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chopsaw

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Everything posted by chopsaw

  1. > No. I mean your screen size. For example, if your screen width is 800 and its height is 600 (even though 600 isn't divisible by 32, you just round it), then: > > MAX_MAPX = (800 / 32) - 1 -> MAX_MAPX = 24 > > MAX_MAPY = (600 / 32) - 1 -> MAX_MAPY = 18 how does that fit into this? ' Map constants Public Const MAX_MAPS As Long = 100 Public Const MAX_MAPX As Byte = (800 / 32 - 1) Public Const MAX_MAPY As Byte = (600 / 32 - 1) Public Const MAP_MORAL_NONE As Byte = 0 Public Const MAP_MORAL_SAFE As Byte = 1 i got my screen to go to 800 by 600 but its like i cant see the bottom or right edge no inventory no nothing can ya help a newb out ?
  2. i got it to go to 800 by 600 but its like im only veiwing the north west 1/4th of the actual screen or sumthing and my gui is messed up it only shows the chat box no inventory or anything got any other advice for a newb ? (=
  3. hay thanks alot i finaly got it to work i think i was realy tired when i was editing last night lol thanks again (=
  4. now i get compile error only comments can be posted after end sub, end function or end property and errorhandler is hilighted in vb i put a line under the highted one on this post Private Sub Form_Load() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ' move GUI picAdmin.Left = 544 picCurrency.Left = txtChat.Left picCurrency.top = txtChat.top picDialogue.top = txtChat.top picDialogue.Left = txtChat.Left picScreen.width = 800 picScreen.height = 600 picCover.top = picScreen.top - 1 picCover.Left = picScreen.Left - 1 picCover.height = picScreen.height + 2 picCover.width = picScreen.width + 2 ' Error handler Exit Sub errorhandler: HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub errorhandler: HandleError "Form_Load", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub
  5. maybe im trying to do the rong thing hereā€¦ im trying to change my game to fullscreen is this the right tutorial? im sorry im such a noob i dont know if resalution is screen size lol i think it is tho right lol
  6. it still didnt work maybe im doing sumthing rong when saving it how do you save it in vb6 i used ctrl5 that time should i click save project insted ?> i deleted all accounts and maps from folders then copy and pasted you code in and when i start it up its still normal like nothing ever happend do you know if this works for eclipse event eystem ? cuz thats what i have downloaded at this time
  7. didnt mean to post this twice Public Const MAX_MAPX As Byte = (1280 / 32 - 1)
  8. i put Public Const MAX_MAPX As Byte = (1280 / 32 - 1) Public Const MAX_MAPY As Byte = (1024 / 32 - 1) in server and client right where Max_MapX and Map_MapY was located in **modConstants and i added** picScreen.width = 1280 picScreen.height = 1024 into ' move GUI picAdmin.Left = 544 picCurrency.Left = txtChat.Left picCurrency.top = txtChat.top picDialogue.top = txtChat.top picDialogue.Left = txtChat.Left picScreen.width = 1280 picScreen.height = 1024 picCover.top = picScreen.top - 1 picCover.Left = picScreen.Left - 1 picCover.height = picScreen.height + 2 picCover.width = picScreen.width + 2 **in Private Sub Form_Load()** where did i mess up should i post the code from vb6 to let u look at it ?
  9. i cant seem to get this to work ive opened eclipse with vb6 and delete/copy/pasted everything u said and saved project and saved with ctrl5 when i open my server and client up and run them its as if nothing happend i even deleted my maps first
  10. ive finaly downloaded the event system and ive done a few things like change my sprite and make a couple spells it says to just delete the maps and im ready to make my own but it being very hard for me to do so when i try to delete it layer by layer it dosnt work right it will show black like everything was deleted but my charecter still hits invisable walls im a newb so its prolly very easy but any help would be great sorry i spell like im 5 (= thanks in advance
  11. ive been searching and i need a link to a good tutorial on click to move with mouse and pathfinding also id like 8 directional walking if anyone can help it would be great (=
  12. i downloaded ee2.7+librarys and vb6 things i need help with are how to make the game fullscreen how to add click to walk and click to attack also i need to know to add sprites that are 128X64 and 64X128 its a giant snake lol please help if you can toss me some links if possible my eyes hurt from searching forums that 99% of the time turn out to be useless lol but i have learned a few things thanks in advance for the help and im sorry if i type like crap im a newb (=
  13. hello all ive just downloaded EE2.7 and i wantto know how to move/attack with the mouse this is a key feature my project needs so if anyone can show me the way i would be very happy also id like to know how to get the game to go fullscreen ive looked at the tutorials for alot of stuff but i cant seem to find it any help would be kewl thanks in advance sp i always type like crap im sorry im a newb (=
  14. thanks for the info one more ting before i go does anyone know how i can get this thing to go fullscreen and i need a tutorial on allowing click to move i dont want to use the directional keys untill later in the game
  15. thanks for the fast reply's and links (= by "territories" i mean area's of the map guilds can fight for. that supply some kind of resource. if you control the area you get the trickle of resource type thing idk it may have to be coded as for the map tile set up i was wundering if you can change the layout/shape of the tiles to look like insted of a square so they would run on a 45 degree angle what do you mean by F ) You can have bigger sprites, but they wouldn't stay the same size? i want some sprites to look big on the screen and some to be the regular size is that possible ? and do you know if the engine supports 8directional movement ? also does the engine support instanced maps for like tutorial/game intro? once again thanks for the fast reply's and sorry if im hard to understand at times but its hard to describe the way i want the tiles i hope i did a good enuff job
  16. trying to find the right engine for my game.using eclipse, is it possible with some coding to : have player housing in set places have guilds have tarritories build pvp dual arena for 30-50 players change the map tile layout to run like X insted of + ( like 2d isometric games) have sprites up to and maybe bigger than 128X64 and 64X128 have pets and a skill based leveling system so the player desides what stats to raise sorry if i spell like crap im a newb (= if anyone can answer any of these for me it would be a huge help and who knows maybe ill become a life member (= ps i have my sprites made and the main story line done. and some demo pics i tossed together lol
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