shinobugmaster
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Posts posted by shinobugmaster
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it's worth killing players then have their items!! XD
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Not bad , i mean THEY ARE AWESOME!! I like how you sprite
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New interface
[http://www.freemmorpgmaker.com/uploadfiles/3c2981c2a525e86cf59429f18900f219.png](http://www.freemmorpgmaker.com/uploadfiles/3c2981c2a525e86cf59429f18900f219.png) -
yes , he is my classmate
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sa custom version marami
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can't you change EE's gui design?
like the alignment -
We are now done with the coding part (but some of the system are not yet added like npc convo , and more) , we are now moving on gathering resource ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) then in-game development
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so your releasing it on Eclipse Project?
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well when you cast a spell , it will give you item
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Hello maybe this will be my first tut , so don't go easy on me , this will allow you to create a spell type that will give you item after cast
lets start at client side and server side shall we? add this at spell constant
```
Public Const SPELL_TYPE_ITEM As Byte = 5
```
on spellrec add this 2 line
```
GItemNum As Long
GItemValue As Long
```
client side
form work
at spell editor add a 1 frame , 2 scrollbars , and 2 labels also add a "Item" on cmbType
name the following
1 scrollbar = scrlitem (make the min of this scrlbar to 1 and max to 255)
1 scrollbar = scrlitemvalue
1 label = lblitem
1 label = lblitemvalue
add this at scrlitem
```
lblItem.Caption = "Item: " & Trim$(Item(scrlItem.Value).Name)
Spell(EditorIndex).GItemNum = scrlItem.Value
```
add this at scrlitemvalue
```
lblItemValue.Caption = "Value: " & scrlItemValue.Value
Spell(EditorIndex).GItemValue = scrlItemValue.Value
```
at spelleditorinit add this where ever you see it fit
```
.scrlItem.Value = Spell(EditorIndex).GItemNum
.scrlItemValue.Value = Spell(EditorIndex).GItemValue
```
server side
find
```
Case SPELL_TYPE_WARP
SendAnimation mapnum, Spell(spellnum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, Index
PlayerWarp Index, Spell(spellnum).Map, Spell(spellnum).x, Spell(spellnum).y
SendAnimation GetPlayerMap(Index), Spell(spellnum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, Index
DidCast = True
```
add this below
```
Case SPELL_TYPE_ITEM
SendAnimation GetPlayerMap(Index), Spell(spellnum).SpellAnim, 0, 0, TARGET_TYPE_PLAYER, Index
GiveInvItem Index, Spell(spellnum).GItemNum, Spell(spellnum).GItemValue
DidCast = True
```
now you can do the modification if you want , that's all thank you -
Thanks , i was finishing the Main Screen so i can show more
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News:
- There is now a New Interface
- Class will be now listed
Screenshot
![](http://www.freemmorpgmaker.com/files/imagehost/pics/4c54e81ff2f02c31c9f4361cf553e226.PNG)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/644dd8197d9d3633798829eadf8a978e.PNG) -
Font: Arial
Yun lang ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
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is this for dx7?
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Ye i'm suck at mapping .. but i got sherwin , his not on atm
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Hmm
```
Case Random
i = RAND(Item(itemnum).Data1, Item(itemnum).Data2)
Call GiveInvItem(Index, i, 0)
Call TakeInvItem(Index, itemnum, 0)
```
Use that piece of code at UseItem and it's yours to figure out the rest.. -
Main post have been updated Plus added a new media.
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Nvm it was fixed .. The Jutsu System i made was the trigger so i added/modified something
Thanks anyway ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) -
> Hey, I'm glad to see you started a topic for this. I love the GUI and I like the concept in general. Good work and I wish this project all the best!
>
> - Maybe I'll apply for a programming position or something in the future.
Thanks for your support
> Ang cool nmn netong laro XD haha
Thanks dami palang pinoy d2 xD -
hmm.. well the exp is 0
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new interface created by sherwin
![](http://www.freemmorpgmaker.com/files/imagehost/pics/b2fbc3c99ecb48999cec2b3dd9df85b7.PNG)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/92bb0d2606f222f28e3d1fbcc98a03e9.PNG)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/5dae801a82477b8aa501fccec0647be9.PNG) -
> ganda galingan mo tol. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Pinoy kadin? Thanks
> You might want to post some introduction to your game. I don't quite get the gist of the game. You might also want to update information about your game updates to the main post.
>
> Other than that, it looks pretty good! You made good use of the maps.
I'll do that when I'm done on my School problem ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
Bump First post updated ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
Tulog naba kayo?
in Filipino
Posted