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Daneta

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Posts posted by Daneta

  1. @Lurv i just did the tut i linked. also the rest of the sub isnt exactly relevant but here

    http://pastebin.com/9CGCpJGK
    in the sub since, the original part of the tut was to add to the snipped part, i just added the "Call drawHair" part at the top.
  2. Anyone got a tut for this, there are a few things i dont get like the goto, or how no npc are shown as an option for the npc spawn event, and a few others SO anyone got a tut… the search bars being useless XDD saying there arent any results
  3. Soooo this happens lol (Engine Prospekt Dev edition)

    I did this tut http://www.eclipseorigins.com/thread-27-page-2.html

    And When i click an NPC, I get RTE 9 subscript out of range in "GameLoop" "ModGameLogic"… No idea why XDD 

    the code where it happens 

    ```
    Public Sub DrawTargetDetails()

    Dim I As Long, x As Long, y As Long, npcNum As Long
    Dim Width As Long, Height As Long, SpriteNum As Long
    Dim MapNpcNum As Long
    Dim Name As String
    Dim HpBar As String

       ' render the window
      Width = 256
       Height = 64
       ' render the window on screen
      x = 300
        y = 64

       ' render the details
      Directx8.RenderTexture Tex_GUI(24), x, y, 0, 0, Width, Height, Width, Height

       'ERROR HAPPENS ON THIS LINE'
      npcNum = MapNpc(myTarget).Num

       ' exists?
      If npcNum > 0 Then
           Name = Trim$(NPC(npcNum).Name)
           HpBar = Trim$(MapNpc(npcNum).Vital(HP))
           ' show the information
          RenderText Font_GeorgiaShadow, Name, x + 10, y + 4, Yellow
          RenderText Font_GeorgiaShadow, MapNpc(myTarget).Vital(HP) & "/" & NPC(MapNpc(myTarget).Num).HP, x + 66, y + 15, Yellow
          RenderText Font_GeorgiaShadow, NPC(npcNum).Level, x + 150, y + 4, Yellow
       End If

    End Sub
    ```
    Mytarget value is the npc number that im clicking, from map property order and npcnum is its number from when its made XD
  4. Sooo i did this tut in an engine http://www.eclipseorigins.com/thread-4757.html?highlight=hair+and+hair+color 

    it had custom hair already so i added the hair color parts…. soo i got fine everywhere but in modrendering(modgraphics) I try to add stuff like ```
    Tint, NewCharHairTint, GetCharHairTint(index)
    ```into the areas of closest likeness in the tut…. but they would either, make hair not show up, or make the gui disappear, and when i remove them, everything works but the hair color doesnt.... so i really need some help from someone who knows v6 good

    Solved XD
  5. just dont bother with eclipse worlds, there are a few better ones, and if only this engine well then idk what to say, i dont see a solution. I would of suggested running on windows xp but it seems u have done that already so use like skys engine or something
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