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tigertrack

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Posts posted by tigertrack

  1. > Map caching causes a small side effect. It isn't that big of a deal. You need to change the camera.

    what? camera? sorry but i don't understand what you mean, is it in the code or something? sorry if i troubled but i this engine is really good to me, this lag issue is my only problem
  2. since making games is not about all the fun, what i can say is u need more structured plan on developing your own game, u have a good spirit for making the game but not have a good design (u'r structure, progress, and level design is a mess, no offense :) ) and u'r not having a good man with a good talent in your project. i really want to help you (my mapping skill is about 8 to 10 ) but i think now u'r not even know what to do with your project :( 

    i suggest u do a 'redesign' of your game and making a more structured plan about how are you will develope it :)  CMIIWW
  3.  

    > There is no big difference, also hes updating the open source project.
    > ![](http://eatenbrain.com/filehost/files/13104bddd59cf0385e8fd06ed09dbdf1.png)
    >
    > So this will be better than that whos not open source, actually there is quest system and…. different look, thats it. Ohh yea smtn about lights too :D

    > And a Guild system XD and Nice interface… and.... XD Its better... more tools from server side... xD

    quest and guild system ? where? what version ? i didn't seem to find a guild or quest system on the latest version  (v0.12)
  4. > How hight access you wanna set (1,2,3,4)

    got it :D

    anyway i'm just wandering how many player could play on this engine ? the last custom engine i've used are limited to 70players online in the same time.

    also, nice engine! this is the smoothest engine i've ever used, i've tried to use 25 npc in same map yet the fps still stable on 30 fps, NICE WORK! :D
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