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gobbez

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Posts posted by gobbez

  1. "In a world where peace rules , human mentality is going to change .."

    This is just what (if my project goes on ) my game will be .

    EXP:
    This is a fast-leveling game , you can level up very fast till high level .. the exp needed to reach levels till 100 is quite small , it's going to be harder and harder from level 100 to level cap ..
    For the moment the level cap is 130 ..

    STATS per Level :
    1-29 = 5 stats per level
    30-79 = 7 stats per level
    80-99 = 9 stats per level
    100-130 = from 30 to 45 stats per level

    In other terms , you can reach a good level easily , but if you want more you have to work harder (i've said HARDER , so that's not IMPOSSIBLE to level from level 100+ .. you just need more time ..) , by the way your work will be paid with lots of stats points and more HP/MP than the usual !

    STATS :
    Strenght = improves your damage and your parry % ..
    Endurance = improves your defence and your HP ..
    Intelligence = improves your MP and the X multiplier for critical hits..
    Agility = improves your dodge,critical,block % , also improves the X multiplier for critical hits ..
    WillPower = improves your HP and MP ..

    PVP events :
    -always available .. every PVP kill gives you a certain EXP , if you die you'll receive a small EXP too .. and every 200-300 (i need to fix this number : also i can change it whenever i want ) players you kill , you'll receive 1 STAT POINT .. so you can even become stronger !

    Items :
    There are different rank of items ..
    COMMON : you can buy them in the npc shops ..
    RARE : it's stronger than common , but you can find only by killing mobs / monsters ..
    ELITE : it's stronger than rare , but you can find only by killing mobs / monsters , harder than rare ..
    UBER : it's stronger than elite , but you can find only by killing mobs / monsters , harder than elite ..

    Every item has different STATS bonus , you can use whatever you want .. but you need to use items with the same stats of your class

    Classes :
    For the moment available classes are :

    -Warrior : He has a certain balance between STR and END ..

    -Mage : He has a large ammount of spells to learn and he's strong in INT and MP (also the more INT a Mage has , the stronger his critical hit will be ) , but it's quite weak on END ..

    -Barbarian : He believes that a good STR is better than a good END , so he has one of the strongest STR , at the cost of some END points ..

    -Defender : The survivor ! This class has a strong END and HP .. at the cost of STR .. So it's called the "tanker class" ..

    -Alchemist : A mage with a middle defence , and a strong INT ..

    -Slayer : The king of speed ! His high AGI helps him dodging , evading and improves his critical hit ! By the way this class has a low END ..

    Mobs and Monsters :
    You can find mobs , monsters from different strengh , level , drops and size ..

    Screenshots of the game (there are a few maps for the moment..) :
    Forests :
    http://imageshack.us/photo/my-images/683/24580657.jpg/
    http://imageshack.us/photo/my-images/507/40930961.jpg/
    http://imageshack.us/photo/my-images/404/27936630.jpg/
    http://imageshack.us/photo/my-images/543/16835636.jpg/

    First "Boss" :
    http://imageshack.us/photo/my-images/198/74805824.jpg/ 

    More informations soon … If you're interested in it you can write here back .. (if you are free and if you want to help me , i accept ! :D )
  2. @Bonk:

    > That's your idea of a mid-point? What do you think is a high level cap?
    >
    > The general formula for levelling sounds good, but I think 150 might be too far, especially when you think RuneScape is 126 and that's when people are super-obsessed with it.

    I've said middle cause i was thinking that the most mmorpg has from 100 to 150 (many has reborn system,etc ,etc) as level cap … by the way .. if 150 is too much .. i'll try with 120 or 130 .

    Or .. do you think it's going to be unfair if i put 150 as level cap , but from 140 it gets really hard for a common person (i may add a few stats for 140-150s , so the difference isn't too strong) ? XD . In other terms , you don't really need to reach that level , but if you want some more stats you can try .. and if you really reach 150 , you won't be overpowered ..
  3. well .. for the moment , the idea of my game is : a middle level cap (from 120 to 150) quite easy leveling till level 100 , with from 5 to 9 stat per level (example: 1-30=5 / 30-50=6 and so on) , and from level 100 + , it gets harder and harder till level cap , but you gain more stat points (ex: level 101 = 30 , level 105 = 31 , and so on ).

    I'm going to use this idea for my game .. :D
  4. What do you think is better to see in a mmorpg ?

    An high level cap , quite easy level up , and low stat per level ?
    I think it's quite common in mmorpgs …

    Or

    A low-middle level cap , hard level up and high stats per level ?
    So that player can choose to "try to level up" or "try to drop" , with 2 different maps (1 for grind and 1 for drops) .
    So if you are lazy to hunt for level up , you can be paid too with your items you find :P

    What do you think it's the better one ? Let me know ! :P
  5. Hi everyone ! I've just downloaded Eclipse Origins and it's amazing ! Something easy and friendly to new users :P …

    But i have a question .. HOW do i change the "experience table" , (the experience you need in order to level up) . I've tried everywhere , in the source , folders , etc ... but i can't find it .. I just need that and i'll start my project :D .

    Thanks ..
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