Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

bintin

Members
  • Posts

    111
  • Joined

  • Last visited

    Never

Posts posted by bintin

  1. Negatives:

    * Website doesn't appear to be working which means that the auto-updater won't work yet you still continue to update the client it-self.
    * 000Webhost is one of the worst web hosting providers available, if you want to be professional then I suggest buying a web host rather than a free one.
    * You need to give credit where it is needed.
    * The name 'EatenBrain' is awful and it's almost the same as enterbrain.
    * Unoriginal content
    * Description is terrible "hang out with friends, kill some monsters and prepare unique events…" no need for me to tell you why.
    * Your Grammar is hard to describe without using bad language, it makes your game look unprofessional.
    * You don't listen to advice and I'm trying to work out why i'm even posting this/

    Positives:

    * Mapping isn't too bad
    * Updates are regular.

    Improvements:

    * Refine your english writing skills.
    * Get a new team (your current team seems to have failed to point out the errors I have)
    * New host (preferably a paid one)
    * Give credits
    * Rewrite story
    * Create some original features
    * Create some custom sprites
    * Use a variety of trees (I can see only one type of tree being used in screenshot one too many times)
  2. ![](http://i.imgur.com/WNV3OoN.png)

    a BitBait production.

    I am posting this thread because I am in need of work for the development of Venatus (an upcoming ORPG game) I am not skilled in programming and I am taking the time in learning it but I will need YOUR help to make this game reality. If you join the team you will be given free VIP membership (in-game) and have the rank of staff. The release date of Venatus is unknown but it has been predicted that it will be released in a few months.

    The current positions are available:

    Programmer (priority is high)

    Pixel Artist

    There isn't a specific amount of hours you are required to do but the more you can do the better. Unfortunately payment isn't an option yet (So it's just volunteer work) but in the foreseeable future there may be cash rewards for those who helped in the development.

    Current plans:

    >! The server will be hosting on a dedicated server.
    >!
    >! Quests
    >! Side-scrolling
    >! Base eclipse origins features (such as party, trade)
    >! Easy to use GUI interface
    >! Currently Directx7 (needs converting to Directx8
    >!
    >! Custom speech bubble (not CS:DE chat bubble…)
    >! Basic event system
    >! Character creation screen
    >! Multi Characters
    >! Tutorial system
    >! Ticket system (connect to gm for support in-game)
    >! Cutscenes (tied in with the basic event system)
    >! Monthly reward scheme
    >! Ride-able vehicles/animals (including flying animals/vehicles)
    >! Buffs, debuffs etc
    >! Boss system
    >! Chat room system
    >! Achievement system
    >! Animated map layers
    >! Rank system ( needs to be converted to directx8 first)
    >! Membership system (soon to be implemented)
    >! Player shops
    >! Crafting system
    >! Weapon upgrades
    >! Level up rewards
    >! ... and more
    >!
    >! ![](http://i.imgur.com/s0fKzZg.jpg) Sky God (Limited Edition) (available during the first week of when Venatus is launched)
    >! ![](http://i.imgur.com/L88FZbm.jpg) Warrior
    >! ![](http://i.imgur.com/vM5mcVw.jpg) Archer
    >! ![](http://i.imgur.com/vM5mcVw.jpg) Cleric
    >! ![](http://i.imgur.com/NjKACY2.jpg) Dark Mage
    >! ![](http://i.imgur.com/neeL6ER.jpg) Mage
    >!
    >! Island of Nubis
    >! Main island with friendly npcs, shops, quests, etc
    >! Water falls falling from the island
    >! odd cloud here and there
    >! Large map
    >! Iron Steam house
    >! Clockwork factory, with enemy robots and clock-heads.
    >! Steampunk style
    >! Interior map, detailed map, posters of eclipse engine
    >! Medium sized map
    >! Twilight Woods
    >! Dark type map, enemy wisps such as Terror's and Quarns
    >! Foggy map
    >! Exterior, detailed trees, hidden treasure chest.
    >! Medium sized map
    >! Clock Tower
    >! Steampunk type map, few clouds behind the clock, Friendly npc's with shops and rare NPC spawn spot.
    >! Detailed map
    >! Exterior, hidden treasure chest
    >! Medium sized map

    **![](http://www.freemmorpgmaker.com/files/imagehost/pics/f5cc2f3835d055db88ff480093d10e72.png)**
  3. > I think the best ones are from Alienware.

    No way.

    If you could give us an idea of how much you would spend then that would be helpful, also what would you be using it for? Video rendering or gaming

    ^ Seriously, I need some glasses, I suggest you take a look on pcspecialist.co.uk - if you're not from the UK it doesn't matter as you can get an idea of what kind of laptop you want and it can give you a huge range of options to select from and even the prices!
  4. Yeah I know how to do that it's just getting it to only become visible in a certain map or when someone first joins the game. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  5. I'm slowly learning VB6 and i'd like if it someone could guide me in the right direction, how would I make a picture box visible when someone enters a certain map or joins the game for the first time? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

    Thank you.
  6. I had this problem, I went on my old laptop with a different edition of windows and it worked perfecto, It's something to do with windows 7, I think the way to fix it is to install a new OS (yes I know this sounds painful, but I spent days trying to work out why it wouldn't work with windows 7 and the only way I could find a solution was by using a different OS) don't worry it's not your fault it's microsofts, I suggest getting windows XP or update windows 7 to service pack 1 if you have not already ( thats one solution I never tried)

    Edit: just re-read what you said and you say that it crashes with one engine but not the other, my new solution is to update direct x
  7. Before you post things such as 'Originality', 'Good storyline' or 'Fun Quests' remember that posting things like this won't help but if you could possibly expand on your posts then that will be wonderful.

    I made this thread as I am developing a game but i'd like to know what YOU seek in an eclipse game, I already know what I like to see and I already have things planned but it would be great to hear(or say I shall read) your opinions.

    Thank you
  8. Indeed I shall

    >! Public Sub DrawPlayerName(ByVal Index As Long)
    >! Dim TextX As Long
    >! Dim TextY As Long
    >! Dim color As Long
    >! Dim Name As String
    >! ' If debug mode, handle error then exit out
    >! If Options.Debug = 1 Then On Error GoTo errorhandler
    >! ' Check access level
    >! If GetPlayerPK(Index) = NO Then
    >! Select Case GetPlayerAccess(Index)
    >! Case 0
    >! color = RGB(255, 96, 0)
    >! Case 1
    >! color = QBColor(DarkGrey)
    >! Case 2
    >! color = QBColor(Cyan)
    >! Case 3
    >! color = QBColor(BrightGreen)
    >! Case 4
    >! color = QBColor(Yellow)
    >! End Select
    >! Else
    >! color = QBColor(BrightRed)
    >! End If
    >! Name = Trim$(Player(Index).Name)
    >! ' calc pos
    >! TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(Name)))
    >! If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then
    >! TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16
    >! Else
    >! ' Determine location for text
    >! TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight / 6) + 16
    >! End If
    >! ' Draw name
    >! Call DrawText(TexthDC, TextX, TextY, Name, color)
    >! Dim i As Long
    >! Dim npcNum As Long
    >! For i = 1 To MAX_QUESTS
    >! 'check if the npc is the next task to any quest: [?] symbol
    >! If Quest(i).Name <> "" Then
    >! If Player(MyIndex).PlayerQuest(i).Status = QUEST_STARTED Then
    >! If Quest(i).Task(Player(MyIndex).PlayerQuest(i).ActualTask).NPC = npcNum Then
    >! Name = "[?]"
    >! TextX = ConvertMapX(MapNpc(Index).x * PIC_X) + MapNpc(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(Name)))
    >! If NPC(npcNum).Sprite < 1 Or NPC(npcNum).Sprite > NumCharacters Then
    >! TextY = ConvertMapY(MapNpc(Index).Y * PIC_Y) + MapNpc(Index).YOffset - 16
    >! Else
    >! TextY = ConvertMapY(MapNpc(Index).Y * PIC_Y) + MapNpc(Index).YOffset - (DDSD_Character(NPC(npcNum).Sprite).lHeight / 4)
    >! End If
    >! Call DrawText(TexthDC, TextX, TextY, Name, QBColor(Yellow))
    >! Exit For
    >! End If
    >! End If
    >! 'check if the npc is the starter to any quest: [!] symbol
    >! 'can accept the quest as a new one?
    >! If Player(MyIndex).PlayerQuest(i).Status = QUEST_NOT_STARTED Or Player(MyIndex).PlayerQuest(i).Status = QUEST_COMPLETED_BUT Then
    >! 'the npc gives this quest?
    >! If NPC(npcNum).QuestNum = i Then
    >! Name = "[!]"
    >! TextX = ConvertMapX(MapNpc(Index).x * PIC_X) + MapNpc(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(Name)))
    >! If NPC(npcNum).Sprite < 1 Or NPC(npcNum).Sprite > NumCharacters Then
    >! TextY = ConvertMapY(MapNpc(Index).Y * PIC_Y) + MapNpc(Index).YOffset - 16
    >! Else
    >! TextY = ConvertMapY(MapNpc(Index).Y * PIC_Y) + MapNpc(Index).YOffset - (DDSD_Character(NPC(npcNum).Sprite).lHeight / 4)
    >! End If
    >! Call DrawText(TexthDC, TextX, TextY, Name, QBColor(Yellow))
    >! Exit For
    >! End If
    >! End If
    >! End If
    >! Next
    >! ' Error handler
    >! Exit Sub
    >! errorhandler:
    >! HandleError "DrawPlayerName", "modText", Err.Number, Err.Description, Err.Source, Err.HelpContext
    >! Err.Clear
    >! Exit Sub
    >! End Sub
  9. Hello,

    I've been looking through the code and I can't find anything wrong with it, I also tried some apparent "solutions" but I still get the same error.

    The error I get is a run time error (9) subscript out of range and it highlights "If NPC(npcNum).QuestNum = i Then"

    I use Project Vertigo and this started when I added Alatar's Quest system (which doesn't work as NPC's don't want to give me the quest.)
  10. I fixed it, just having a slight problem in-game, npc doesn't want to give me the quest, most likely just me, I made the npc a quest giver and set which quest but doesn't appear to be giving a quest, unless i'm doing something wrong. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
×
×
  • Create New...