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tickleu

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Posts posted by tickleu

  1. Okay, so lets say I have a game and it has 20 players, and I all of a sudden decide "Hey I want to add a new stat for my players". I figured out how to add new stats like willpower, strength ect. But when I add the new stat in, I have to wipe all accounts, and start over. Is there anyway I can add the new stat data into the accounts without wipeing them. Is there an existing program that can do this already, or do I have to add it to each character file individualy. Can I click a button and it will write the stat data to all account files???? Help please!!!
  2. ![](http://www.citadel-legacy.byethost11.com/images/Citadel_Logo.png)

    **Story Line**

    Long ago, there lived four powerful beings named: Felix, Lyle, Marx, and Kor. Each of them were masters of all skills, and protectors of all life in the realm. Kor was exceptional with magical abilities. He learned how to harness the spirits to bend at his command. Felix was exceptional at the age of 4 with a bow and arrow. His hunting skills made him fearful in all the realm. Marx was a brute warrior, never to have lost a battle against evil. And lastly….......lyle. The wisest man to ever have walked the realm. Together, they were know as Oracle!

    Nearly 400 years later, the oracles seem to have vanished. No one knows for sure how of why, but it will forever remain a mystery; and all that is left were the 4 tools each of them posessed. Felixe's, bow. Made from the finest maple and flax in the world. Kor's staff. Made from the bark of an ilish tree deep in the Kodan forest. Marx's sheild. Hand crafted himself from the finest ores in the realm. And finally lyle's spectacles. It is said that before he vanished, he created these spectacle, to allow him to see the spirits around him.

    600 years later, is were our story begins. Were we find the common man with the knowledge of how the oracles power came to be. You (Like all others before you) are determined to be the next oracle. But before that, you start like everyone else...............A tutorial.

    **Characters Role**

    As a player you are determined to master all the skills in game and gain the name Oracle. Battle feirce monsters and explorer over 30 maps all beautifully created, and creativly integrated to match actual game play.

    **Features**

    * High Def Maps
    * Full quest system with quest logs.
    * RPG MAKER VX style event system.
    * 60 monters to interact and battle with
    * Highly advanced membership system
    * Ooooober fun "Charming" skill.
    * and so much more, that its pointless to add the list.

    [www.citadel-legacy.co.cc](http://www.citadel-legacy.co.cc)
  3. Is it possible to block the player from walking, by server sided script. I have scripted tiles, and when a player walks on the tile, I want it to block in that direction.
  4. Im following this tutorial on making npc dialoug boxes http://www.touchofdeathforums.com/smf/index.php/topic,68317.0.html and If anyone here knows anything about runescape private servers. To make npcs talk in them its all done server side, wich this one is done as well. Lets say I want to have a full conversation with the npc. I want to do this server side

    Call SpeechWindow(attacker, "hello there")
    next
    Call SpeechWindow(attacker, "how are you.")

    Basically I want to talk to a npc and have the "hello there" text come up. Then when the player clicks nect in the chatbox I want it to display the "how are you text"

    Can someone help/
  5. So with the event editor, will i be able to make quests, and make conversations like as if i was using the actual rpgmaker xp editor. With variables and everything….....cause if so thrn im using this engine hands down. Thatd be amazing and all id need to make a game!!
  6. Hiyo,
    Well while working since eclipse evolution 2.6 iv learned alot about visual basic. Heck this site is what taught me programming and boosted my intrest. Any way id like to offer a programming service to those who ask for it. Some examples of things i can code would be:

    A membership system, to allow a free/paid version of your game. This is a very intellegent peice of work that allows you to control every aspect of memberships through a mysql database. Its not hard at all to use.

    A runescape style quest system. How about a full lenghth dialoge with cutscense and a quest logs like a runescape setup. Full customizrable through source and a quest editor built in.

    A npc chat systrm that works better than the crystalshire one. Wich allows saves, give item, open shop, teleport, transform, and other events.

    And last but not least a chat bubble. Simple as it is i can construcy a chat bubble over yiur players head when he/she talks.

    These are just a few things i can do. Much more however ik not goong to lie these are thr only advanced things i can do. Anythig else your better off finding in the tutorials section. I go cheap so if your intrested pm me!
  7. Some players might like to view other players information. Such as there level, stats, and there currently wearing items. So without any hesitation lets begin.

    *The currently wearing items feature dosent work yet. Im going to finish it and post it. If someone else knows how, then leave a post and ill add it in

    First Download this picture and put it in your MAIN graphics folder.
    ![](http://i41.tinypic.com/11kl1n8.jpg)

    **CLIENT SIDE**
    go to modText, find "Public Sub DrawPlayerName(ByVal Index As Long)" and under
    ```
    Dim i As Long
    ```paste this

    ```
    frmMain.picPlayerInfo.Visible = True
      frmMain.lblPlayerName.Caption = Trim$(Player(Index).Name)
      frmMain.lblPlayerName = Trim$(Player(Index).Name) & " - Level " & Trim$(Player(Index).Level)
      frmMain.charstat(0).Caption = Trim$(Player(Index).Stat(1))
      frmMain.charstat(1).Caption = Trim$(Player(Index).Stat(2))
      frmMain.charstat(2).Caption = Trim$(Player(Index).Stat(3))
      frmMain.charstat(3).Caption = Trim$(Player(Index).Stat(4))
      frmMain.charstat(4).Caption = Trim$(Player(Index).Stat(5))

    ```
    Next go to frmMain and make a picture box called picPlayerInfo. Make the background image the picture you downloaded above. Make one label called lblPlayerName and make 1 other label called charstat. Copy and paste it a few times till you get 4 of them.

    Viola your done. Im sorry this is so quick and sloppy but I have to go atm.
  8. So basically I used richys quest and tile script system. And I followed a tutorial on converting the CS:DE conversation system to EO.202 heres the tutorial http://www.touchofdeathforums.com/smf/index.php/topic,74220.0.html
    In crystalshire developers edition, in the client there is a "TutorialState" sub that says

    ```
    Case 1 ' introduction
                chatText = "Ah, so you have appeared at last my dear. Please, listen to what I have to say."
                chatOpt(1) = "*sigh* I suppose I should..."
                For i = 2 To 4
                    chatOpt(i) = vbNullString
                Next
    ```
    I want to be able to put this in my server side so that way I can make conversations server side as well. Can you help?
  9. It ok mate, I was being stupid and dident read the rest of the post. All I had to do was set the npc's hp to 1 to make it alive.

    Now I have the task of creating a script server side that allows me to call any conversation in the conv editor

    example: Call initchat (index, 1) ' 1 is the first conversation in the conversation editor!

    anyone want to help?
  10. I created a player info card. Basically when your mouse hovers over a player you get a card that pops up that shows the players name, level all stats, and there currently equipted items. I would like to make a right click option to make this picturebox pop up. How would I go about doing this?
  11. Can someone help me make a scripted conversation for CS:DE. I created a scripted npc module and I want to call any conversation from the convindex to be said.
    EXAMPLE: Call Conversation (index ,1) '1 is the first conversation in the conversation editor
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