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iHero

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Everything posted by iHero

  1. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **News** Text boxes, check boxes and list boxes were finished. ![](http://img59.imageshack.us/img59/706/82368760.png) **Credits** Me (Programming) Robin Perris and Marlos Emanoel (Interfaces buttons) >! > I like the engine. Only bug I've noticed so far is that when you finish a talk to npc quest the exp reward is not given. Or at least doesn't appear to be going up.. >! Thank you for reporting this bug ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png))
  2. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **News** Text boxes were finished! Now start the program the main interface. ![](http://img850.imageshack.us/img850/5803/semttulorjd.png) Tonight, maybe I'll be posting a video ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  3. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **News** I finished the base rendering of the interfaces and buttons. Now I begin to develop the text boxes. ![](http://imageshack.us/a/img706/608/61502356.png) ![](http://imageshack.us/a/img268/5599/62823275.png) ![](http://imageshack.us/a/img826/4053/88301986.png) ![](http://imageshack.us/a/img203/1742/66261296.png) What are the settings of your computers (RAM, CPU, video card)? So I can improve the engine. **Credits** Me Robin (Buttons)
  4. > Why? I think interface should be last thing to do. Btw, change that background ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I know, but DirectX9 in VB6 is not good.
  5. iHero

    Spells initials

    **Server~Side** > modDatabase Find: ``` If startSpellCount >= 1 And startSpellCount = 1 And startSpellCount
  6. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) **News** Well, I think I'll leave the event system to last. Now I am making the interface of engine. ![](http://img805.imageshack.us/img805/5932/semttulo1dji.png) **Credits** Me Robin Perris (Buttons)
  7. iHero

    Holidays

    You guys are on vacation and I do not ); Cursed Brazil!
  8. > did you find y dx8 refuses to notice you got it?? b/c ur engine and er both got that problem, with er its a image being indexed urs idk i didnt see anything. >.> You speak of the two potency? > Is the event system will cause some delays that took place in eo eo 2.3 and 3.0? No. It will be clean and fast. > hes doing from scratch no mess code… > Yes, because anything written from scratch is _never_ messy, right? Ye sir.
  9. iHero

    Clear client values

    > This comment is found only in Main(). > > ``` > > ' load the main game (and by extension, pre-load DD7) > > ``` > And I believe Main() is the first sub that VB runs. And it is not run again. So adding this will just increase start-up time. So all of this should be cleared say when frmMenu is unloaded or game loop execution ends or something. (But unless what iRicardo said is true, that VB doesn't clear strings then this might be useful.) Declare something like this: ``` public i as string * 10 ``` And use the code: ``` If Len (Trim $ (i)) = 0 then msgbox "Okay" else "Msgbox "No" then ``` The visual basic will recognize that "i" (which was not changed) is not blank.
  10. ![](http://img202.imageshack.us/img202/7357/dreamworldr.png) As no bug was reported, _the next version will take_. Some news from the Dream World: * Event System * Separated editors of the game * Faster game (2x) * Fixed some bugs * Edited quest system * New features in items/spells/npcs/quest/title * Interface render by DirectX8 * New interface * Edited and improved various parts of the engine
  11. iHero

    Request logo

    Words: Mythbusters Image - Dragon
  12. iHero

    Clear client values

    > ~~Isn't this already being done?~~ > > Correct me if I am wrong, but aren't variables initialized with value as null or 0 on startup by VB? Yes, but when a string is declared thus: ``` Name As String * 20 ``` Visual Basic does not clean it 100%. So sometimes speaks of the npc is bugged.
  13. > Your topic title is wrong. It should be: "Close the Admin Panel and bank when leaving the game" Oh, sorry. As I am Brazilian, English is my 2nd language
  14. > (ur notsaying which its for… EO2.3?EO2.0? EO2.1.4? EO3.0? EA?ER?EM? Dreamworld????) > > you gotta say which it goes to... >.> All except Dream World
  15. **Server~Side** > modPlayer Find: ``` Call PlayerMsg(index, "You feel the rush of knowledge fill your mind. You can now use " & Trim$(Spell(n).Name) & ".", BrightGreen) ``` Below add: ``` Call SendPlayerSpells(index) ``` **Credits** Ricardo
  16. **Server~Side** > modPlayer In _Sub PlayerWarp_ find: ``` TempPlayer(index).target = 0 TempPlayer(index).targetType = TARGET_TYPE_NONE SendTarget index ``` Above add: ``` ' clear target For i = 1 To Player_HighIndex ' Prevent subscript out range If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(index) Then If TempPlayer(i).targetType = TARGET_TYPE_PLAYER And TempPlayer(i).target = index Then TempPlayer(i).target = 0 TempPlayer(i).targetType = TARGET_TYPE_NONE SendTarget i End If End If Next ``` In _Sub LeftGame_ find: ``` ' leave party. Party_PlayerLeave index ``` Below add: ``` ' clear target For i = 1 To Player_HighIndex ' Prevent subscript out range If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(index) Then ' clear players target If TempPlayer(i).targetType = TARGET_TYPE_PLAYER And TempPlayer(i).target = index Then TempPlayer(i).target = 0 TempPlayer(i).targetType = TARGET_TYPE_NONE SendTarget i End If End If Next ``` **Credits** Ricardo
  17. **Client~Side** > modGeneral At the end of _Sub logoutGame_ add: ``` frmMain.picAdmin.Visible = False frmMain.picBank.Visible = False ``` **Credits** Ricardo
  18. iHero

    Clear client values

    **Client~Side** > modGeneral At the end of the module add: ``` Public Sub ClearGameData() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Call ClearNpcs Call ClearResources Call ClearItems Call ClearShops Call ClearSpells Call ClearAnimations ' Error handler Exit Sub errorhandler: HandleError "ClearGameData", "modGeneral", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` Find: ``` ' load the main game (and by extension, pre-load DD7) ``` Add to above: ``` ' Clear game values Call SetStatus("Clearing game data...") Call ClearGameData ``` **Credits** Ricardo
  19. **I'll give a quick stop in the programming of engine. I'm kinda sick and too lazy to program, but I'll be back in a few days with everything.** > You know that you can also use DX9 in vb6? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Yes, but the VB6 it was not made to withstand the DX9 and I do not like to declare the DLL codes > would be better in VB.NET I am quite more familiar with VB.NET ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  20. Thanks to all ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  21. Now I have 13 years ù.ú
  22. > it has a major problem with dx8 XD it either has something missfiring or a file is crupted, wont see i got dx8 ;P i love to know y this and Reborn both got dis problem of not wanting to notice you have the dll in question xD… Maybe in the future I go to convert the engine to VB.Net and eventually I will exchange the D3D8 to D3D9
  23. > This is looking like the best engine in the custom engines IMO (and I really don't care what others think) It just has so much potential. It's scary…. > > Although.... I have not bug tested this in a while...... At the moment it is not the best, but it will be the best. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  24. ``` Dim i as integer i=11 Do While i= 10000 i=i+1 msgbox "Congratulations" Loop ```
  25. > as for the event editor…. just dont make it limited like death >.> sry but thats anoyin O.o... > > other then dat keep the functionality same as rpgmaker and beyond! XD... > > ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) hope to see improvments ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > > as for making editors outside good idea to come extent. it will be intrestin see ur map editor setup for that xD... Thanks, I'll do my best ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > Keep going, its getting there. I feel like you started something you won't be able to finish. If you do finish it though. Others will have to work extra hard to keep up. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > That editor layout seems familiar to me () Basically, I'm using Eclipse Reborn/RPG Maker VX Ace as based ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
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