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tsl8

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Posts posted by tsl8

  1. > I can't give support for incomplete sentences. To change the stat names, you have to edit the source yourself.

    when you hover over the item in the inventory shows no requirements or the statistics that it gives how to fix it?

    P.S. thanks in advance!
  2. > You replaced the fonts and it still doesn't work??

    Yes not work.

    > but does the .dat files match? or did you leave the data files alone, if there the orginal dats then ik it wont work.

    dat files are created by Codehead's bitmap font generator
  3. > NPC names and the chat box use separate fonts. Can you show an item description, as you mentioned above? Item descriptions use the same font as the chat box. The font files for the chat box by default are texdefault.png and texdefault.dat.

    Screenshot item:

    [http://piccy.info/vi…e1367dc04/orig/](http://piccy.info/view3/4606459/94e0b7cb56dfc5b67003a15e1367dc04/orig/)

    **Growlith1223** yes fonts replaced.

    texdefault: [http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/](http://piccy.info/view3/4606479/7e14c4fc452d755ced33eebe05f53ef7/)

    georgia: [http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/](http://piccy.info/view3/4606489/a799c3aa296d50b189f12ce4d9e7d9bf/)
  4. > Item descriptions and the chat both use font_default, which is texdefault.dat/png in data files\graphics\fonts. I don't understand how you could change one and not the other. Please make sure you have properly replaced texdefault with your font files.
    >
    > Other things, such as player info and quests, use font_georgia, georgia.dat/png.

    Sorry for my bad english! I replaced both files, display problem occurs only in the chat.
  5. > you cant unless the font texture has those said characters on its texture. so in the default one look in the font folder at the png image for the font see if the character is there if not you will need to make a new font texture and add it to the engine.

    Fonts I replaced me with the necessary language, quests, items description is displayed correctly, except for the chat.
  6. **Escfoe2,** can you suggest how to solve the problem with the chat when displaying characters in other languages​​, instead he paints is not easy to understand icons, fonts altered to your preferred language, the names of NPCs and enemies are displayed correctly, the problem persists only when writing to chat.

    Thanks in advance!

    P.S. Sorry for my bad English!
  7. > Oh I see. Okay, I like that. I'll be sure to include that in one of my future updates. Thank you.
    >
    > Depends on what buttons you want. If you want the Admin Panel you can press the 'Insert' button to display that panel. If you want the GUI buttons that take place of the HotKeys for the Inventory and such, you will have to re-program the client using VB6 to make them visible again or you can wait until the next update and it will be included in the options pane and main GUI. If you want the editors you can do as ByTAC mentioned and use the letter 'E' to cycle through them.

    Ok, thanks for the reply, there was a view button in the GUI
  8. **Santini, thanks!**

    Explain to me stupid, as do animation?

    I realized that in the map editor is his slider switch to the desired position, but how to choose the sprite-there's a big window to select which covers several square, as if to make a sprite of another form? or is it something else going on?

    P.S. Sorry for my bad english!
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