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MadalinV

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Posts posted by MadalinV

  1. > Playin around in photoshop with textures and cartoon painting.
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    > ![](http://eclipseorigins.com/community/filehost/2c43e8999bbd2962ab6a062eb41a6f52.jpg)

    It looks very wrong, except the characters and grass, which are 4, respectively 6 on a scale from 1 to 10.

    1\. clouds shouldn't be all blured out, make all layers of the clouds into a smart layer and apply Gaussian Blur, then click on the mask from the left of the effect and do a gradient so clouds are blured out near the horizon line.

    2\. don't make the horizon line a straight line, landscapes have mountains, hills, and other stuff.

    3\. the grass texture from under the brushes is too repetitive, you could add another layer of grass smaller than the one you already have in order to obscure the view of the texture a bit, and the longer you look in the horizon the smaller grass should be, so make a higher difference in size between the close grass and the far one.

    4\. don't add shadow to trees from the effects. instead duplicate the layer and warp it over the grass, then apply gaussian blur, change opacity to 60%, fill to 0% and add a color overlay of black and put it on overlay (never tried with overlay before, just thought about it right now, so it might not look that good)

    5\. the characters don't have shadows, follow up the same process from before.

    6\. the menu isn't centered, and the "selected" image (the oval with red gradient and yellow stroke) could be a simple gradient overlay with black and black, one black transparent, mirrored, and on vertical, then every other effect disabled and fill to 0%.

    That's all, I think. And for the argue before, yes, you can create stuff with mouse, but you can't do it on the same level as graphic tablet users, but they can do stuff on the same level as you (IF both users would have the same knowledge and skill)
  2. > You can learn pixel art for your projects or if you're lucky to get hired.
    > You should never say that you are free for hire, if you don't have time.
    >
    > >! I'm aware of the emptiness of the portofolio, but I don't have enough spare time to work and do stuff for the portofolio, I barely have time to work xD
    > I'm waiting for the summer so I can start developing my pixel art skills.

    I posted this topic in order to get work for me AND my team. I'm not supposed to slow the whole team down just because I might not have enough time.

    > You're waiting for summer to develop your pixel art skills, bad idea, if you don't have a project wich will bring you some kind of profit.
    > You can't say you will do it for hobby, since this thread is obviously meant for you to make some money.

    Since I'm starting a game, I'll be the pixel artist.

    > Studying pixel art is a long time consumable process, you should examine many styles of pixel art, observe the palette used, how many colors, how everything is connected together, etc.

    I already know the basics, and I've done only a few things in pixel art, one thing is a character with rpg maker sprite base, it can be seen on my portofolio in the Other section, and another one is a side view of a blue wasp.

    > And the worst part, animating pixel art.
    >  
    > Game companies make Pixel art sprites and environment from 3D models rendered to 2D, when there are way too many frames to make, it's a lot cheaper.
    > Nowadays they have programmers wich will easily render everything in pixel art if they want, and for the final touch some manual work.

    I don't think I'll be hired by a company that would need that much work (yet it would be nice xD). I also use aseprite, which has frame support in order to make GIFs.

    > If you think 3D is way too complex and useless, then you are so wrong.

    I never said it is useless, I said it looks too complex for me, the whole process of making a 3D work.
  3. > Why you added a website example, a design that isn't even yours? [If you're the guy on ragezone named Sector, then ok, nice]
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    > If you're not, I suggest to put examples of your own work.
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    > Some logo designs are pretty good, others are just meh.
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    > About Pixel art, I suggest to not focus too much on pixel art.
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    > Try something much better in order to get money like 3D, also learn rigging and animations, you can get serious money by doing that, trust me :)

    Sector is part of the team.

    I don't really like complex things like 3D model making, etc, and I like retro games (mostly pokemon and Zelda, but also Zenonia, which is kind of a Legend of Zelda in HD for android and iOS), so pixel art is what I'm into (a bit).

    Could you point what makes which logo bad, for improvement reasons.
  4. > I keep getting the feeling that this is leading towards a pokemon game. Which is great, actually!~ People don't usually get this but original games are hard to develop with little concept. Games based off another franchise are more acccepted by people.
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    >  
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    > Good Luck!
    >
    > -Erlade

    actually a rpg with a complex pet support is what I have in mind. I don't want to make a rip-off, but I do like pokemon, and that is the main reason I'd like that feature xD
  5. I'd like you to answer this survey in order to know how to make my summer game :)

    keep in mind that it's based off RPG Maker VX Ace, so single player only.

    [https://docs.google.com/spreadsheet/viewform?formkey=dFZta3B3RkNOQ3pkM2Y4Q1BIVWlVUUE6MA](https://docs.google.com/spreadsheet/viewform?formkey=dFZta3B3RkNOQ3pkM2Y4Q1BIVWlVUUE6MA)

    Thankyou for taking your time, if you completed the survey. ^^
  6. Maybe I didn't use the right term, I meant that it is not fluid, the frames look a few pixels apart and that doesn't make them look fluid, look like a normal movement.

    Also, that's just my oppinion, not an agressive response or something.
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