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xxMartinxx

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Posts posted by xxMartinxx

  1. Some like that, on the bottom left corner

    ![](http://sourcecodes.pro/loader/image/0-xem-s3-xem-xemoteimage-xem-com/files/61182890/finance_icons_modern_flat_design_set_vector_illustration_pack_2_preview-xem-jpgxemc.jpg?itemid=5138615&dom=sourcecodes)
  2. Exactly, I thought that this is it. I can not check it because I have a problem with the compile server, but okey

    I will try later put somewhere for example "+20" and we will see efect :)

    ```

    ' ################################
    ' ## Basic Calculations ##
    ' ################################
    Function GetPlayerMaxVital(ByVal Index As Long, ByVal Vital As Vitals) As Long
    If Index > Player_HighIndex Or Index < 1 Then Exit Function

    Select Case Vital
    Case HP
    Select Case Class(GetPlayerClass(Index)).CombatTree
    Case 1 ' Melee
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Endurance) / 3)) * 15 + 135
    Case 2 ' Range
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Endurance) / 3)) * 10 + 100
    Case 3 ' Magic
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Endurance) / 3)) * 5 + 75
    End Select

    Case MP
    Select Case Class(GetPlayerClass(Index)).CombatTree
    Case 1 ' Melee
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Intelligence) / 3)) * 5 + 75
    Case 2 ' Range
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Intelligence) / 3)) * 10 + 100
    Case 3 ' Magic
    GetPlayerMaxVital = ((GetPlayerLevel(Index) / 2) + (Account(Index).Chars(GetPlayerChar(Index)).Stat(Stats.Intelligence) / 3)) * 15 + 135
    End Select
    End Select
    End Function

    ```
  3. This Tileset they look sweet

    ![](http://s3-ap-northeast-1.amazonaws.com/bc2prod/rpgmaker-20130522223546811/files/rural-farm-left.png)

    OR 

    From there [http://www.rpgmakerweb.com/products/graphics](http://www.rpgmakerweb.com/products/graphics)
  4. **Hello everyone**

    * **I**would like to ask for help. Where can I edit amount of HP Player in the engine Eclipse Worlds  1.2.6
    * **I **wanted to be when player 'level up' his gets +40hp more no 8 or 10 like it's now
    * **I** guesses it will be somewhere in server code modCombat, modPlayer or gameHandleData but I don't see this

    **Thx for solution Eclipsian**
  5. When i have a problem with MSCOMCTL.OCX do this:

    * Restart Windows

    * Delete MSCOMCTL.OCX from syswow64 or system32 then

    * MSCOMCTL.OCX put to main folder where u have a files project

    * Run project and manually add "CTRL + U" lib MSCOMCTL.OCX 

    That help me every time when i restart PC i need do this but after 4 hours fight it's the best solution for me at now :)
  6. I used DX8 to draw hotbar but it lasted too long, and during the next update EW it would be difficult for me to edit it if Seth will do it in version 1.27 or higher will this nonsense
  7. > The **Gold Edition**
    > just has extra features like **Projectiles** and **Summons** (future update), GUI and GUI editor will be free for all.

    Okay, By The Way when my company will pay me wages, then i will buy gold edition.
    Believe me 20 bucks for polish wages it's very much :)

    BTW I allready make transparents in hot bar but still I fight with transparent chat :) Not easy :) So do u best :)
  8. Alright just asked, as I do not have enough skills to do it yourself, unfortunately, I have to wait until the others will do something in this direction
    I think not only me waiting for something like that. Therefore, not only am I a nuisance so sorry about it :)

    _I'm not looking for any extras ect. Just for one thing, transparency. I was expecting that will be in gold edition but not so waiting until there will only buy_
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