Scratso
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Posts posted by Scratso
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"Variable not defined" and it points at the top line
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In EO2 (Robin's final version thingy), I want to make the server listen to Map Chat. This is so I can moderate my game since there's like 100 maps and all I hear is Global. If anyone knows how or a good tutorial, please help me. Thanks in advance!
EG, it would put in server like "[Map#1] Scratso: Message" for example.
Edit:Thanks, Mod Matt! -
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> Paperdolls
Done. Enjoy -
> Username is damian.heaton2, and nice paperdoll…. You're being Reviewed.
Accepted and welcome to the team… what area will you be covering? -
> lmao, he got me to work for him. As long as I get some credit Idc if i get paid or not.
All devs get due credit. -
actually, if i get enough money from this project, they will get paid. Do not critisize me, for i do understand the world, you just dont understand ME.
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Username is damian.heaton2, and nice paperdoll…. You're being Reviewed.
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Yes, however I only use the "Chat" function… I don't MicChat or VideoChat, that's reserved for personal friends that I know IRL....
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I could apply for Web Designer.
I have made multiple websites, a couple being a forums and about 3 being normal websites.
Some examples of my work: [http://s13.zetaboards.com/technomagick/index/](http://s13.zetaboards.com/technomagick/index/) and [http://epicrealms.yolasite.com](http://epicrealms.yolasite.com) (Unfortunately, I currently can't get a Domain Name yet… soon...)
I am very interested in this project and would like to see where it would go.
Thank you.
EDIT: I would need you to be able to provide a purchased domain name or website designer site/application... as I am unable to gain a Domain Name... -
Hello, my game (EpicRealms) is due to enter development when EclipseV comes out and so I need some graphic artists.
The artists **won't** get paid, however they may be granted 'Donator Credits' per week/fortnight - a currency in EpicRealms due to cost real money - depending on the quality of said artist's work.
There are currently 4 spots open, each one working on a different topic:
* ~~GUI - General User Interface: Things such as the menu, the health bars, et cetera.~~ - Mod Matt
* Sprites*: Things such as NPCs and Player Characters. - Still need someone for this!!
* ~~Paperdolls*: Same format as Sprites, though they are items that the character visibly holds in his/her hands.~~ – Sn0w Beast.
* Effects/Animations: Duplicated images in a way that the Animations Editor understands in a form similar to GIFs (see EO4.0+ Tutorials on Animations for more information.) - Still need someone for this!!
If necessary, I may open an additional 5th spot to help with the Animations area.
I would like the work to be **professional and high-quality** and in your applications I would like some examples of previous work.
If you have any questions, please PM me. To apply, please follow the Forum Rules and either post your application here as a reply, or PM me your application.
Thanking you,
~Scratso, Owner of TechnoMagick and EpicRealms ([http://s13.zetaboards.com/technomagick/index/](http://s13.zetaboards.com/technomagick/index/) and [http://epicrealms.yolasite.com](http://epicrealms.yolasite.com)) -
Norton 360
in Q & A
> When it deletes it a warning pops up in t corner, click it. It will show a window and and has the option to restore it.
That's pretty much what i said… -
Norton 360
in Q & A
> So I am distributing my game now for testing. But…
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> A couple of my friends have norton 360 which just removes the program as soon as it is downloaded. Is there any way to prevent this.
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> Thanks
Ah, I have Norton 360 and yes, it does remove the .exe files and quarantines them. However, you can change the settings so it alerts you when it removes something, then you can press a button for more info when the popup appears and restore the file, it also aks you if you want it to exclude that file from future scans, which if ticked, will prevent this. THE DIRECTORY SHOULD NOT BE CHANGED!! If the person changes the Directory, Norton sometimes becomes confused and just continues scanning it and you have to exclude it all over again. -
Is it possible to make a day/night system in EO 4.1.2? Like where the map dims a slight bit or not? Also, is it possible to make guilds?
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MapChat server Listener
in Q & A
Posted
' ::::::::::::::::::::
' :: Social packets ::
' ::::::::::::::::::::
Private Sub HandleSayMsg(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
Dim Msg As String
Dim i As Long
Dim Buffer As clsBuffer
Set Buffer = New clsBuffer
Buffer.WriteBytes Data()
Msg = Buffer.ReadString
' Prevent hacking
For i = 1 To Len(Msg)
' limit the ASCII
If AscW(Mid$(Msg, i, 1)) < 32 Or AscW(Mid$(Msg, i, 1)) > 126 Then
' limit the extended ASCII
If AscW(Mid$(Msg, i, 1)) < 128 Or AscW(Mid$(Msg, i, 1)) > 168 Then
' limit the extended ASCII
If AscW(Mid$(Msg, i, 1)) < 224 Or AscW(Mid$(Msg, i, 1)) > 253 Then
Mid$(Msg, i, 1) = ""
End If
End If
End If
Next
Call AddLog("Map #" & GetPlayerMap(index) & ": " & GetPlayerName(index) & " says, '" & Msg & "'", PLAYER_LOG)
Call SayMsg_Map(GetPlayerMap(index), index, Msg, QBColor(White))
Call AddText("[Map " & GetPlayerMap(index) & "]" & GetPlayerName(index) & ":" & Msg)
Set Buffer = Nothing
End Sub
```
I added the line:
```
Call AddText("[Map " & GetPlayerMap(index) & "]" & GetPlayerName(index) & ":" & Msg)
```