Santini
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Posts posted by Santini
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As SkywardRiver said it is looking much better now, I don't know what it is but I kinda like the style of the new one.
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I also agree 100% with what Marsh said.
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To open this you will need to have XNA 4.0 Refreshed installed which adds support for vb.net.
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Why don't you set the players sprite back to normal when the player un-equips the desired item?
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Oh sorry, something like free multiplayer online game maker.
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@Spiral
No, RPG Maker is not open source. However it does have a scripting system.
Also I found Eclipse via google. -
I was talking about eclipses tiling engine where each tile is 32x32 pixels.
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If by square you mean tile there are 32 pixels as the tiles are 32x32 pixels.
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No, I meant this topic: [http://www.eclipseorigins.com/community/index.php?/topic/134754-some-event-bug/#entry913312](http://www.eclipseorigins.com/community/index.php?/topic/134754-some-event-bug/#entry913312)
Anyway, my point is if you're using Eclipse Origins 4.0 you cannot edit it with VB6 as it is closed source. -
Which version of Eclipse are you using? Because I noticed you posted in the help section for Eclipse 4.0, which is not open source. Meaning you couldn't edit it with VB6 if you wanted too.
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I believe you can edit the source with notepad but you would still need VB6 to compile it.
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Should have checked which engine he is using or board he posted in. ;)
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What are you trying to open classes.ini? Just use notepad.
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I had trouble with cookies when I was using the webbrowser control and eventually ended up using Awesomium which is a free for non commercial use webbrowser control. So you could try that.
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modConstants.
Also Spell Buff system:
[http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/?hl=%20spell%20%20buff%20%20system](http://www.eclipseorigins.com/community/index.php?/topic/125070-eo-buffdebuff-spells-v12/?hl=%20spell%20%20buff%20%20system) -
Hello,
1) I believe you need to switch these constants client and server side:
```
' Constants for player movement: Tiles per Second
Public Const MOVING_WALKING As Byte = 1
Public Const MOVING_RUNNING As Byte = 2
```
2) It is possible but not without editing the source.
3) I will have a look and see if I can find one. -
Hello,
If you need help with selecting the nearest NPC, feel free to PM me and I will do my best to help you with it. As I do not want to take this thread off-topic. -
Is it meant to target only NPCs within spell range? Because from looking at the tutorial it does not look like it is.
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You are receiving that error because the function FindNPCInRange does not exist. What engine are you using?
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I believe it is in the Custom Version section.
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Eclipse Origins 3.0 contains an event system and is open source, so you would be able to take it from their and put it into your engine. However I doubt it will be very easy.
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Norton 360
in Q & A
Hopefully this may be of some help: [https://support.norton.com/sp/en/uk/home/current/solutions/v6200368_NAV_Retail_2011_5_en_us](https://support.norton.com/sp/en/uk/home/current/solutions/v6200368_NAV_Retail_2011_5_en_us) -
If you are talking about Eclipse Origins 4 (Silver/Gold), they are not open source. Meaning you cannot edit them with VB6.
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The engine is not outdated it is saying the client is outdated compared to the server. Follow this to fix it:
Client side you need to go to project > EVB Properties then click the make tab and you need to make sure the version number matches the values below server side in mod constants:
' Version constants
Public Const CLIENT_MAJOR As Byte = 2
Public Const CLIENT_MINOR As Byte = 4
Public Const CLIENT_REVISION As Byte = 0
Engine Questions!
in Q & A
Posted
I believe your best bet would be to use Eclipse Worlds engine as it is the most updated and supported.