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Mal

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Everything posted by Mal

  1. > oooh, finally some otherone that is interested in going to .Net. > > please tell me your not doing it in C# >.< > > welcome mate ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) > > Dami I actually wish I was moving to C#, and I most likely will at some point in time since the transition isn't nearly as difficult after you've gotten the hang of OOP. @Stein, I'm surprised Microsoft hasn't broken VB6; support for it stopped at XP Service Pack 1 / the big .NET release, didn't it? As for this engine, they are a dime a dozen. I think for the community to continue on as a whole it'll need to evolve past VB6 and 2D. A majority of the Mirage Source community has always been people with no programming experience; this leaves to question how many developers started out their programming "career" as code monkeys trying to fix problems they have no idea how to fix.
  2. > The key will be used on account level with his method, not installation level. It can be used at registration as well. Every credential is stored at registration anyway, so why not add the registration code to the list of credentials stored?
  3. Yeah, I missed the part where it was an Eclipse game where networking, file streams, and credentials were already being used. Sealbreaker has a good idea. I'll improve on it to further "lock it down": 1\. Add a property to the structure and file used to store client information; name it reg_code. 2\. When the client registers, remove the used code from the stored list of all valid registration codes and store it in the clients file in case re-installation is required by the end-user; simply place an option to "Retrieve Registration Code" on the title screen of the game, check the credentials of the account and send the registration code back.
  4. > Hey, another oldie. Nice. ;] Yeah. I'm honestly undecided on whether to be sad or happy about the community being so fragmented but still thriving.
  5. As for taking screenshots, there are 2 ways of doing this. 1\. Screenshot of your entire screen and everything in it: Press "prt scrn, sysrq" on your keyboard. 2\. Screenshot of only the ACTIVE window on your screen: Press CTRL+ALT + "prt scrn, sysrq" on your keyboard.
  6. You should put them in the Method or Event that handles when a player uses a spell.
  7. I'm sure there's more than one technique associated with registering products, but the process that I would use would take a significant amount of time. Step 1: Generate 100 unique registration codes. Step 2: Create a constant in each client that matches 1 of those generated registration codes, compile it, and burn the installer package to a cd. Step 3: Package the matching client and registration code together. Step 4: Upon first installation, ask for the valid and matching registration number before any other operation is done. Step 5: If the registration number and client matches, set a registry entry that tells the client whether or not the product has been registered on each concurrent run. Few issues associated with this type of handling: 1\. If the customer loses their registration number, you'll need to have a fail-safe else you are both screwed. 2\. Re-selling and redistribution could lead to potential losses in revenue.
  8. Computer: ASUS Essentio CG 1330-05 Processor: AMD Phenom II X6, 2.6ghz RAM: 8gb, OEM Motherboard: OEM PSU: Corsair Enthusiast TX750, variable LED GPU: Sapphire 6970, 2gb Cooling: 1x120mm Intake, 1x120 Exhaust (2x Cooler Master's, Red LED) I could have bought the same system and put it together myself for $500 cheaper than what I paid for the OEM + upgrades. I plan on gutting the entire system when I have need for it.
  9. Hey all. I'm new to this site but not the community. I was around while the original Mirage Online was up and running; I was around when everything went dark and when it eventually migrated over to Shannara; I was around for the launch of Kael's server and for the Player World's launch; I was there for Secret's of Mirages' launch and played on and off for years; I was there when Mirage-Source was spawned and I was also there when it went dark; So now I'm back once again. Random internet searches from time to time bring up some pretty interesting things. You'd be surprised at the number of games that have been made using Mirage Online as a template with no credible references leading back to the original developer(s). One of those searches brought me here and I was delighted to see that Consty was mentioned and that a pretty informal history of Mirage Online was given; albeit I wasn't pleased about nor surprised that the author of the post called Consty a "bloke". Anywho. I was certified in VB6 back in 2002\. Programming has been a hobby of mine since I was about 14 years old. I've wrote pretty much everything from AOL bots for the role-playing community and web-based turn-style games to text-based ORPG's. I'm currently interested in moving over to .NET and writing a very extensive ORPG that utilizes TcpClient/Listener in VB 2010\. I'm also interested in expanding my OOP knowledge and helping others understand basic programming theory ranging from data types and order of operations to networking and database management. If anyone has any questions about me or the project(s) that I'm working on, don't be afraid to PM me or reply to this post. p.s. Due to the restrictions set on the "Unrelated Projects" forum, I won't be able to share any information about the ORPG project until my post count reaches 25.
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