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Spiegel

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Posts posted by Spiegel

  1. > Hey, I don't know if this is a bug or is just something about perfomance, but when I create a large map (70x70) and put a considerable amount of autotiles it starts lagging a lot when walking. I had to transform some autotiles into normal tiles because autotiles were lagging a lot the maps. Would you mind trying to fix that? Or is that something that can't be fixed? Thanks!

    That's the way the Autotile system works, unfortunately. It's written rather poorly in the past as a quick mock-up that worked, and nobody has cared to fix it. Of course a more obvious method of ''fixing'' it would be to buffer the rendered layers into an image and paste them on-screen. Animated tiles would simply be several copies of that layer.

    Mind you, even without these causing issues with slowdowns other areas of the engine might with maps that get too large. (NPC logic, in particular)
  2. > You make sure th IP adress shown on the server and what's in the config are the same, then you portforward your router… Don't ask me how to do it, that's just what I know

    Incorrect. That's just for local networks. It's the bind address of the server, it's what the socket listens on. Nothing more, nothing less.
  3. You actually have far more, try taking damage or something. It's just that the correct values are not sent over, and you see what the client defaults to. (On the server side, in the sub that handles player logins, put something like SendPlayerVitals(Index), not sure about the exact syntax but that should resolve the issue.)
  4. Just as a little note, only engines based off of JC's code will have this, there's a couple different variants of DirectX8 going around, some of which were written far before EO3 came out and not all of them use the same methods.
  5. > I'll believe the Java engine is a thing when it's actually got a version that is at the level of Eclipse Origins 2.0.

    I don't think an Engine would need to be at that level to be useful, as honestly even 2.0 has stuff that's not really nessecary to use it as a base engine. So long as the basics are in (maps, enemies, combat and items) people can do the rest themselves if they want, and the engine can grow from there. I would much rather see a well designed barebone engine than a stuffed rushed piece of crap because people demanded features.
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