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Lollipopz

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Posts posted by Lollipopz

  1. Uhm, I have a suggestion about spells.
    Their damage is kinda lame because it's the same number all the time.
    So how about adding something where you can enter something like this:
    Damage = int * 5 + 500.
    That sort of things, that would make the spells gain power as you gain INT so magician classes wouldn't be so underpowered.
  2. Alright, nevermind fixed it.
    EDIT: Your EO with mp3 support client does not work. The mp3 won't show up in the list.

    EDIT: Your method works perfectly, decided to add it to my own client and it works fine.
    Even works in menu. Though you will have to sacrifice your midi files for this. But there's a better collection of mp3's than midi's so it's worth it.
  3. I'm using your client, so I think the reference and ModDxShow are already there.
    Oh and I only changed the max amount maps, items and animations in ModConstants.
    Nothing but that.
  4. Uhm.. one problem though.
    I just tried to configure modconstants so it would work with my server but it won't compile,
    it says:

    Compile error:

    Sub or Function not defined

    on

    If Splitmusic(1) = "mp3" Then
            OpenDShowFile (App.Path & MUSIC_PATH & fileName)
            PlayMp3
            Exit Sub
        ElseIf Splitmusic(1) <> "mid" Then
            Exit Sub
        End If

    OpenDShowFile is highlighted.
  5. @DarkBeast:

    > This is a easy to find sprite. 0_o Why is there so much racket about it . It comes with almost every resource packet you get from the resources.

    Look at the date, maybe this is the origin of the sprite?
  6. Well I fully understand the event system and I'm good with it, already created some quests.
    But the problem is that I want to make quests where you have to kill a certain amount of mobs.
    I can't figure out how to make npcs modify a variable.
    So would it be possible to make a npc modify a variable once you kill it?
    And if yes, how?
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