Draco.exe
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Posts posted by Draco.exe
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Hello, i tried to rip the EE multi-character system to EO, but didn't worked…
someone can guide me or make a tutorial plz? in the custom version of Stein (Eclipse Dawn) there is a multi-character system, so i think it's possible to make one for EO, but he changed the constants to Enumerations (or something like that) :/
(srry about my english, my native languaje is spanish) -
check this two source tutorial topics
This is for "PvP" (Arena map atribbute)
http://www.touchofdeathforums.com/smf/index.php/topic,72842.0.html
And this is for changing the exp rate
http://www.touchofdeathforums.com/smf/index.php/topic,70381.0.html -
Guys, i need some help with scripted Tiles…i don't know how to make it work. i tested the scripted tiles with the first case of the VB code, but when i step on the tile nothing happens. I tried to press enter, Ctrl, click, but none of this works.
Any ideas how it works?
Thx -
@Whackeddie:
> CTRL + F and search for PlayMidi. You have to find where it stops the music when changing maps, and then just remove that.
it's worked ^^
Removed **StopMidi** in **Private Sub HandleMapDone()** and in the frm of my jukebox [[b]Private Sub cmdPlay_Click()]
tyvm! -
Is possible to keep the music of the Jukebox playing when you warp to another map? (i tried to do this, but i can't find how =/)
Every time when you change to another map the music in the Jukebox stops and you need to click in the play button in the jukebox.
This is the link of the jukebox tutorial with the source code:
http://www.touchofdeathforums.com/smf/index.php/topic,72841.0.html
Español/Spanish (my native languaje):
Es posible mantener la musica del Jukebox sonando cada vez que se warpea o se cambia a otro mapa? (he estado buscando como, pero no logro encontrar la solución =/)
Cada vez que se warpea o se mueve a otro mapa la musica del jukebox se detiene y hay que volver a colocarle play para que vuelva a sonar (la idea es evitar esto, y que cada vez que se cambie de mapa siga sonando la misma música del jukebox que sonaba en el mapa anterior) -
@fafioso:
> -_- if you look well my question, i'm asking for pet's UPGRADE . I know how to set a pet i just want to know how works the upgrades.
oops sorry, my bad…didn't read all
P.S: Jaxx, you should add some Signs, ;) -
@fafioso:
> How do the pet's upgrade works? I can't find where i configure it? Thanks for your help and thanks for your great work!
just check the other posts…
again...first you need to create an item and set it as summon (in item type)...then look for the **item number** in the item list and now go to NPC editor and create the pet that u want to summon **in the same number of the item** (if your 5th item if the summoning item, you need to create the pet in the 5th place of your NPC list) -
for summoning pets with items u need to create the item in the same number of the pet that u want to summon (if u have a dog in your npc list in the 15º place, u need to create a summon item in the 15º place in the item list for summoning that dog)
if u don't undestand me check this quote ;)
@Ryoku:
> How to use:
>
> Make a summon item, set your requirements, and SAVE! Now remember what number that item is.
>
> Next, make a NPC *ON THE SAME NUMBER* as the summon item
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> Now summon, and the rest of the controls are the same.
>
> you now have an advanced summoning system, and ability to make an entire Tamer Class.
sorry for my bad eng…isn't my native languaje
good luck! -
great project! i'm actually making my own Eclipse Version based in this custom version based on Star Wars (and with some other modifications like GM Tags, Player level and Arena)
excelent work man! ;)
Looking for muti character system for E.O.
in Source
Posted
i think i'll wait for the tutorial