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Kaymak

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Posts posted by Kaymak

  1. Hello, again i need your help!

    iam using the SEB Engine which runs on Eclipse origin 2.0 and i wanted to add a "dungeon" Instance. So i did exaclty what this Tutorial said: [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/)

    No the Problem. When i warp to a Instance map i'm getting a error

    ```
    Public Sub WriteBytes(ByRef nByte() As Byte)
    Dim nLength As Long

    nLength = (UBound(nByte) - LBound(nByte)) + 1

    If WriteHead + nLength - 1 > BufferSize Then Allocate nLength

    CopyMemory Buffer(WriteHead), nByte(0), nLength
    WriteHead = WriteHead + nLength
    End Sub

    ```
    ```
    CopyMemory Buffer(WriteHead), nByte(0), nLength

    ```
    So i guess it has something to do with my Maps! So in this Tutorial is i need to create Instance Map Packs. But what i have to insert there, i guess not only a Copy of my create Map or else i wouldnt get a error.

    Thank you already for your help again!
  2. Well again thanks for the code, but sadly

    ![](http://s14.directupload.net/images/141120/j7u778pz.png)

    my character has no name anymore  :P ( yes deleted account)

    /EDIT -> I fixxed it

    ```

    If Player(Index).afk = 0 Then
    Select Case GetPlayerAccess(Index)
    Case 0
    color = RGB(255, 96, 0)
    Case 1
    color = QBColor(DarkGrey)
    Case 2
    color = QBColor(Cyan)
    Case 3
    color = QBColor(BrightGreen)
    Case 4
    color = QBColor(Yellow)
    End Select
    Else
    color = RGB(65, 65, 65)
    End If 
    ```
    i changed it with this cause QBColor etc ( using Directx8 :P

    ```
    If Player(Index).afk = 0 Then
    Select Case GetPlayerAccess(Index)
    Case 0
    color = Orange
    Case 1
    color = DarkGrey
    Case 2
    color = Cyan
    Case 3
    color = BrightGreen
    Case 4
    color = Yellow
    End Select
    Else
    color = DarkGrey
    End If 
    ```
    also you got a little mistake in the code nothing important

    ```
    Sub HandleToggleAfk(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long)
    If Player(index).afk = 1 Then
    Player(index) = 0
    Else
    Player(index).afk = 1
    End If

    SendPlayerToggledAfk (index)
    End Sub 
    ```
    ```
    If Player(index).afk = 1 Then
    Player(index) = 0
    Else 
    ```
    instead of 

    ```
    Player(index).afk = 0
    ```
    you wrote

    ```
    Player(index) = 0

    ```
  3. Thank you alot, sadly I'm currently in bed tho. I will test it tomorrow! But if I may ask you for another help. Is it possible to show the actual damage, crit chance in a text label in the character window?
  4. Hello i want to ask if someone could help me out there.

    If a player types in the chat /afk i want that his color turns grey and next to his name schould be [AFK]

    I hope you guys can help me thank you alot :)!
  5. Hello, i have already search in the whole community but i found nothing sadly.

    I'm using E.O 3.0 Engine, and i want to show the statistic of my stats like this:

    ![](http://flyff-wiki.webzen.com/images/8/8c/Stats2.png)

    That meanst i want to show how much ATK i have how Much Critical in % Defense and attackspeed. Maybe someone can help me out there how to do this :)!
    Thank you alot!
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