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Kaymak

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Everything posted by Kaymak

  1. Could it be maybe cause i have the Event System in this Engine? so the Map Structure is different from the code?
  2. Hello, again i need your help! iam using the SEB Engine which runs on Eclipse origin 2.0 and i wanted to add a "dungeon" Instance. So i did exaclty what this Tutorial said: [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) No the Problem. When i warp to a Instance map i'm getting a error ``` Public Sub WriteBytes(ByRef nByte() As Byte) Dim nLength As Long nLength = (UBound(nByte) - LBound(nByte)) + 1 If WriteHead + nLength - 1 > BufferSize Then Allocate nLength CopyMemory Buffer(WriteHead), nByte(0), nLength WriteHead = WriteHead + nLength End Sub ``` ``` CopyMemory Buffer(WriteHead), nByte(0), nLength ``` So i guess it has something to do with my Maps! So in this Tutorial is i need to create Instance Map Packs. But what i have to insert there, i guess not only a Copy of my create Map or else i wouldnt get a error. Thank you already for your help again!
  3. Ah no problem, thank you atleast for helping me out there you can close this thread i gonna change it to Solved :)!
  4. Well again thanks for the code, but sadly ![](http://s14.directupload.net/images/141120/j7u778pz.png) my character has no name anymore :P ( yes deleted account) /EDIT -> I fixxed it ``` If Player(Index).afk = 0 Then Select Case GetPlayerAccess(Index) Case 0 color = RGB(255, 96, 0) Case 1 color = QBColor(DarkGrey) Case 2 color = QBColor(Cyan) Case 3 color = QBColor(BrightGreen) Case 4 color = QBColor(Yellow) End Select Else color = RGB(65, 65, 65) End If ``` i changed it with this cause QBColor etc ( using Directx8 :P ``` If Player(Index).afk = 0 Then Select Case GetPlayerAccess(Index) Case 0 color = Orange Case 1 color = DarkGrey Case 2 color = Cyan Case 3 color = BrightGreen Case 4 color = Yellow End Select Else color = DarkGrey End If ``` also you got a little mistake in the code nothing important ``` Sub HandleToggleAfk(ByVal index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long) If Player(index).afk = 1 Then Player(index) = 0 Else Player(index).afk = 1 End If SendPlayerToggledAfk (index) End Sub ``` ``` If Player(index).afk = 1 Then Player(index) = 0 Else ``` instead of ``` Player(index).afk = 0 ``` you wrote ``` Player(index) = 0 ```
  5. Thank you alot, sadly I'm currently in bed tho. I will test it tomorrow! But if I may ask you for another help. Is it possible to show the actual damage, crit chance in a text label in the character window?
  6. Thank you! I will be patient !
  7. Hello i want to ask if someone could help me out there. If a player types in the chat /afk i want that his color turns grey and next to his name schould be [AFK] I hope you guys can help me thank you alot :)!
  8. Hello, i have already search in the whole community but i found nothing sadly. I'm using E.O 3.0 Engine, and i want to show the statistic of my stats like this: ![](http://flyff-wiki.webzen.com/images/8/8c/Stats2.png) That meanst i want to show how much ATK i have how Much Critical in % Defense and attackspeed. Maybe someone can help me out there how to do this :)! Thank you alot!
  9. I created the Spells in this Editor, but when ill try to edit them this error will come.
  10. Hello im using the Dream World Engine v 0.1.0 while casting a Spell maybe you can help me out there ![](http://s14.directupload.net/images/141112/hhga7it2.png)
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