gobbez
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Posts posted by gobbez
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Thank you , i'll check it asap :)
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Is it my problem , or you cannot use a fixed position for an npc ?
I mean , can you chose a starting position for the npc ? or does it starts at random position ? -
well , i'll think about it , thank you !
Maybe a new class , maybe new maps , maybe new items … i'll decide it later (when my game is being finished :D) .. -
@Bonk:
> That's your idea of a mid-point? What do you think is a high level cap?
>
> The general formula for levelling sounds good, but I think 150 might be too far, especially when you think RuneScape is 126 and that's when people are super-obsessed with it.
I've said middle cause i was thinking that the most mmorpg has from 100 to 150 (many has reborn system,etc ,etc) as level cap … by the way .. if 150 is too much .. i'll try with 120 or 130 .
Or .. do you think it's going to be unfair if i put 150 as level cap , but from 140 it gets really hard for a common person (i may add a few stats for 140-150s , so the difference isn't too strong) ? XD . In other terms , you don't really need to reach that level , but if you want some more stats you can try .. and if you really reach 150 , you won't be overpowered .. -
well .. for the moment , the idea of my game is : a middle level cap (from 120 to 150) quite easy leveling till level 100 , with from 5 to 9 stat per level (example: 1-30=5 / 30-50=6 and so on) , and from level 100 + , it gets harder and harder till level cap , but you gain more stat points (ex: level 101 = 30 , level 105 = 31 , and so on ).
I'm going to use this idea for my game .. :D -
ok… i'll take care of what you've said , at least i try ..
i'll try to make a game not too hard nor too easy with no new contents.. -
What do you think is better to see in a mmorpg ?
An high level cap , quite easy level up , and low stat per level ?
I think it's quite common in mmorpgs …
Or
A low-middle level cap , hard level up and high stats per level ?
So that player can choose to "try to level up" or "try to drop" , with 2 different maps (1 for grind and 1 for drops) .
So if you are lazy to hunt for level up , you can be paid too with your items you find :P
What do you think it's the better one ? Let me know ! :P -
Thank you very much ! :)
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Hi everyone ! I've just downloaded Eclipse Origins and it's amazing ! Something easy and friendly to new users :P …
But i have a question .. HOW do i change the "experience table" , (the experience you need in order to level up) . I've tried everywhere , in the source , folders , etc ... but i can't find it .. I just need that and i'll start my project :D .
Thanks ..
[Pre-Beta] Legendary Heroes
in Old Eclipse Projects (Inactive)
Posted
This is just what (if my project goes on ) my game will be .
EXP:
This is a fast-leveling game , you can level up very fast till high level .. the exp needed to reach levels till 100 is quite small , it's going to be harder and harder from level 100 to level cap ..
For the moment the level cap is 130 ..
STATS per Level :
1-29 = 5 stats per level
30-79 = 7 stats per level
80-99 = 9 stats per level
100-130 = from 30 to 45 stats per level
In other terms , you can reach a good level easily , but if you want more you have to work harder (i've said HARDER , so that's not IMPOSSIBLE to level from level 100+ .. you just need more time ..) , by the way your work will be paid with lots of stats points and more HP/MP than the usual !
STATS :
Strenght = improves your damage and your parry % ..
Endurance = improves your defence and your HP ..
Intelligence = improves your MP and the X multiplier for critical hits..
Agility = improves your dodge,critical,block % , also improves the X multiplier for critical hits ..
WillPower = improves your HP and MP ..
PVP events :
-always available .. every PVP kill gives you a certain EXP , if you die you'll receive a small EXP too .. and every 200-300 (i need to fix this number : also i can change it whenever i want ) players you kill , you'll receive 1 STAT POINT .. so you can even become stronger !
Items :
There are different rank of items ..
COMMON : you can buy them in the npc shops ..
RARE : it's stronger than common , but you can find only by killing mobs / monsters ..
ELITE : it's stronger than rare , but you can find only by killing mobs / monsters , harder than rare ..
UBER : it's stronger than elite , but you can find only by killing mobs / monsters , harder than elite ..
Every item has different STATS bonus , you can use whatever you want .. but you need to use items with the same stats of your class
Classes :
For the moment available classes are :
-Warrior : He has a certain balance between STR and END ..
-Mage : He has a large ammount of spells to learn and he's strong in INT and MP (also the more INT a Mage has , the stronger his critical hit will be ) , but it's quite weak on END ..
-Barbarian : He believes that a good STR is better than a good END , so he has one of the strongest STR , at the cost of some END points ..
-Defender : The survivor ! This class has a strong END and HP .. at the cost of STR .. So it's called the "tanker class" ..
-Alchemist : A mage with a middle defence , and a strong INT ..
-Slayer : The king of speed ! His high AGI helps him dodging , evading and improves his critical hit ! By the way this class has a low END ..
Mobs and Monsters :
You can find mobs , monsters from different strengh , level , drops and size ..
Screenshots of the game (there are a few maps for the moment..) :
Forests :
http://imageshack.us/photo/my-images/683/24580657.jpg/
http://imageshack.us/photo/my-images/507/40930961.jpg/
http://imageshack.us/photo/my-images/404/27936630.jpg/
http://imageshack.us/photo/my-images/543/16835636.jpg/
First "Boss" :
http://imageshack.us/photo/my-images/198/74805824.jpg/
More informations soon … If you're interested in it you can write here back .. (if you are free and if you want to help me , i accept ! :D )