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Posts posted by My Brave Shine
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Thx but… not solve : /
The project compiled, however Caracter Name in all acess is normal... not edit our crash, without modification... : / -
[http://imageshack.com/a/img856/8208/3idd.jpg](http://imageshack.com/a/img856/8208/3idd.jpg)
how to solve this? -
Eo Final Frontier , is Dx8 :x
[http://imageshack.com/a/img841/5208/m0gh.jpg](http://imageshack.com/a/img841/5208/m0gh.jpg) -
i used the system of guilds of Scott : / i need help to set or fix this :x
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oh dad :X Help me… i try and try.. but nops... now i put the code in "Drawplayer", below pic
[http://imageshack.com/a/img600/1889/nn9r.jpg](http://imageshack.com/a/img600/1889/nn9r.jpg)
But, in compilation surge this error :X help me plz! this system is wonderfull but missing something in my EO perhaps? -
Hey Guys!, in my project this is a problem : /
" [http://imageshack.com/a/img854/2862/1br4.jpg](http://imageshack.com/a/img854/2862/1br4.jpg) "
how to fix ? give'm light plz.. i tested change that for other "getplayer" or "TempPlayer" but, not compiled :xxx 'm "newbie" at this
Thax ^-^ - Grateful already -
nor has he initiated normal think they just ignored the processes. I want so much UHsha the engine … is a charm! ...
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Did the addition of the Codes in IN CS:
ModDirectX8 -> to -> ModGraphics
```
'Surfaces
Public Tex_Surface () The SurfaceRec
Public Count_Surface As Long
```
```
Public Const Path_Surface As String = "\ data files \ graphics \ surfaces \" [/ code]
[code] 'Surfaces
Count_Surface = 1
While the FileExist (App.Path & Path_Surface & & Count_Surface. "Png")
ReDim Preserve Tex_Surface (0 To Count_Surface)
Tex_Surface (Count_Surface). & Path = App.Path & Count_Surface & Path_Surface. "Png"
Count_Surface = 1 + Count_Surface
Loop
Count_Surface Count_Surface = - 1 [/code]
Already in modGameLogic Both of the code already exists:
[code] '* Check surface timers *
'Sprites
If tmr10000
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I've been looking at scripts, seems to be very simple (of course), in CrystalShire:
- Scripts listed in (Client Side) **ModDirectX8**
- And In **Modgamelogic** (Controlling the animation time)
But when I looked at the E.Mega, there is no ModDirectX8, That s what kills me. ushuasha I ask for help in this part S2 -
**Forgive my bad English.**
My distress is, I used the Engine: **CrystalShire**, Robin, and fell in love **Surface** input. Before the Login Screen.
Now use the **E. Mega** ("Evolution of E. A.) This one:
```
[url]http://www.touchofde...9-eclipse-mega/[/url]
```
If you know how to help me, teaching:) I have little time for programming. But I quite like many doubts '-' I could not do this by myself. Then there is the request Gratz: 3
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**what I really want to do is a lively entrance, through photos. Before the login screen, with the same effect used in CrystalShire.!!**
Add Entrace of CS in EO or EFF
in Q & A
Posted
I Need help to put a Entrace Pic's equal in CrystalShire Engine.
That entrance where it emulates the images file "Gui", but plays the FrmMenu before appearing. That when the User presses Esc or clicks, makes them adiantem and enter soon in the Menu screen.
Use the DX8, And Final Frontier.
Thx Alot <3