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soulsoldier2

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Posts posted by soulsoldier2

  1. hey guy this is my first tut ( not realy a tutorial ) i hope this helps on you game project

    here is the link [http://www.wilsonclan.org.uk/games/sla/randsla/newrandNPC.html](http://www.wilsonclan.org.uk/games/sla/randsla/newrandNPC.html)
  2. hey guys i'm busy on a project and i'm wondering if there is a script for multy skills that go up when you get a recource like mining or woocuting please let me know something if you can help me
  3. hey guys i'm being wondering if there is a way to make npc's follow me
    as like i summon a dragon and tha dragon follows me and fight with me
    do any of you know how this can be done ?
  4. oke thanx but i cant use vb6 on windows 7 ultimate so i tryd it in Microsoft Visual Basic 2010 Express . stupit i know but how can i get vb6 on windows 7 i'v tryd windows virtual pc xp ?
  5. that canot be found is sey this 

    client side

    Type=Exe
    Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C602}#1.0#0#..\..\..\Dropbox\JC Programming\Timothy - DOC\Day of Chaos - Source\Client\data files\controls\dx7vb.dll#DirectX 7 for Visual Basic Type Library
    Object={248DD890-BB45-11CF-9ABC-0080C7E7B78D}#1.0#0; MSWINSCK.OCX
    Object={3B7C8863-D78F-101B-B9B5-04021C009402}#1.2#0; RICHTX32.OCX
    Form=src\frmMain.frm
    Module=modText; Src\modText.bas
    Module=modTypes; Src\modTypes.bas
    Form=Src\frmMenu.frm
    Module=modGameLogic; Src\modGameLogic.bas
    Module=modClientTCP; Src\modClientTCP.bas
    Form=Src\frmSendGetData.frm
    Form=Src\frmMapProperties.frm
    Form=Src\frmEditor_Item.frm
    Module=modDatabase; Src\modDatabase.bas
    Form=Src\frmEditor_NPC.frm
    Form=Src\frmEditor_Shop.frm
    Module=modConstants; Src\modConstants.bas
    Module=modGlobals; Src\modGlobals.bas
    Module=modGeneral; Src\modGeneral.bas
    Module=modGameEditors; Src\modGameEditors.bas
    Module=modDirectDraw7; Src\modDirectDraw7.bas
    Module=modEnumerations; Src\modEnumerations.bas
    Module=modHandleData; Src\modHandleData.bas
    Module=modInput; Src\modInput.bas
    Class=clsBuffer; Src\clsBuffer.cls
    Form=Src\frmEditor_Map.frm
    Form=Src\frmEditor_Resource.frm
    Form=Src\frmEditor_Animation.frm
    Form=Src\frmEditor_Spell.frm
    Module=modSound; Src\modSound.bas
    Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
    Form=src\frmEditor_Events.frm
    IconForm="frmMain"
    Startup="Sub Main"
    HelpFile=""
    NoControlUpgrade=1
    Title="Eclipse Origins"
    ExeName32="Eclipse Origins.exe"
    Command32=""
    Name="EO"
    HelpContextID="0"
    CompatibleMode="0"
    MajorVer=1
    MinorVer=3
    RevisionVer=0
    AutoIncrementVer=0
    ServerSupportFiles=0
    VersionCompanyName="Robin Perris Corp."
    CompilationType=0
    OptimizationType=0
    FavorPentiumPro™=0
    CodeViewDebugInfo=0
    NoAliasing=-1
    BoundsCheck=-1
    OverflowCheck=-1
    FlPointCheck=-1
    FDIVCheck=-1
    UnroundedFP=0
    StartMode=0
    Unattended=0
    Retained=0
    ThreadPerObject=0
    MaxNumberOfThreads=1
    DebugStartupOption=0

    [MS Transaction Server]
    AutoRefresh=1

    server side

    Type=Exe
    Object={248DD890-BB45-11CF-9ABC-0080C7E7B78D}#1.0#0; MSWINSCK.OCX
    Object={BDC217C8-ED16-11CD-956C-0000C04E4C0A}#1.1#0; TABCTL32.OCX
    Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
    Object={3B7C8863-D78F-101B-B9B5-04021C009402}#1.2#0; RICHTX32.OCX
    Module=modConstants; Src\modConstants.bas
    Module=modDatabase; Src\modDatabase.bas
    Module=modGameLogic; Src\modGameLogic.bas
    Module=modGeneral; Src\modGeneral.bas
    Module=modGlobals; Src\modGlobals.bas
    Module=modHandleData; Src\modHandleData.bas
    Module=modServerTCP; Src\modServerTCP.bas
    Module=modSysTray; Src\modSysTray.bas
    Module=modTypes; Src\modTypes.bas
    Form=Src\frmServer.frm
    Module=modServerLoop; Src\modServerLoop.bas
    Module=modEnumerations; Src\modEnumerations.bas
    Module=modPlayer; Src\modPlayer.bas
    Class=clsBuffer; Src\clsBuffer.cls
    Module=modCombat; src\modCombat.bas
    Module=modEventLogic; src\modEventLogic.bas
    Module=modCustomScripts; src\modCustomScripts.bas
    IconForm="frmServer"
    Startup="Sub Main"
    HelpFile=""
    Title="Server"
    ExeName32="Server.exe"
    Command32=""
    Name="Server"
    HelpContextID="0"
    CompatibleMode="0"
    MajorVer=1
    MinorVer=0
    RevisionVer=0
    AutoIncrementVer=0
    ServerSupportFiles=0
    VersionCompanyName="Robin Perris Corp."
    CompilationType=-1
    OptimizationType=0
    FavorPentiumPro™=0
    CodeViewDebugInfo=0
    NoAliasing=0
    BoundsCheck=0
    OverflowCheck=0
    FlPointCheck=0
    FDIVCheck=0
    UnroundedFP=0
    StartMode=0
    Unattended=0
    Retained=0
    ThreadPerObject=0
    MaxNumberOfThreads=1

    [MS Transaction Server]
    AutoRefresh=1
  6. hey guy soulsoldier2 here
    i wondering if its posible to make a skill system in the game
    i'v got the latest vision of eclise 2.3
    thanx
  7. hey guy i got a question
    is there a way to create skills
    i'm planning to make the skill woodcutting , mining , crafting , fishing , mage , strecht , defence , smithing
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