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wito35

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Posts posted by wito35

  1. Welcome. From a 30min i modifies a screen game I use the engine v3.0.21 Advanced Eclipse. I have a problem. I moved hotbar and chat, but here was a mistake.

    When I try to put the skills in the skill bar checkbox square in, it jumps to another pad.

    http://img854.imageshack.us/img854/3852/19066157.png

    http://img42.imageshack.us/img42/2669/52332618.png

    same situation

    http://img27.imageshack.us/img27/7691/31562358.png
  2. First i had this error

    >! ![](http://img407.imageshack.us/img407/5840/error1tj.jpg)

    but i added this line before 'Select Case' and everything was fine, but now when i drop anything from my bag i getting error..
    ```
    if index < 1 or index > TotalPlayersOnline then exit sub
    ```
    Edit:// Now I have this problem when I try put something on..
    Synergy@ ok i try.
  3. Hi. On the server, when I throw an item from the bag, is show me this error

    >! ![](http://img857.imageshack.us/img857/5435/error2k.jpg)

    I added this line before "Select Case" , I thought it would help, but not.
    ```
    if index < 1 or index > TotalPlayersOnline then exit sub
    ```
    What should I do now?
    please help.
  4. Hi. I added a new ComboBox to the menu, and i give him the choice of guilds.
    And now how do this?:
    -After guild selection in the new combobox, in the game, over player head showed the name of guild which chose the player's.

    Sorry for my english and please help me with this :(
  5. Hi. I have a question. Potions can take only one place in inventory? Just like currency?
    If yes Please tell how to do it? :)

    sorry for my english :)
  6. Hi, can I do something like that ?

    ![](http://img694.imageshack.us/img694/4816/20120110000710.png)

    **If so, how?** :)

    **Please answer, thank you** :cheesy:
  7. **Sorry** it I wrote something wrong, but **my English is not so good**  :sad:

    **I used this tutorial**: http://www.touchofdeathforums.com/smf/index.php/topic,62538.0.html

    My primary problem is that **I don't have this line of code** :sad: :

    **Call DD.SetCooperativeLevel(frmMainGame.hWnd, DDSCL_NORMAL)**
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