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J. Black

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Posts posted by J. Black

  1. > well its not defined so you need to add it somewhere. Just cause tutorial don't have it doesnt mean you dont need it

    And why do you think it has to be added in maprec? and "tileset as" what it would be added?
  2. Using this tutorial got this error when I try to compile:

    ![](http://www.eclipseorigins.com/community/uploads/monthly_01_2015/post-75222-0-95326800-1421875551.png)

    I'm 90% sure I didn't forgot anything, but on the topic nobody else had problem, so…

    What could just fix this?
  3. I just followed this tutorial [http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/](http://www.eclipseorigins.com/community/index.php?/topic/124848-eo-2030-guilds/)and all the addons (no backups betwen then, so I will have to redo everything if a can't fix this.

    Few addons before the Guild Invitation Dialog everything was fine but after it, the entire system stopped working and the server is now crashing when I close the client..

    When I close the client, I got this on server:

    ![](http://www.eclipseorigins.com/community/uploads/monthly_01_2015/post-75222-0-06516300-1421797616.png)

    And when I click on Debug it highlights this on **ModPlayer** > **LeftGame**

    ![](http://s28.postimg.org/sfv8rim8d/outofrange.png)

    What may cause this error?

    **Edit:** I did some steps again and now the problems seems to be fixed.
  4. So, how about the features developed by the users? Will need to be rewriten? I think a "major" engine would be nice, but it would make all of the last years meaningless. I really want to see the community active again (this user is new but I use eclipse since 2010) but I don't think Eclipse Worlds is a solution unless it's default features covers the most important and useful features developed by this community in the last years.
  5. > justns is just a night tileset that changes on a timer. You have to take night tiles and place on the map it could be altered to work with what you want

    What it does is to put a new layer that shows only when is night. What I want is to change the tilesets of the houses, trees, ground and everything else. I want to have a "nightly" tileset for each one (and charsets, and NPC that spaws only at night et cetera). I don't think a dark layer is a good night system. What about the lights in the windows? The blue color of things reflecting the moon light?

    Justn's system doesn't do what I want. If you read with more attention what I wrote, you'll see that is something completely different;
  6. > Theirs a night system already by justin which will cover most of your requests look in tutorial sections for it as for the map editor thing just make a checkbox then send a check to the server and when it calls night change if its checked then exit and so on.

    If you men this [http://www.eclipseorigins.com/community/index.php?/topic/129374-dx7-daynight-system/](http://www.eclipseorigins.com/community/index.php?/topic/129374-dx7-daynight-system/)it covers nothing I said. The Justn's system is just a layer with a timer.
  7. > You get an MySQL connection from your server and update a table containing the players name and data. Then on the website you take that data and display it.

    Maybe a local PHP server sending the info to an external MySQL server (in case you don't host the website and the game together). Is possible to make PHP read the files created by Eclipse and extract info?
  8. > I'm no programmer however I believe that its much simpler. Create a blank black background, set it to whatever transparency fits you, and then code it so it overlays that image over the maps.

    The night tilesets and other graphics will have much more than a dark color. Will be lights in the windows and things like this. I saw some "dark" scripts, but nothing like I want.

    > Sorry, no time at the moment to try to help, but the least I can do is help specify a few things…
    >
    >  
    >
    >  
    >
    > They're using BMPs, suggesting that they're not using DX8\. Would-be helpers, please note that!

    You're right. I'm using DX7\. I will update the topic. Thanks.
  9. At first, sorry about my english.

    I wanted to write a day/night system based on tilesets and charsets but even after weeks I couldn't write nothing.

    The system I wanted is something like this:

    * The time will be based on the server time (and the night period will be setted on the source)
    * Every tileset and charset (and paperdolls) will have a "nightly" .bmp. (example: 1.bmp and 1n.bmp)
    * Every X pm, the tilesets and charsets will change to the n.bmp
    * In the map properties will have a checkbox like "not change day/night" to be used in caves and dungeons, so the tilesets and the charsets will not change.
    * The NPCs will have a radio button to select when they gonna spawn (day only/night only/day and night), useful for some kind of monsters.
    * When its night, the "day NPCs" will disappear and vice versa.

    What do you guys think? It's possible? If someone could help help me, I'll be very thankful.

    **Edit:** I'm using an custom version of EO 2.3 (DX7).
  10. Please follow one of these:

    [http://www.eclipseorigins.com/community/index.php?/topic/118055-game-picscreen-resolution](http://www.eclipseorigins.com/community/index.php?/topic/118055-game-picscreen-resolution)

    [http://www.eclipseorigins.com/community/index.php?/topic/114025-eo-12differently-sized-picscreen/](http://www.eclipseorigins.com/community/index.php?/topic/114025-eo-12differently-sized-picscreen/)
  11. > Yes.
    >
    > Btw, if you have a problem with your attack animation not being showed to other players, you can fix it with this.
    >
    > [http://www.touchofdeathforums.com/community/index.php?/topic/129156-eoevent-system-3-some-bug-fixes/#entry849195](http://www.touchofdeathforums.com/community/index.php?/topic/129156-eoevent-system-3-some-bug-fixes/#entry849195)

    Sorry about the necropost, but the new "charset" model will only render the "walk", "run" and "bike", right? What's the point in the "fishing" and the pokeball sprites? Couldn't it be used for the attacking frame on EO2.0? Would be very more useful. And can I have a paperdoll to bike? It would be nice for multiple color bikes. Just clean the sprite to make the bike invisible and add a paperdoll option.
  12. > am doing a survival game and i need those sistems any one can help me please? am poor programer

    Can you just search?

    [http://www.eclipseorigins.com/community/index.php?/topic/129595-my-promised-belly-system-hunger-based-on-steps/](http://www.eclipseorigins.com/community/index.php?/topic/129595-my-promised-belly-system-hunger-based-on-steps/)
  13. I have a project, but I don't have a topic. Few years ago I had a user on the old forum (Jimmy Black, for some reason I couldn't login with it anymore) and I had a project ([here's the old topic](http://www.eclipseorigins.com/community/index.php?/topic/120808-wip-wizarding-world/)), but for personal reasons I had no time for it until four weeks ago. So I started a new project based on the nordic mythology. I tried to create a topic for it, but I think the moderators didn't approved yet. So, can I have a spot even with no topic (if the one I did don't be approved, I'll write a new one)?

    **EDIT:** The topic of my new project: [http://www.eclipseorigins.com/community/index.php?/topic/136471-unamed-classic-dungeon-mmorpg/](http://www.eclipseorigins.com/community/index.php?/topic/136471-unamed-classic-dungeon-mmorpg/) (approved few minutes ago)

    Hope you like it.
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