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ByTAC

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Posts posted by ByTAC

  1. Street Fighter all the way. I like Fighting Games based on structure. Being a Gamer of Fighting games from years back starting on SF I the side scroller. I love that Street Fighter designed Characters individually. They did not use some cookie cutter balancing system like in other games of the Genre. Example If you used Dhalsim pre Yoga Fire Ball days against Ryu, you'd had better have your fireball jumping prowess perfected to a T, because inherently Dhalsim WILL lose. I liked that each character had an artform that was theirs - even Ken and Ryu, Ryus Fireballs had more substance and rigid power, Ken was more Wild and flared out more with his Dragon Punch. So with that said, in a game like Street Fighter it made it easy to pick a Character that resonated with ones personality. For me that is Ryu, pure and simple with his combat - but in Street Fighter Ex Plus Alpha I moved to Darkwin Dark because of his backstory and playing as him I loved the essence of revenge in all his moves and movements. Top Notch example of how a Fighting game should be.
  2. Hah, pretty interesting I was watching Space Brothers (An Anime with Mars colonization as its main theme). The way they go about it is to send a team ahead to create a BioDome kinda like a Big Spacesuit which the Astronauts then live in on Mars. Further Shuttles are sent to send more Tools and Resources to expand this BioDome into a Working "City", the biggest issue for me is that the Oxygen Levels on Mars are meant to be like 0.1% - So it exists there but we need around 20% as seen on Earth. Youd need to plant a shed load of Trees and have a system which feeds Carbon Dioxide into the Dome in line with the number of Trees to create an Earth like Atmosphere lets say in the Dome we get it to 60% Oxygen 40% Carbon Dioxide, we could then expel 40% of that into Mars Atmosphere (Think its called Terraforming, Im wrong I feel so please correct me). So with that possibility I would say the only issue for me, is have a Dome which would protect the inhabitants from the crazy ass weather Mars has, but Id happily go there as a one way trip - Earth wont last forever - especially once they crack the stopping of the Aging process which is getting scarily closer.
  3. I don't believe in Lore as it is traditionally told. I believe in being in the moment - like Guild Wars did where you played before and after. I feel that the player should not be inundated with information that they will either a) not utilise in their current game or ![B)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/cool.png) bore them to tears reading rather than experiencing. I feel one should keep the Lore in the game relevant to the stuff going on around them, for history lessons save that for the books and wikia - release it as additional information to be read at ones leisure. That keeps your game tight, on point, relevant and most of all - engaging! imo [http://www.youtube.com/watch?v=Wc33443aRfo&NR=1&feature=fvwp](http://www.youtube.com/watch?v=Wc33443aRfo&NR=1&feature=fvwp) Warcraft Lore in a Minute - seems legit ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
  4. Just wanted to share the Document I use prior to working on my Project.

    Helps flesh out a lot of ideas and potential issues.

    [http://nq2h.net/runescape-design-document/](http://nq2h.net/runescape-design-document/)

    or Read Below :

    Credits : [http://www.jagex.com/](http://www.jagex.com/) / [http://www.runescape.com/](http://www.runescape.com/)

    **RuneScape Design Document**

    This is a copy of the design document RuneScape uses:

    **Game **Design** **Document** – Explanation**

    **Section 1 – Concept Overview**

    The details in this section largely replicate those from the Game Concept**Document**, although they should be expanded upon where possible to present a fuller picture of the final game.

    **1.1 – Game Name**

    Indicate the proposed name of the game and the reasons, if any, for this choice. The game name is important as it is one of the key elements by which the player will be enticed to play the game.

    **1.2 – Storyline**

    A description of the game’s plot if relevant.

    **1.3 – Game Play Mechanic**

    An overview of the essential game mechanic, the way the game is displayed to the customer and the basic control mechanism.

    **1.4 – Key Selling Features**

    The reasons why the customer is going to want to pay money to play this game.

    **Section 2 – Detailed Concept**

    **2.1 – Game World Description**

    An overview of the game environment. Describe as required the locations which the game takes place. List the likely number of levels and stages should the game be level based. Describe the overall feel of the world, e.g. cutsy, post apocalyptic, manga etc.

    **2.1.1 – Location**

    Where is the game stage in question? What view of the game world will the player have (e.g. top-down, side scrolling etc.). For multiple world locations, each must be described.

    **2.1.2 – Time Period**

    An overview of the rough time period for when the game is set. This is obviously a parallel to the real world and, as such, may not apply to all games.

    **2.1.3 – Terrain**

    Describe in detail the nature of the terrain over which the game is played.

    E.g. If the game is played as an arboreal platform game, the terrain may well be the limbs and trunks of large trees through which the player character is leaping.

    **Graphical Details**

    Describe the general look of the graphics you require for the terrain areas in the game. Go into details as required by the game concept concerning the number of terrain tiles required, the size of these tiles and the total size of the game worlds.

    **2.1.4 – Scenery**

    Describe in detail the nature of the scenery that exists within the game. These will be the items that exist.

    **2.1.5 – Surroundings/Backdrop**

    Describe in detail the number of background layers that the game world will possess and the look and feel of each background layer.

    **2.1.6 – Musical score**

    Where relevant list the different musical score by world.

    **2.2 – Playable character(s)**

    Each playable character in the game must be described in full.

    **2.2.1 – Description**

    Describe the character in broad concept terms. For example: In a puzzle game the character may well not be relevant but some description of the mechanic used to complete the game can be included here.

    **2.2.2 – Definition**

    Define the size of the character, their expected colouration and any other specifics relevant.

    **2.2.3 – Aims/Motivations**

    Describe what the character is attempting to do within the game.

    **2.2.4 – Abilities**

    List all abilities that the character possess. For example:

    Move Left

    Mover Right

    Jump Up

    Climb Down

    Move and jump

    Cast Spell

    Etc.

    **2.2.5 – Animations Required**

    List all the expected animations that the character will require.

    **2.2.6 – Special Effects Required**

    List any special effects that the character will require, e.g. Spells, energy shields, etc.

    **2.2.7 – Sound Effects Required**

    List all the expected sound effects that the character will require.

    **2.3 Non Player Game Items**

    This relates to any in-game item that is not either the player character or an objective or collectable item for the player character, with which the player character can interact. It includes enemies, static obstacles etc.

    **2.3.1 – Description 1**

    Describe the item in question.

    **2.3.2 – Location**

    Where can the item be found? Does it only appear at specific locations/levels etc.

    **2.3.3 – Aims/Motivation/Reactions**

    Describe the items aims. Will it move in a preset pattern? Will it move in a random pattern? Does it wait for the player character to interact with it.

    **2.3.4 – Abilities**

    Describe it’s abilities: Does it move? Can it attack? Will it run away?

    **2.3.5 – Animations**

    Describe in detail the animations required to make this item perform in the manner required.

    **2.3.6 – Sound Effects**

    Describe in detail the sound effects that this item will require.

    **2.4 Collectables/Objectives**

    Each item that the player can either pick up, use, or in some other way interact with in a positive manner needs to be identified here. These can be power ups, way points, time gates etc.

    **2.4.1 – Description 1**

    Describe the item, including the physical properties of the item.

    **2.4.2 – Location**

    Describe where this item is likely to be found.

    **2.4.3 – Qualities**

    What does this item do in terms of it’s own physical properties? Does it move? Does it pulsate?

    **2.4.4 – Game Effects**

    What effect does this item have on the Player character.

    **2.4.5 – Graphics**

    Sprite:

    What graphics does the item need in its own right?

    Character Effect:

    Does the item have any graphical effect once the player character has interacted with it?

    **2.4.6 – Sound Effects**

    What sound effects does this item require.

    **Section 3 – Game Section**

    **3.1 Game Text Description**

    In this section you should describe the physical properties of the games text. Does the game require its own font, what colour should the text be, do you require the text to be capitalised throughout the game.

    **3.2 – Intro Sequence**

    Describe the games intro sequence as you envisage it to take place.

    **3.2.1 – Intro Text**

    Write your proposal for the games passage of introductory text.

    **3.2.2 – Intro Graphics**

    Describe any graphics required by your intro. Any graphical effects, static images or animations.

    **3.2.3 – Intro Sound**

    Describe any sound or music that the intro requires.

    **3.3 – Main Menu**

    Indicate the games main menu elements.

    All games should include the following menu items.:

    • Start Game

    • Instructions

    Others are optional depending on the game play:

    • Multiplayer.

    • View Highscores.

    • Options

    Etc.

    **3.4 – Tutorial**

    Does the game require a tutorial? If so indicate how the tutorial will work and what will be demonstrated.

    **3.5 – Starting a Game**

    What happens when the player starts the game?

    **3.6 – Game Status Elements**

    What elements are displayed to the player during the course of the game? Where are the elements displayed?

    E.g. Number of lives, time remaining, time elapsed, etc.

    **3.6.1 – Graphic Qualities.**

    Describe the proposed graphics you wish for the game status elements.

    **3.7 – Playing a Game**

    **3.7.1 – Game Play Mechanic**

    Go into the detail of the games basic play mechanic.

    **3.7.2 – Players Viewpoint**

    Describe what the player sees in there view of the game.

    • The Players point of view

    • The size of the viewable area in game terms and where possible the pixel size of the viewable area.

    **3.7.3 – Controls**

    Describe the controls of the game, listing all controls the player will need to be able to use. Also indicate if you plan to allow the player to determine their own controls.

    **3.8 – Members Benefits**

    In general terms describe the elements of the game which will be locked as member only items. It is highly likely that this will change as the game progresses but you should indicate the rough outline of the Free/Members only split at an early stage where possible.

    **3.9 – Failing to Complete**

    **3.9.1 – Level or Stage**

    Describe under what circumstances a player would fail to complete a level or stage in the game and further elaborate on what occurs when a level/stage is failed.

    **3.9.2 – The Game**

    Describe under what circumstances a player would fail to complete the game in its entirety and further elaborate on what occurs when the game is failed.

    **3.10 Completing**

    **3.10.1 – Level or Stage**

    Describe under what circumstances a player would complete a level or stage in the game and further elaborate on what occurs when a level/stage is failed.

    **3.10.2 – The Game**

    Describe under what circumstances a player would complete the game in its entirety and further elaborate on what occurs when the game is completed.

    **3.11 – Achievements**

    List in order the achievements that will be present within the game. Note that this section can be completed when a better understanding of the games structure is available.

    Achievement 1

    • Award criteria

    • Award Icon description

    Achievement 2

    • Award criteria

    • Award Icon description

    And so on.

    **3.12 – Multiplayer**

    Does the game have any form of multiplayer functionality? If so describe the nature of the multiplayer game and highlight any differences from the single player version.

    • Type of multiplayer, networked, hotseat, etc.

    • Type of game play, Player vs Player, Team Vs Team, etc
  5. DarkMatchFlame. While DarkSouls did not have a traditional multiplayer element - it allowed many players to connect to each others worlds at critical points to coop 'bosses'. And StarWars was and is an MMO both of these games had unique death experiences. The link I posted is also another MMO in development with focus on Permadeath.

    I guess the point I was trying to raise is on its potential to create an engaging game environment - making a game that appeals to the masses can sometimes stifle creativity. There is always going to be a group or more of people who wont play your game. So does one create a Game to be popular or to be an embodiment of their creativity/vision?

    Most Cult Classics started in Niche Markets and bending the rules but there is good feedback here.

    From what I read, the biggest issues are upsetting players and it being considered hard mode with the side point of removing cash shop opportunities unless the items persist for new characters.

    Trials of Ascension lets you die 100 times in a life time then you are officially 'killed' what are your thoughts on that?
  6. What makes PermaDeath hardcore? I mean without some form of true punishment for dying what meaning is there to death at all in a game?

    @Sacra - Maybe it would breed higher success, as you would take your time to plan/think and feel a deeper sense of reward when you win a battle. Whereas with no Death Punishment, you can just run at a brick wall until you find a weak point

    @DarkMatchFlame I agree, but to upset a player might be a good motivator - there are some games I will continue to play because of the emotion evoked when losing. DarkSouls was another example and Jedis in StarWars before the patch. Completely agree about the Grind element too, you can remove the Grinding of forcing players to level up to God knows what - as every enemy could potentially kill them, their slow planning/pace of play will give longevity by itself

    [http://trialsofascension.com/news/perks-of-perma-death](http://trialsofascension.com/news/perks-of-perma-death) Good Read
  7. [attachment=782:stickfuture.png]

    I did not spend ages on this image because I dont believe anyone here is stupid and I feel the message will be grasped regardless.

    So in the image you have a Simulation (See Simulation Theory to expand more of that part of understanding and the tests they are currently carrying out on Atoms). In this simulation of Mr Stickmans Life, he has three doors in front of him - let this represent his 3 possible actions at this specific time based on present data. The simulation feeds in that going through Door A will meet his demise by a Ninja, Door B Demise by a Viking and Door C a Gunman. This is calculated based on information fed into the system of what/who would be around at that time behind these "doors" and most likely outcomes of said entities.

    Mr StickMan can also choose to just Exit the scene and not open any Door. This in turn will set into effect a new motion where no Door was ever opened and the beings behind the Doors never met Mr StickMan which is then fed back into the system for future readings.

    The observer - YOU - are able to tell Mr Stickman not to go through the Doors as you have this future knowledge from said Machine that has calculated this. You have therefore provided Mr Stickman with Future knowledge in the present day - in relation that knowledge has travelled through time (Really - watch Steins Gate O_O and read up on these sources/studies I post).

    Any more information than this I feel Ill just go in circles until someone chooses to open up a bit and go deeper into whats posted. Me personally Ill be leaving this thread - I love a good debate and learning. I feel I am learning nothing in this thread other than close mindedness (not aimed at all participants) see you in the other threads! ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)

    @Budweiser White Papers, Journals, Current Studies on replicating miniture Universes on Atoms and many other sources I have posted within this thread which is in short a Message Board, not a classroom. The idea behind a debate is to give points for discussion for opposing views with each side learning/countering the others points. All I read to each post is "blah blah ludicrous, blah blah not possible" debunking research which is still continuing and making progress to this day with the only limit being Technology which is quickly being overcome.

    I feel until this is an actual reality to go and buy a mini device in your local grocery - most here wont even open their minds to the countless manhours going into this all over the World - that is a shame. Huffington Post was not all I posted, a Journal and many other sources of information has been posted but many just gloss over it :

    Heres a recap - for more - go search yourself.

    [http://news.yahoo.com/blogs/sideshow/whoa-physicists-testing-see-universe-computer-simulation-224525825.html](http://news.yahoo.com/blogs/sideshow/whoa-physicists-testing-see-universe-computer-simulation-224525825.html) - Posted for the links within so you can get a summary

    [http://www.usqcd.org/collaboration.html](http://www.usqcd.org/collaboration.html) for those willing to read a longer collection of papers

    predictive analytics is another source to read into - really the lists go on and on. You have to sit with an open mind and go reading there is a LOT to gain from this and money is being pumped into it.

    Picture this : Simulating what would happen if Cancer was 'cured' before it was cured. If Curing Cancer led to vast overpopulation then perhaps the Cure would be held back. There are already many arguements that this is a Simulated Environment and if so, then on that basis we should be able to predict our futures within this Simulation as the simulation will have rules and algorithms. Take care.
  8. Flipping a Coin largely comes down to its Rotation Count, Height Thrown and Speed. Even rotations will yield starting face. Odd, opposite face. It came out at 50/50 likely down to a controlled environment. You would need to see the breakdown of those outcomes one by one and youd see the relevance.

    Iran btw. Should mean something to you, use your googlefu. The concept has people seriously working on it more so than a scifi wormhole
  9. Syn, not once did I mention travelling to the past. You assumed that all on your own. Instead of looking into things you hurry here to debunk that which you cant comprehend. Your lack of what studies are going on globally leads you and many others to this conclusion. Ludicrous it is not.
  10. Syn the thing is - I actually AGREE with you - I dont believe in Present->Past Travel. This whole time Ive been debating the concept of Present->Future Travel thereby making us the 'PAST' allowing us to impact the Future.

    My point was what if 'WE' were created as the Future Consequence of another beings PAST actions, one of many simulations if you will. It could mean there is more to this - which I have mentioned now via the Paper and my previous posts.
  11. [http://research.cs.q…time_travel.pdf](http://research.cs.queensu.ca/~akl/techreports/time_travel.pdf)

    Now instead of bashing - could we have some intelligent debate and hypothesis around this issue to expand our minds. I posted here not to preach but to get an insight into a topic Im curious about and what others thoughts were. Come on people…

    PS. By intelligent I dont mean a bunch of grammar Nazis, I mean any idea you believe could be possible based on current surroundings - reading the last few posts all Ive seen is "U R CRAZI" nothing added to the topic. Also Syn the coin example you are only mentioning a few forces which act equally what about the moisture in the air, wind resistance, the force of throwing the coin up, the angle at which it is thrown, etc etc. This is what I referred to. Think Noughts and Crosses - you can predict all the moves possible and thus plan the outcome based on input.
  12. Ill do one better Ill code you a prototype so that you can actually SEE rather than have to READ which you are appearing to have issues with. @Syn Yes I will link the White Papers when Im back home outside of Work.

    Also Syn the point of the coin is not that it is 50/50 or down to chance but that it can be calculated based on all the inputs and PREDICTED. Some of the factors are so minute that we do not have the Technology on hand to measure it all when we decide to toss a coin. The Outcome of the coin is 50/50 (to a certain degree, landing on its side etc) yes, but each Toss is not a random chance event THAT is the point.

    If you guys took the time to understand that instead of bashing - youd see a lot of value. Ill post white papers then you might find interest in reading back.

    Cheers.
  13. So far all I see in this thread are insults without anyone actually providing proof as to why the concept posted would not work.

    College is not what I need to return to thanks, already been to University.

    Perhaps you should take your own advice and go use the ability to read and look into this with more depth. You will see it is not JUST that website that discusses the actual reality of proposed Time Travel.

    Time Travelling by predicting outcomes of current actions in the future. This would allow us to make changes in the here and now effectively no longer living in the present but in the past.

    I should not have to do your wider researching for you - this is a debate board. All I see so far are insults not proof or even concept to explain why my side of the arguement could not be a reality.

    Its a very simple concept to grasp and work on - I even gave you the coin toss scenario which you clearly can not comprehend. More fool you I guess. That link is not the only one that exists many a researcher are working on this as it is a lot more possible than trying to grasp wormholes at this moment in time.
  14. Nook theres more than enough Research going on about it - Just because you have not read into something, is not a just enough cause to debunk it.

    [http://www.livescience.com/1339-travel-time-scientists.html](http://www.livescience.com/1339-travel-time-scientists.html) One of Many noted Physicist explanations. Are you that bent out of shape that you can only post debunking comments with that attempt at adding information to this thread. It is a real shame that your mind is so closed off, in the years gone by you would likely be one of those who would continue to believe you could fall of the edge of the Planet with all its flat goodness.
  15. Syn- Seriously you need to go back to School if you dont understand the difference in what you are quoting. I also believe you should not throw stones in Glasshouses considering your broken sentences. I expected more from you, instead you show yourself to be watered down fizzypop.

    The Dire Wolf and Grey Wolf were two difference species - now put that in your Darwin Pipe and smoke it. On a serious note, please go read up on Darwin rather than randomly quote his theory like textbook.
  16. And Syn its more Natual Selection which has been proven and attested to, not Evolution in the context that most use it. Natural Selection leads to a species appearing to Evolve when really it is just the Genetic Random Mutations which sometimes prove useful and sometimes not that carry on down said Species Family Tree becoming more and more dominant - case in point - The Dire Wolf and Grey Wolf. Also Darwin himself explained the flaw with his theory which to this day rings true @ The Fossil Record. But back to Time Travel - I believe it is possible but we are not allowed it yet, it is not our Time and due to Divergence we would never see a Time Machine "land" here because in this reality we have not discovered Time Travel yet.

    Good little read for all concerned :

    When a coin is flipped, it lands tails-up. This is due not to random chance, but to forces acting on the coin, including air density and wind, local gravitational forces, the force and trajectory at which the coin was thrown, and the weight of the coin itself. While these and other factors may seem to be random and spontaneous, each force acting on the coin was in turn caused by another force. For example, the force with which the coin was thrown was determined by the neuro-muscular development of the person throwing it, which in turn was determined by the person's experience, diet, environment, and genetic makeup. The person's genetic makeup was determined by which genes were passed on from the parents, which were determined by when the parents conceived the child, which was determined by when the parents first met, which was determined by the geographic locations of the parents, which could be traced back through economic, political, geological, and evolutionary causal forces, which in turn can be traced back to the creation of Earth and the Solar system, which in turn was determined by the forces existing at the creation of the Universe

    source : [http://chronos.ws/causality.html](http://chronos.ws/causality.html)

    Soooo….By predicting the Future Possible Outcomes which is what happens with Divergence - we effectively will be able to LIVE in the Past - KNOW our Future and impact our FUTURE by just existing in the Present and changing our Actions Now. As mentioned - We would need extremely powerful technology which could forecast every event and literally make the Divergent Timelines predictable and thereby able to "hop" to whichever one we want by effecting the actions of the here and now.

    I hope it makes sense- seriously - watching Steins Gate will make this a lot easier to comprehend.
  17. Ok I did mention I was in work and was unable to type in full.

    This is how my previous post is ON TOPIC and quite Relevant.

    The Divergence Theory is similar to Parallel Universes - Exemplified in many Textbooks and in particular Steins Gate - Which I urge many to go watch it deals with the whole Grandfather paradox as well as questions raised here about why a Time Machine hasnt been found here yet.

    The theory is this. Right now EVERY single ACTION that occurs in the World splits off and creates another reality lets call this current World 0.0001.

    Now in World 0.0001 I come home and eat some Chocolate that me from World 0.0001 now enters 0.0002 and then the me that decided to have a Cooked meal enters 0.00025 etc etc. Existences upon existences to cover ALL scenarios - just like a Science Experiment being observed by someone/something.

    So my theory based on this is we eventually reach the pinnacle of Technology and all that there is beyond and crack the DNA of life - we halt the aging process which allows us immortality which affords us to travels to lands unknown, replace our organs with any material we choose etc. We discover how to travel to these different realities but its not Time Travel as you know it - they are ALREADY existing realities. A Reality where Dinosaurs were never wiped out - so everything is still in the Current/Present Day, but all possible scenarios are already in progress. Rather than travel 'backwards' we are 'hopping' across to another reality.

    The reason we are unable to do this now or even detect these other dimensions is because we do not have the technology to tap into this existence - but conceptual proof of these existences exist.

    Ghosts could merely be existences where that person never died and you are seeing a divergence reality.

    Deja Vu could be you tapping into an existence which affords you a glimpse into a consequence of certain actions.

    Dreaming could actually be a World so far away from our own Divergence Reality you think it unreal when really its just another Reality.

    My point was this - We are not a part of this World - I believe some other being/species exists and we are just a pawn in their experiement for their greater plan, our mission is to act out the way we do as if they are trying to find the answer to something that their immortal bodies can not. By being placed here to destroy this Earth it forces us to look to new planets and ventures which could be the very catalyst for our advancement of Technology -what greater Push does a species need to expand than the risk of extinction?
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