Nocturne
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Posts posted by Nocturne
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Miracle Reborn, becouse Eclipse Advanced is not supported for looong time. And Eatenbrain is not thieves, only Deathbeam stole some things for his games, but not for engines from what i know.
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> Nocturne Your background, buttons and all gui looks nice. Why you want cheange it ?
As i said, for background i am using random image from google. -
Request resources here! Please keep in mind that people responding to these requests are helping out of the kindness of their hearts and not all requests will be fulfilled.
lol ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
Hey, your work is amazing ![](http://www.touchofdeathforums.com/community/public/style_emoticons/default/smile.png) I have little request for you. In my game´s main menu i am actually using random google image as background, here is how it is looking:
Are you able to do some background for main menu? It is 800x600 and game theme is medieval/fantasy sim. -
Why?
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Why you are using tabs in your client? O.o And i do not read your post correctly, my apologies. Method or data member not found has nothing to do with missing OCX.
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Imo first layout was looking alot better and cleaner.
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Put that OCX in your server folder.
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You must edit image, not image filepath ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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And what engine are you using?
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> Just to grab people's attention. It obviously worked ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
But it isn't looking very professional ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) -
Bigger font, better results i assume? lol
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Render texture above player on his X/Y positions, count offsets into it and voila.
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> Any date to expect release the new version?
Probably you should check it on their site(i i found it here: *removed (We won't be advertising thieves. ;})*) -
PMed
Important problem wiht give exp
in Source
Posted