Bonk
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Posts posted by Bonk
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Hey!
Okay, so I'm trying to add new spawn points for each different class. Bear in mind I'm completely new to VB6, so don't laugh at my newbie skills :P
Okay, I added this to the ModConstants
```
' Default starting location [Server Only]
Select Case Player(index).Class = 1
Public Const START_MAP As Long = 1
Public Const START_X As Long = 11
Public Const START_Y As Long = 11
End If
Select Case Player(index).Class = 2
Public Const START_MAP As Long = 1
Public Const START_X As Long = 5
Public Const START_Y As Long = 5
End If
```
It highlights the index when I try compiling and goes to 'Invalid Outside Procedure". What have I messed up and how can I fix it?
Much thanks :) -
Are you sure it's just not the game lagging?
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Okay, minor bump here, sorry.
Here's a screenshot with two versions of the wall, both have been colour-sorted, one has less detail than the other. I'm leaving the decision to you guys, I'm not sure.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/ff311fc9b97ddbcd6cd667b58e928e9d.png)
I'm going to make a few modifications to the grass so It doesn't show half of the pattern on the tile edge. -
So the wall needs to be darker at the front, lighter on top and a tad more retro? Also, tufts of grass along the bottom of the wall might look better (Yet again, opinions needed)… I'll have a look into it.
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In the Modifications 2.6 (S) Nova engine, there's a scripted tile option. I'm wondering what does it do? Is it meant for scripting? How do I write scripts for it? Am I completely off the mark? Am I asking too many questions?
Anyway, if anyone has a clue, please write back. Thanks :) -
Okay, another update. I altered the tree trunks, changed the wall end and window, and made some new dirt tiles for variation.
Here we are:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/6089d6556d34cf21551b98ccb883b967.png)
I might use a more simplistic tree style. I think the flowers need a change, too. I'm looking into that next. -
Oooh, it looks like Spore!
I'd add more tone to the rocks, flowers and ground tiles a little (Like adding slight contours to the sand). You could also have a see-through animated water pattern above the game. Are you going to use the standard armour slots in EO, or are you going to hard-code an evolution system? -
Okay, I hilighted the left side of the pebbles and slanted the top of the wall. I also removed the second layer of bricks, it looked too wide. It also needed darkening in the inside of the window. I tried adding more pebbles, but in the end it looked too cluttered.
Here's the wall, grass and path:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/4b82c2b5c892ab0c051fabf0e90c81f5.png) -
Okay, final update of the night.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/4a8a6a2b7f67eda39354d125faa1bfbe.png)
I'm pretty happy with this one, but again, any thoughts are welcome :) -
I see what you mean about the path. I'm going to try a few ideas out with that one. Also, thanks about the grass, it's a simple technique but it looks quite effective. You should probably know that TOA was a massive inspiration behind this. I'm not humping your leg here, but those graphics are truly awesome.
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Okay, I had a thought about the ground, and decided on a more Super Mario Brothers/generic Gameboy RPG style. I need your thoughts on the grass and path. Here it is:
![](http://www.freemmorpgmaker.com/files/imagehost/pics/3ebe1858b689c7a8277a0cea38400628.png)
I'm feeling a little more detail is needed on the path, but it's meant to be simplistic. Ah, well. -
@Kusy:
> That character looks as realistic as Brolly in his signature. As much as the artwork is nice, you're making shit up Bonk.
I didn't say it looked realistic. I said it's an entirely viable character. Anything I say in context to video games would be relative to video games, which, let's face it, aren't realistic. A lot of characters in games aren't properly thought through, but this one is. -
It seems like an entirely viable character, I can imagine him being real. It's clear you've researched thoroughly, which is always a good sign. As far as critique goes I can't think of anything. You should post some more, I'd like to see it.
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I've darkened them up and widened them slightly. The windows are see through, as well.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/ca7a90649e8e8895efe8d1264eb050d0.png) -
It was meant to be a wall, actually. I suppose if I make the windows transparent it would look like one?
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Okay, minor update; though not many changes.
I haven't worked on the grass or dirt track yet, but I've had a stab at re-colouring the trees and altering parts of the trunk. There's also arched windows in the wall. I might even make them see-through. Hmm…
![](http://www.freemmorpgmaker.com/files/imagehost/pics/5604a2491d145f216297027ceb259ac1.png) -
Hey, everyone.
I've been working on a retro styled tileset for a little while, and I thought I'd post it here and ask for advice. Please ignore the mapping, as well. It was only a throw-together to show how things could look. It's a first attempt and very far from completion, so go easy.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/c8d15be728167e16651a00de1c34582e.png)
It's basic, I haven't added much detail yet (Like windows or broken bricks). The grass I used is the long grass, I'm not sure if I'm going to make some short-cropped turf. I also think the trees are a little too vibrant… Anyway, post your opinions, it needs a lot of improvement.
EO Mapping
in Q & A
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