Orbegon
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Posts posted by Orbegon
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Custom Graphics +1
Nicely designed forum post +1
Own website +1
Originality +1
Features +1
I give it 5/5 so far! Love this project so far and cant wait to see where it leads you! :D I do say on the screenshot with all the crazy red, tone it down a bit tiles-wise.
Regards,
-Orb -
> If this is your first game, I would use the graphics that are in the screenshot. I saw your Pixel Art post, and believe me, it takes a very long time to get **_good_** at pixel art to the point where you can make a consistent tile set that is _legitimately_ beautiful.
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> As I said before though, I'm excited to see what else you got :)
My first game is Orbegon Online. The Topic is still up. -
I've started doing pixel art so that in the future I can make custom graphics for my games.
What you guys think? :)
![](http://s27.postimg.org/64yuzwbhr/Tree.png)
![](http://s27.postimg.org/suxzsvupb/Tree2.png)
I'm starting on trees then moving to textures (Ground). -
I will be using custom graphics made by me, the graphics there are placeholder so I know where to position certain things.
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> I stopped reading at the "features" list.
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> First , please tell me the EXCLUSIVE image on top of it is a joke.Please do.
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> Second I'll let player economy and FRACTIONS slip through but beautiful scenary?Are you serious?Is that a feature?Is that all you have to tell us about for a game that is "close to alpha"?
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> I didn't want to bash but jesus work on your WIP dude!
Thank you for your input! Yes beautiful scenery because many games lack it. Also keep in mind that being in 'Alpha' state is still very early in the game's development and there is LOTS of progress to be made. :)
**-V** -
> you can always create a logo and gui design like that on eclipse (not 4.0)
True, but I don't really have that much programming experience, I can only do little bits. :( _I'm considering switching between engines though._ -
**THIS PROJECT IS STILL ALIVE!!!**
Got some cool updates to the topic, been busy with a new school year and such but the project is still going good. :)
**-V (Orb)** -
> Love the logo man. Tab themed GUI is pretty nice too. Stoked for more :)
Thanks! :)
> Dream World… Well good luck on your project.
Thank you! :)
> This engine have many bugs :/
True, I'll be fixing them. :P
> Why did the you use DW over eclipse?
I loved to login style and the GUI design. ;) -
I can care less about my post count, just giving an opinion or what you call 'useless crap'. Anyways good luck on your project! ;)
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Cancelled.
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Looks pretty good, liking the graphics. Can't wait for more updates! :)
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*Removed this Comment because supposedly this is putting my 'Post Count up'.*
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_I would move the official website button to the far right…_
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> [![](http://i1329.photobucket.com/albums/w557/blureshadow/Aria_zpsc0f76e50.png)](http://s1329.photobucket.com/user/blureshadow/media/Aria_zpsc0f76e50.png.html)
Thanks to everyone who has helped me with this, I have made my choice, though both were very good I have chosen the above one because it looks soothing to the eyes! Thanks for the entries.
**-V** -
Looks interesting, very impressed with the character info screen! :)
I'll keep my eye on this one…
**-V** -
> I'll try something too, in a couple hours.
Ok can't wait to see it! :) -
Thank you CMFriend! Looks good. :)
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Honestly most all eclipse games are good because people really put effort into making a game and the stress or confusion stops them from continuing the process. Even if someone's game doesn't please yourself, it pleases someone else and that's all that matters. :P
**-V** -
Just goto the server folder
Goto Data
Goto Classes.ini
or just classes
and put: MaxClasses=1
Then delete the second class
example it will say: [CLASS2]
I think this is what you mean, one class right?
Hope this helped.
**-V** -
I have already made my choice, thanks to all who tried!
**-V**
Old:
>! Greetings,
>!
>! I would like to request a logo for an upcoming project.
>! The details are below, thanks to anyone who tries and credits will be implemented into the project. :)
>!
>! * **Name: ARIA**
* **Sub-Name: Might**
>!
>! _I prefer the sub name underneath the main name. The main name is all capitalized and the sub-name is normal._
>!
>! * **Font: See example Or something similar to example.**
>!
>! _Example font:_
>!
>! [http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/assets/images/logos/logo-awakening.png](http://lvlt.bioware.cdn.ea.com/bioware/u/f/eagames/bioware/dragonage/assets/images/logos/logo-awakening.png)
>! [http://www.fontspace.com/preview/m/5c9aed2f70aa1eacd086213de1da8a3c.png](http://www.fontspace.com/preview/m/5c9aed2f70aa1eacd086213de1da8a3c.png)
>!
>! * **Color scheme: Purple Blue fade**
>!
>! _An example of the color scheme is below:_
>!
>! [http://img3.wikia.nocookie.net/__cb20130828132427/finalfantasy/images/c/cf/FFV_Logo_Image.png](http://img3.wikia.nocookie.net/__cb20130828132427/finalfantasy/images/c/cf/FFV_Logo_Image.png)
>!
>! * **Background: A long dragon with same color scheme.**
>!
>! _An example of the dragon style is below:_
>!
>! [http://logos.co/1024/royalty-free-flaming-dragon-logo-by-paulo-resende-2686.jpg](http://logos.co/1024/royalty-free-flaming-dragon-logo-by-paulo-resende-2686.jpg)
>!
>! * **Size: Less than 500x300.**
>!
>! If you need more information on the logo details go ahead and comment or send me a private message.
>!
>! Thanks in advance,
>! **-V** -
Added Website Link. :D
-Scott (Orb) -
New Stuff!
1/25/2014
**Updates:**
I added in the new GUI I have finished which I believe looks fitting for the theme I'm going for. You can find this in 'New GUI Design', under 'Screenshots'. ;)
> **Message from me:**
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> So the project is looking pretty good as of right now. Fishbone Island is the official first area, and the only area for BETA currently in release one, _(To come soon once area reaches 70% completion.)_ which I am planning to release soon, probably around mid February or early March. Reminder there will be BETA only RARES & EVENTS so keep that in mind, also I do update this topic with my current work twice a week so look for more updates around 1/20/2014 - 1/25/2014
> also **Follow this topic** to make it easier to receive updates faster! :D
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> Thanks to everyone for showing support and suggestions are always accepted. Don't forget to hit that **Like** button if you like the progress so far! :)
Regards,
-Scott (Orb) -
New Stuff!
1/22/2014
**Updates:**
I added in my current _Herbs_ that I have created and implemented in the game, under "Herbalism" in "Features". I also added a new Screeny, under "Current" in "Screenshots". ;)
> **Message from me:**
>
> So the project is looking pretty good as of right now. Fishbone Island is the official first area, and the only area for BETA currently in release one, _(To come soon once area reaches 70% completion.)_ which I am planning to release soon, probably around mid February or early March. Reminder there will be BETA only RARES & EVENTS so keep that in mind, also I do update this topic with my current work twice a week so look for more updates around 1/20/2014 - 1/23/2014
> also **Follow this topic** to make it easier to receive updates faster! :D
>
>
>
> Thanks to everyone for showing support and suggestions are always accepted. Don't forget to hit that **Like** button if you like the progress so far! :)
Regards,
-Scott (Orb) -
I like the tileset. :)
Some Basic Pixel Art
in Show Off
Posted
-Orb