    > Sky, as I update my version of Skywire? I have many updates and do not want to miss anything. As I edit?

    Long time no see! It's been a while since I've had some free time to use on Skywyre Primitive, so I apologize for the absence.

    Skywyre Primitive v7

    ~Fixed Crash Related to switching maps.
    ~Fixed Crash Related to special effects such as fade in/outs.
    ~Fixed Error Related to Chatbubble
    ~(Hopefully) Fixed issue some users were having with varying speeds on maps with heavy autotile use.
    ~Some general improvements.

    Not totally exciting, as usual. Skywyre Primitive is meant to be a strong BASE in which to build from. It already has an impressive amount of features and stability that is nearly unrivaled in all of Eclipse.

    However, if you wish to request a feature tutorial, simply post below with the specifics of the feature, and either I or some other generous being shall attempt to create the future when spare time is available.

    **For those of you looking to find exactly where the bug fixes are to upgrade manually, simply PM me and I'll reply with the exact lines of code changed/added.**

    Hope you all enjoy the update.

    ~SkywardRiver
  4. ```
    Dim i As Long

    ```
    **All sub**

    ```
    Sub CloseSocket(ByVal Index As Long)
        Dim i As Long
            If Index > 0 Then
                Call LeftGame(Index)
                Call TextAdd("Connection from " & GetPlayerIP(Index) & " has been terminated.")
                frmServer.Socket(Index).Close
                Call UpdateCaption
                Call ClearPlayer(Index)

                ' re-set the high index
                Player_HighIndex = 0
                For i = MAX_PLAYERS To 1 Step -1
                    If IsConnected(i) Then
                        Player_HighIndex = i
                        Exit For
                    End If
                Next
                ' send the new highindex to all logged in players
                SendHighIndex

            End If

    End Sub

    ```
  5. Good? or not?

    ```
    'write name & level & hp
    For i = 1 To Npc_HighIndex
    If myTarget > 0 And Not NPC(MapNpc(myTarget).num).name = "" Then
    RenderText Font_Default, NPC(MapNpc(myTarget).num).name, x + 10, y + 4, Yellow
    RenderText Font_Default, MapNpc(myTarget).Vital(HP) & "/" & NPC(MapNpc(myTarget).num).HP, x + 55, y + 15, Red
    RenderText Font_Default, NPC(MapNpc(myTarget).num).Level, x + 150, y + 4, Yellow
    End If
    Next
    ```
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