Kaymak
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Posts posted by Kaymak
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Could it be maybe cause i have the Event System in this Engine? so the Map Structure is different from the code?
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Hello, again i need your help!
iam using the SEB Engine which runs on Eclipse origin 2.0 and i wanted to add a "dungeon" Instance. So i did exaclty what this Tutorial said: [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/)
No the Problem. When i warp to a Instance map i'm getting a error
```
Public Sub WriteBytes(ByRef nByte() As Byte)
Dim nLength As Long
nLength = (UBound(nByte) - LBound(nByte)) + 1
If WriteHead + nLength - 1 > BufferSize Then Allocate nLength
CopyMemory Buffer(WriteHead), nByte(0), nLength
WriteHead = WriteHead + nLength
End Sub
```
```
CopyMemory Buffer(WriteHead), nByte(0), nLength
```
So i guess it has something to do with my Maps! So in this Tutorial is i need to create Instance Map Packs. But what i have to insert there, i guess not only a Copy of my create Map or else i wouldnt get a error.
Thank you already for your help again! -
Ah no problem, thank you atleast for helping me out there you can close this thread i gonna change it to Solved :)!
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Well again thanks for the code, but sadly
![](http://s14.directupload.net/images/141120/j7u778pz.png)
my character has no name anymore :P ( yes deleted account)
/EDIT -> I fixxed it
```
If Player(Index).afk = 0 Then
Select Case GetPlayerAccess(Index)
Case 0
color = RGB(255, 96, 0)
Case 1
color = QBColor(DarkGrey)
Case 2
color = QBColor(Cyan)
Case 3
color = QBColor(BrightGreen)
Case 4
color = QBColor(Yellow)
End Select
Else
color = RGB(65, 65, 65)
End If
```
i changed it with this cause QBColor etc ( using Directx8 :P
```
If Player(Index).afk = 0 Then
Select Case GetPlayerAccess(Index)
Case 0
color = Orange
Case 1
color = DarkGrey
Case 2
color = Cyan
Case 3
color = BrightGreen
Case 4
color = Yellow
End Select
Else
color = DarkGrey
End If
```
also you got a little mistake in the code nothing important
```
Sub HandleToggleAfk(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
If Player(index).afk = 1 Then
Player(index) = 0
Else
Player(index).afk = 1
End If
SendPlayerToggledAfk (index)
End Sub
```
```
If Player(index).afk = 1 Then
Player(index) = 0
Else
```
instead of
```
Player(index).afk = 0
```
you wrote
```
Player(index) = 0
``` -
Thank you alot, sadly I'm currently in bed tho. I will test it tomorrow! But if I may ask you for another help. Is it possible to show the actual damage, crit chance in a text label in the character window?
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Thank you! I will be patient !
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Hello i want to ask if someone could help me out there.
If a player types in the chat /afk i want that his color turns grey and next to his name schould be [AFK]
I hope you guys can help me thank you alot :)! -
From Flyff :P
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i wrote you a message :)!
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Hello, i have already search in the whole community but i found nothing sadly.
I'm using E.O 3.0 Engine, and i want to show the statistic of my stats like this:
![](http://flyff-wiki.webzen.com/images/8/8c/Stats2.png)
That meanst i want to show how much ATK i have how Much Critical in % Defense and attackspeed. Maybe someone can help me out there how to do this :)!
Thank you alot! -
Hello, ist it possible to make more characters per account?
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I created the Spells in this Editor, but when ill try to edit them this error will come.
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Hello im using the Dream World Engine v 0.1.0 while casting a Spell maybe you can help me out there
![](http://s14.directupload.net/images/141112/hhga7it2.png)
[Request] Show Damage/Defense/AtkSpeed/Crit
in Source
Posted