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Tashology

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Posts posted by Tashology

  1. I get a subscript out of range error on the following sub:
    (Highlighting the ">>" line)

    ```
    Public Sub UpdateMapBlock(mapnum, x, y, blocked As Boolean)

       If blocked Then
           MapBlocks(mapnum).Blocks(x, y) = 9
       Else
      >>  MapBlocks(mapnum).Blocks(x, y) = 0
       End If
    End Sub
    ```
    And yeah, I deleted the maps in both folders.
  2. I tried it and I keep getting the same error - Something to do with Map Blocks…
    Any ideas?

    EDIT: I've removed all of the ownership stuff and it's still getting that issue when I try to log in. I can no longer do anything.
  3. Hello,

    I am trying to program a system which will save an owner for each map. I have added the variable .MapOwner to both the server and the client but it just won't load or save it and whenever I try to save the map owner, the client crashes.

    Any advice on how to add extra Map variables?

    Thanks!
  4. Hello,

    I'm trying to add a vanity equipment type in Eclipse Worlds.
    I have added it to the item editor combobox, I have coded where it will appear in the equip screen, given it a paperdoll order and added it to the equipment variable.

    When I double click it in the inventory, nothing happens.

    What else needs to be done for it to work?

    Thanks,
  5. Hello,

    I tried to edit some server-side code to make the following happen:

    1) When the recipe is used it will take the recipe item. (example: ItemA is the recipe and ItemB is the ingredient. When ItemA is double clicked both ItemA and ItemB are taken from the player and replaced with the result)

    2) Only require 1 item for the recipe to work.

    I looked into the code to make it so only 1 item would be required but whenever I commented out the 'Item2' sections the recipe wouldn't take any items from the inventory, allowing the recipe to be used over and over again.

    Can anyone help?

    Thanks,
  6. Ok, I've added it - I tried it with 2.1 and got 'MSCOMCTL.OCX could not be loaded'. I changed the 2.1 to 2.0 and didn't get the error. When I tried to run the program, however, I still got the user-defined type not defined error.
  7. ![](http://i.imgur.com/w5qNmTK.png)

    This is the VBP project I have open. I can't see where the MSCOMCTL version or where to change it.

    Also I looked into the MSCOMCTL file as well but it's full of random symbols and I can't see anywhere to edit it.

    Any recommendations?
  8. @'Helladen':

    > The version used in client.vbp is wrong. Change MSCOMCTL.OCX 2.1 to 2.0\. Use notepad to edit it. If it is 2.0 change it to 2.1.

    Thanks for the help but: What do I edit? The VBP or the OCX file? And where is the value to change?
  9. I am getting other issues which _might_ be the cause. When I load up the project there are some errors and it says to refer to the log files.

    I opened one of the log files for Editor_Events and found this:

    ```
    Line 1696: Class MSComctlLib.TabStrip of control tabCommands was not a loaded control class.

    Line 3930: Class MSComctlLib.TabStrip of control tabPages was not a loaded control class.

    ```
    Is this causing the issues? If so what can I do to fix it?
  10. Ok, I don't appear to be getting the previous issue however when I try to run the project now I get 'user type not defined' on this line:

    Vertex(0 To 3) As TLVERTEX

    I've installed a number of things from the link with no avail and I've registered all the DLLs. No luck.
  11. Hi,
    I recently got a new PC. I loaded Eclipse and attempted to run it in VB6 and got a 'user-defined type not defined' error on the following line:

    ```
    Private Sub listCharacters_ColumnClick(ByVal ColumnHeader As MSComctlLib.ColumnHeader)
    ```
    Any ideas what's up?

    Thanks,
  12. > Update - 17/05/15
    >
    >  
    >
    > A quick update to say, first that we are very much alive and secondly that the new UI is shaping up nicely. I would like to point out that the scaling of the UI is completly off (especially the buttons at the bottom right being to big).
    >
    > I just felt I was leaving everyone in the dark here and I was dying to get something to show you so here we are. Release still looking very much like mid June. Matt has been helping me get this UI functional. Shout out to @[member="Matt"] !
    >
    > ![](https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11012519_1440910569545817_2087787212081755261_n.png?oh=388b99d6e77aee23ebc1457664a4a196&oe=55C76007)

    I really like the new GUI, good job!

    I look forward to the next test :D
  13. Hello,

    I'm looking into a system where there will be a "robe" item that when worn will disable all other paperdolls except itself.

    The robe would replace body, feet, hands. Essentially everything except the head. How do I make it so when it's equipped it will disable the paperdoll for these areas and then when it's unequipped the paperdoll for these areas will return?

    Thanks,
  14. If I try to equip an item with a higher level requirement than I have, it lets me.

    I was a level 3, set an item to require level 5 and I could equip it. I tried removing my access to see if it affected it and it didn't - I could still equip it.
  15. Hello!

    I've noticed something in Eclipse Worlds that is there is no way to see the current durability of an item. Could anyone talk me through how I would go about adding a label and coding it on the item popup so when you hover over an item in your inventory it will tell you the durability.

    Thanks,
  16. Hi,

    I have a super annoying bug. I made helmet items from 1 to around 20\. I entered all the data for them and then attempted to wear each one to check it was all working. I then stumbled upon a huge problem. All of the helmets were given durability information, level requirement, defense value and price. When I try to equip helmet number 12 onwards the server crashes with a runtime 6.

    I set the max level to 100 so that isn't the issue. I opened it in VB6 and replicated the error and found it was an error with the durability part of the code. I adjusted the durability of item number 13, thinking there mustve been a limit to the amount of durability but I got the error again…

    Can anyone help me fix the issue?

    Thanks,

    UPDATE: I threw away the items I spawned in to test, spawned them all in again and it works... Odd but it's good it's working

    UPDATE2: I assumed it was working so went on to make chestpieces. I then discovered the same issue on the thirteenth onwards armor type. It's just those and it's really weird.
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