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sherwin

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Everything posted by sherwin

  1. Now that i have time to continue Programming, i decided to create a Pokemon-Engine which i haven't complete yet. Now if you are wondering why i choose Pokemon-Style game to create. It's because i haven't complete the Trainer Base battle system yet, i'm creating various engine/projects to see if i can create the system of those game style on VB6. This project is nothing but a showoff, i don't plan to put it online nor use it as one of my game, but i might think about it if someone want's to buy the engine or so. the image below contain the progress of the engine (Note: i made the engine on scratch, rip some important system on eo like Socket connection, clsbuffer, and the rest are all self-made) Screenshots >! ![](http://s22.postimg.org/lo771tx9r/Screen1.png) Login Screen >! ![](http://s22.postimg.org/6e7bun1rj/Screen2.png) ![](http://s22.postimg.org/axez2eu9b/Screen4.png) Character Selection screen >! ![](http://s22.postimg.org/9weqdad9r/Screen3.png) Character Creation Screen >! ![](http://s22.postimg.org/ks648my7l/Screen5.png) update >! ![](https://scontent-hkg3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11694970_1669070853313916_3655827661685544640_n.jpg?oh=0dff214325789944660e639d208e06ec&oe=5614C959) >! ![](https://scontent-hkg3-1.xx.fbcdn.net/hphotos-xpf1/v/l/t1.0-9/10312497_1669070876647247_4697534141569698332_n.jpg?oh=9d6204cbd73b07f45e573b67d630b3da&oe=5620140B) >! Update >! ![](https://scontent-nrt1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/11751442_1670027233218278_4942712783560801889_n.jpg?oh=830d1e762d02c25dadd97d9561bb8704&oe=5659AB3F) ![](https://scontent-nrt1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/18200_1670027246551610_4431532449889089413_n.jpg?oh=9ad0419c46295b36d6dddd37356f9192&oe=56501F5E) ![](https://scontent-nrt1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/10592875_1670027266551608_1495023010754820648_n.jpg?oh=f07ef7158cc93b95c85d0402dbe34c63&oe=560F1C29) Current Progress of the Engine: 10% (will be update soon *probably*)
  2. Well i can say that i'm back on programming! This past 2-3 months, I've been pretty busy on school stuff and i lost a computer to use. **Things that i can do** *Warning, Youtube videos here >! https://www.youtube.com/watch?v=lFz8F-GNCOQ https://www.youtube.com/watch?v=KW9NyNxMYmk https://www.youtube.com/watch?v=U7X7Z4PNARI I made this engine on scratch (i copy the Dx7 and clsBufer/Socket connection on Eclipse) >! https://www.youtube.com/watch?v=az13oTUTDzA https://www.youtube.com/watch?v=k_qlxJPQ1qQ https://www.youtube.com/watch?v=Zi_-e5q2R28 I tried to add exitement on Eclipse Battle system, but i stop it before i can finish the whole Please PM me here on this forum, I can't use Skype at the moment (computer lags every-time i open skype) Payment on Paypal
  3. @'abhi2011': > But, the rotation doesn't invert. It just rotates the image a number of degrees. oh ye.. i just remember that invert and rotation are not the same xD
  4. @'abhi2011': > I'm not sure about this but you can probably invert a Dx8 texture by put the width and height of the destination to be a negative. I'm guessing that DX8 it will invert it. The other way would be to reload the png spritesheet in GDP, flip it, save the image, load it up in Dx8 and then render it. Though this may result in a drop in fps. I think Prospekt have a rotation function on the RenderTexture sub they have.. like setting the degree to 50%, 60% etc.. i wonder if this system use that invert or have only 180% invert
  5. Nice!, Mind sharing the Invert code that you use? i think the Prospekt engine have it but i can't find it here.. ~Sherwin here, i lost my other account.
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