killzoz
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Posts posted by killzoz
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[![](http://www.freemmorpgmaker.com/files/imagehost/pics/707db34c054f1d55f0fda41f0e14bf06.gif)](http://www.freemmorpgmaker.com/files/imagehost/#707db34c054f1d55f0fda41f0e14bf06.gif)
Haha, always gets me i lose btw -
9881 people
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> I'm just curious. This system is based on a single player gaming engine. If I was doing a quest, and spoke to an NPC to open a door, and had to answer a riddle or something. Wouldn't that mean that the door becomes open to everybody, without them doing the riddle?
>
> Or if I had to do something to set a trigger that made an NPC sell an item, that would mean the item then becomes available to anybody who comes along first.
I have to agree with that.
If you open a door if the player doesn't need to go in that zone yet will that place be opened to everyone. -
Did not been here for a while and i am loving the new forums.
Should keep it imo -
Looks awesome man.
My i ask where you created that at? -
Alright this is what i get once i followed you and once i open it in TEXT
```
Attribute VB_Name = "modGlobals"
Option Explicit
' Paperdoll rendering order
Public PaperdollOrder() As Long
' music & sound list cache
Public musicCache() As String
Public soundCache() As String
Public hasPopulated As Boolean
' global dialogue index
Public dialogueIndex As Long
Public dialogueData1 As Long
' Buttons
Public LastButtonSound_Menu As Long
Public LastButtonSound_Main As Long
' Hotbar
Public Hotbar(1 To MAX_HOTBAR) As HotbarRec
' Amount of blood decals
Public BloodCount As Long
' main menu unloading
Public EnteringGame As Boolean
' GUI
Public HPBar_Width As Long
Public SPRBar_Width As Long
Public EXPBar_Width As Long
' Party GUI
Public Party_HPWidth As Long
Public Party_SPRWidth As Long
' targetting
Public myTarget As Long
Public myTargetType As Long
' for directional blocking
Public DirArrowX(1 To 4) As Byte
Public DirArrowY(1 To 4) As Byte
' trading
Public TradeTimer As Long
Public InTrade As Long
Public TradeYourOffer(1 To MAX_INV) As PlayerInvRec
Public TradeTheirOffer(1 To MAX_INV) As PlayerInvRec
Public TradeX As Long
Public TradeY As Long
' Cache the Resources in an array
Public MapResource() As MapResourceRec
Public Resource_Index As Long
Public Resources_Init As Boolean
' inv drag + drop
Public DragInvSlotNum As Long
Public InvX As Long
Public InvY As Long
' bank drag + drop
Public DragBankSlotNum As Long
Public BankX As Long
Public BankY As Long
' spell drag + drop
Public DragSpell As Long
' gui
Public EqX As Long
Public EqY As Long
Public SpellX As Long
Public SpellY As Long
Public InvItemFrame(1 To MAX_INV) As Byte ' Used for animated items
Public LastItemDesc As Long ' Stores the last item we showed in desc
Public LastSpellDesc As Long ' Stores the last spell we showed in desc
Public LastBankDesc As Long ' Stores the last bank item we showed in desc
Public tmpCurrencyItem As Long
Public InShop As Long ' is the player in a shop?
Public ShopAction As Byte ' stores the current shop action
Public InBank As Long
Public CurrencyMenu As Byte
Public InEvent As Boolean
' Player variables
Public MyIndex As Long ' Index of actual player
Public PlayerInv(1 To MAX_INV) As PlayerInvRec ' Inventory
Public PlayerSpells(1 To MAX_PLAYER_SPELLS) As Long
Public InventoryItemSelected As Long
Public SpellBuffer As Long
Public SpellBufferTimer As Long
Public SpellCD(1 To MAX_PLAYER_SPELLS) As Long
Public StunDuration As Long
' Stops movement when updating a map
Public CanMoveNow As Boolean
' Debug mode
Public DEBUG_MODE As Boolean
' Game text buffer
Public MyText As String
' TCP variables
Public PlayerBuffer As String
' Controls main gameloop
Public InGame As Boolean
Public isLogging As Boolean
' Text variables
Public TexthDC As Long
Public GameFont As Long
' Draw map name location
Public DrawMapNameX As Single
Public DrawMapNameY As Single
Public DrawMapNameColor As Long
' Game direction vars
Public DirUp As Boolean
Public DirDown As Boolean
Public DirLeft As Boolean
Public DirRight As Boolean
Public ShiftDown As Boolean
Public ControlDown As Boolean
' Used for dragging Picture Boxes
Public SOffsetX As Long
Public SOffsetY As Long
' Map animation #, used to keep track of what map animation is currently on
Public MapAnim As Byte
Public MapAnimTimer As Long
' Used to freeze controls when getting a new map
Public GettingMap As Boolean
' Used to check if FPS needs to be drawn
Public BFPS As Boolean
Public BLoc As Boolean
' FPS and Time-based movement vars
Public ElapsedTime As Long
Public GameFPS As Long
' Text vars
Public vbQuote As String
' Mouse cursor tile location
Public CurX As Long
Public CurY As Long
' Game editors
Public Editor As Byte
Public EditorIndex As Long
Public AnimEditorFrame(0 To 1) As Long
Public AnimEditorTimer(0 To 1) As Long
' Used to check if in editor or not and variables for use in editor
Public InMapEditor As Boolean
Public EditorTileX As Long
Public EditorTileY As Long
Public EditorTileWidth As Long
Public EditorTileHeight As Long
Public EditorWarpMap As Long
Public EditorWarpX As Long
Public EditorWarpY As Long
Public SpawnNpcNum As Long
Public SpawnNpcDir As Byte
Public EditorShop As Long
' Used for map item editor
Public ItemEditorNum As Long
Public ItemEditorValue As Long
' Used for map key editor
Public KeyEditorNum As Long
Public KeyEditorTake As Long
' Used for map key open editor
Public KeyOpenEditorX As Long
Public KeyOpenEditorY As Long
' Map Resources
Public ResourceEditorNum As Long
' Used for map editor heal & trap & slide tiles
Public MapEditorHealType As Long
Public MapEditorHealAmount As Long
Public MapEditorSlideDir As Long
' Maximum classes
Public Max_Classes As Long
Public Camera As RECT
Public TileView As RECT
' Pinging
Public PingStart As Long
Public PingEnd As Long
Public Ping As Long
' indexing
Public ActionMsgIndex As Byte
Public BloodIndex As Byte
Public AnimationIndex As Byte
' fps lock
Public FPS_Lock As Boolean
' Editor edited items array
Public Item_Changed(1 To MAX_ITEMS) As Boolean
Public NPC_Changed(1 To MAX_NPCS) As Boolean
Public Resource_Changed(1 To MAX_RESOURCES) As Boolean
Public Animation_Changed(1 To MAX_ANIMATIONS) As Boolean
Public Spell_Changed(1 To MAX_SPELLS) As Boolean
Public Shop_Changed(1 To MAX_SHOPS) As Boolean
' New char
Public newCharSprite As Long
Public newCharClass As Long
' looping saves
Public Player_HighIndex As Long
Public Npc_HighIndex As Long
Public Action_HighIndex As Long
' automation problems
Public ReInitSurfaces As Boolean
' Temp event storage
Public tmpEvent As EventRec
Public isEdit As Boolean
Public curPageNum As Long
Public curCommand As Long
Public GraphicSelX As Long
Public GraphicSelY As Long
Public GraphicSelX2 As Long
Public GraphicSelY2 As Long
Public EventTileX As Long
Public EventTileY As Long
Public EditorEvent As Long
Public GraphicSelType As Long 'Are we selecting a graphic for a move route? A page sprite? What???
Public TempMoveRouteCount As Long
Public TempMoveRoute() As MoveRouteRec
Public IsMoveRouteCommand As Boolean
Public ListOfEvents() As Long
Public EventReplyID As Long
Public EventReplyPage As Long
Public RenameType As Long
Public RenameIndex As Long
Public EventChatTimer As Long
Public AnotherChat As Long 'Determines if another showtext/showchoices is comming up, if so, dont close the event chatbox...
```
Is it under Server or the client still kinda confused. -
Where can i get the VB6?
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I have been told in the shoutbox to make a post here.
I am wondering how can i change the details of the client and changing stuff up in it, like spirts changing the formats like "name" etc and the images of it too and what program well do that making my own sprits coustom wise for Male, Female.
And adding more recouses in the game like more items trees etc.
Thanks -
> in the server in modCombat in the PlayerAttackNpc procedure replace your npc item drop code with this:
>
> ```
>
> ' Check if the player is in a party!
>
>
>
> If TempPlayer(Attacker).inParty <> 0 Then
>
>
>
> Num = rand(1, Party(TempPlayer(Attacker).inParty).MemberCount)
>
>
>
> 'Drop the goods if they get it
>
> For n = 1 To MAX_NPC_DROPS
>
> If NPC(NpcNum).DropItem(n) = 0 Then Exit For
>
> If Rnd <= NPC(NpcNum).DropChance(n) Then
>
> Call GiveInvItem(Party(TempPlayer(Attacker).inParty).Member(Num), NPC(NpcNum).DropItem(n), NPC(NpcNum).DropItemValue(n), True)
>
> Call PartyMsg(TempPlayer(Attacker).inParty, GetPlayerName(Party(TempPlayer(Attacker).inParty).Member(Num)) & " Won " & Trim$(Item(NPC(NpcNum).DropItem(n)).Name) & "!", Red)
>
> End If
>
> Next
>
>
>
> End If
>
>
>
> If TempPlayer(Attacker).inParty = 0 Then
>
>
>
> 'Drop the goods if they get it
>
> For n = 1 To MAX_NPC_DROPS
>
> If NPC(NpcNum).DropItem(n) = 0 Then Exit For
>
> If Rnd <= NPC(NpcNum).DropChance(n) Then
>
> Call SpawnItem(NPC(NpcNum).DropItem(n), NPC(NpcNum).DropItemValue(n), mapnum, MapNpc(mapnum).NPC(MapNpcNum).x, MapNpc(mapnum).NPC(MapNpcNum).y)
>
> End If
>
> Next
>
>
>
> End If
>
> ```
>
> You may need to change the code to match your server's drop procedure, but you should get the idea ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
Nice, big code i ever seen. -
Where did you get that engine at?
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@Agoraphobic:
> If there ever was a post on how not to recruit a team, this would be it.
> With all the spelling errors, grammar errors, the fact you don't want take the time, or effort to properly write a recruitment post, no one will take this seriously.
>
> Suggestions
> 1\. Proper punctuation, spell checking what you wrote, and proper grammar makes a world of difference.
>
> 2\. Take the time and effort to make a legible and reasonably easy post gives others an idea of what kind of person you are. It instills confidence that you know what you're doing.
>
> Here is an example that might help you in the future.
>
>
> >! Hello Eclipse community! Although I just joined the forums recently, I have a burning desire to develop and program a game. I'm currently looking for fellow team members to assist in such a great endeavor. I'm really looking for a dedicated team to match my personal desire to be a great team leader and develop something great.
> >! I will pay for the domain and website hosting, I will handle the finances, and will pick up support for what we need. Most likely the game will be free to play, so that everyone can enjoy the game. Please send me a message on the Eclipse forums, or feel free to message me at
> [email protected] with any questions, or concerns you might have.
> >! I look for these qualities in a person who would like to join the team;
> >! 1\. Highly motivated.
> >! 2\. Be able to speak and understand the English language, as we will be working in the english version of Eclipse.
> >! 3\. Be mature and 18 years of age.
> >! 4\. Know how to have fun and enjoy your work.
Thank you for helping me. -
Hello Eclipse community! Although I just joined the forums recently, I have a burning desire to develop and program a game. I'm currently looking for fellow team members to assist in such a great endeavor. I'm really looking for a dedicated team to match my personal desire to be a great team leader and develop something great.
I will pay for the domain and website hosting, I will handle the finances, and will pick up support for what we need. Most likely the game will be free to play, so that everyone can enjoy the game. Please send me a message on the Eclipse forums, or feel free to message me at
[email protected] with any questions, or concerns you might have.
I look for these qualities in a person who would like to join the team;
1\. Highly motivated.
2\. Be able to speak and understand the English language, as we will be working in the english version of Eclipse.
3\. Be mature and 18 years of age.
4\. Know how to have fun and enjoy your work. -
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Once i am done with a map i can not make it bigger or small or opening once i am done with the map for them to continue to go to author map like a to b or going in a building how can i do that is there a tut on mapping and stuff that i am missing?
Okay if you still do not get it all i am saying how to get a road keep going to the map like entering maps and entering the buildings map to
does anyone know how to get monsters to spawn and stuff and how to make new interface for your NPC and monsters. -
I am so confused i do not want anyone want to help me make it i want to make the item Images the interface i am looking and seeing what software you used for it.
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I do not think that program works with that tho did you try it, and i google it and it wants to be pay 300$ for that, i want a 2d MMPRPG what they use for it so i can make my own items, interfaces, and toons.
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I am just wondering how to make items and interface for your game like the game interface change, and the items and the character interface changing as well so you can make you own toon interface just wondering how can i do that is there anything that i need to install for this program or is there one in the serer flie
PS:
Once i have make the map how can i change to author map like when ever they walk to go to author
map
Okay if you still do not get what i am saying pretty much i want to change and create my own skins which are ITEMS, interface, etc -
Help please
in Q & A
Okay i done what you said for the Blank server, but once i log on it shows the same thing? -
Help please
in Q & A
So everything i need is in the client, i am kinda confused been working on this for 3 days now all i am wondering how can i delete your tut thing and make spawn points and stuff, i am new to this sorry for confusing you
Okay what i am trying to say is i want to make my own items and interface for the game and adding stuff like skill, etc can i do that all in the client/server
Just want to make this for my friends. -
@DrunkenHyena:
> Am I the only one who doesn't use antivirus .. and has only ever been infected by one virus?
No you're not the only one. -
Help please
in Q & A
But how do i make my own items and stuff swords, items, gear, interface
And i am very sorry for bumping it. -
Help please
in Q & A
anyone, sorry for 2 post just bumping it. -
-
Help please
in Q & A
Okay i have been having this same issue and still did not got help, i am using Eclipse - 3.0 - Electrified Events trying to make maps and i do not know how to restart everything and make more maps for the MMORPG game… if someone please till me how to delete this tut and remove the npcs so i can make my own.
much appreciated
And by the way can you make your own items and interface GUI, if so can you please send me a link to make my own weapons and stuff much appreciated :)
Need a bit of help please
in Q & A
Posted
**_[Removed Link]_**
Is that the right one?
by the way what's the point of it like you can do Right click > Text > code > save