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Bonk

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Posts posted by Bonk

  1. Hey!

    Okay, so I'm trying to add new spawn points for each different class. Bear in mind I'm completely new to VB6, so don't laugh at my newbie skills :P

    Okay, I added this to the ModConstants

    ```
    ' Default starting location [Server Only]
    Select Case Player(index).Class = 1
    Public Const START_MAP As Long = 1
    Public Const START_X As Long = 11
    Public Const START_Y As Long = 11
    End If

    Select Case Player(index).Class = 2
    Public Const START_MAP As Long = 1
    Public Const START_X As Long = 5
    Public Const START_Y As Long = 5
    End If
    ```
    It highlights the index when I try compiling and goes to 'Invalid Outside Procedure". What have I messed up and how can I fix it?

    Much thanks :)
  2. The top left pixel of the tileset should be the colour that you want to be transparent. If the tileset background isn't see-through, just replace the first pixel with the colour you want.
  3. Okay, minor bump here, sorry.

    Here's a screenshot with two versions of the wall, both have been colour-sorted, one has less detail than the other. I'm leaving the decision to you guys, I'm not sure.

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ff311fc9b97ddbcd6cd667b58e928e9d.png)

    I'm going to make a few modifications to the grass so It doesn't show half of the pattern on the tile edge.
  4. In the Modifications 2.6 (S) Nova engine, there's a scripted tile option. I'm wondering what does it do? Is it meant for scripting? How do I write scripts for it? Am I completely off the mark? Am I asking too many questions?

    Anyway, if anyone has a clue, please write back. Thanks :)
  5. Okay, another update. I altered the tree trunks, changed the wall end and window, and made some new dirt tiles for variation.

    Here we are:
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/6089d6556d34cf21551b98ccb883b967.png)

    I might use a more simplistic tree style. I think the flowers need a change, too. I'm looking into that next.
  6. Oooh, it looks like Spore!

    I'd add more tone to the rocks, flowers and ground tiles a little (Like adding slight contours to the sand). You could also have a see-through animated water pattern above the game. Are you going to use the standard armour slots in EO, or are you going to hard-code an evolution system?
  7. Okay, I hilighted the left side of the pebbles and slanted the top of the wall. I also removed the second layer of bricks, it looked too wide. It also needed darkening in the inside of the window. I tried adding more pebbles, but in the end it looked too cluttered.
    Here's the wall, grass and path:
    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b82c2b5c892ab0c051fabf0e90c81f5.png)
  8. I see what you mean about the path. I'm going to try a few ideas out with that one. Also, thanks about the grass, it's a simple technique but it looks quite effective. You should probably know that TOA was a massive inspiration behind this. I'm not humping your leg here, but those graphics are truly awesome.
  9. Okay, I had a thought about the ground, and decided on a more Super Mario Brothers/generic Gameboy RPG style. I need your thoughts on the grass and path. Here it is:

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/3ebe1858b689c7a8277a0cea38400628.png)

    I'm feeling a little more detail is needed on the path, but it's meant to be simplistic. Ah, well.
  10. @Kusy:

    > That character looks as realistic as Brolly in his signature. As much as the artwork is nice, you're making shit up Bonk.

    I didn't say it looked realistic. I said it's an entirely viable character. Anything I say in context to video games would be relative to video games, which, let's face it, aren't realistic. A lot of characters in games aren't properly thought through, but this one is.
  11. Okay, minor update; though not many changes.

    I haven't worked on the grass or dirt track yet, but I've had a stab at re-colouring the trees and altering parts of the trunk. There's also arched windows in the wall. I might even make them see-through. Hmm…

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/5604a2491d145f216297027ceb259ac1.png)
  12. Hey, everyone.
    I've been working on a retro styled tileset for a little while, and I thought I'd post it here and ask for advice. Please ignore the mapping, as well. It was only a throw-together to show how things could look. It's a first attempt and very far from completion, so go easy.

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c8d15be728167e16651a00de1c34582e.png)

    It's basic, I haven't added much detail yet (Like windows or broken bricks). The grass I used is the long grass, I'm not sure if I'm going to make some short-cropped turf. I also think the trees are a little too vibrant… Anyway, post your opinions, it needs a lot of improvement.
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