sherwin
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Posts posted by sherwin
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@'Belzebu':
> thank you, helped a lot.
> only when the character runs the frame is resetting .
> You can help me with this?
What do you mean? -
at BltPlayer
find this code
```
' Check to see if we want to stop making him attack
With Player(Index)
If .AttackTimer + attackspeed < GetTickCount Then
.Attacking = 0
.AttackTimer = 0
End If
End With
```
add this below it
```
' Running
If Player(Index).Moving = MOVING_RUNNING Then
Anim = Anim + 4
End If
```
also find this code on BltPlayer too
```
With rec
.top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
.Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
.Left = Anim * (DDSD_Character(Sprite).lWidth / 4)
.Right = .Left + (DDSD_Character(Sprite).lWidth / 4)
End With
```
replace it with
```
With rec
.top = spritetop * (DDSD_Character(Sprite).lHeight / 4)
.Bottom = .top + (DDSD_Character(Sprite).lHeight / 4)
.Left = Anim * (DDSD_Character(Sprite).lWidth / 8)
.Right = .Left + (DDSD_Character(Sprite).lWidth / 8)
End With
```
find this at bltplayer again
```
' Calculate the X
x = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((DDSD_Character(Sprite).lWidth / 4 - 32) / 2)
```
replace it with
```
' Calculate the X
x = GetPlayerX(Index) * PIC_X + Player(Index).XOffset - ((DDSD_Character(Sprite).lWidth / 8 - 32) / 2)
```
The Sprite image formation will be like this
Stand | Walk | Stand | Walk | RunStand | Running | RunStand | Running > Down
Stand | Walk | Stand | Walk | RunStand | Running | RunStand | Running > Left
Stand | Walk | Stand | Walk | RunStand | Running | RunStand | Running < Right
Stand | Walk | Stand | Walk | RunStand | Running | RunStand | Running < Up
This is the basic idea i can think of
Didn't test, but it will work -
Oh, the problem is the pet location that goes out of map boundaries
for example, the map only have
x = 0 to 15
y = 0 to 15
and the x or y goes below 0 or greater than 15
This is my hint, sorry can't help at the moment -
Eh, you still have that error?
I don't have internet connection right now, i'm just using Mobile Data so i can't help at the moment -
On all the tiles, I like the waterfall most
-
@'Dr.House':
> There are many other places, far better and with many experienced users, eclipse has little of them, most of them being kids or just hitting 18, who learned some stuff and think they're good enough to give advices on how to do some shit.
> I find that funny, and this is just my opinion.
>
> I just hit 18 yay!! and I'm acting like I'm a good developer even if not, yay!!
>
> I do think it's okay to let them create their own ideal game, it may help them improve their creativity, a stair always have its first step
>
> OnTopic
> Still VB6? -
Making a Seamless Map System is quite a pain
I asked Genusis to help me do the rendering part since i don't really understand how to render it at that time, but now i think i understand it a little bit
I'll say what Genusis told me to do when loading maps
when you are going to make a seamless map system, do not reload all surrounding maps every time you switch map, you'll just have to move them so they don't need to be reload from the cache file or the server
load only the new maps like
if you are moving upward, load only the top left, top, top right maps.. and just move the rest
good luck on your game~ -
After you add the components
add also the tool itself
because the tab that break turn into picturebox, so you have to readd it again -
Im using Seamless Map, and connect the 50x50 maps all together.. Also i only render what visible on the game screen
My engine is created based on eclipse btw -
@'James':
> I still think the first art style was fine I dunno why you changed it…
I lost the first graphics that i've made because my pc broke last month
Also Topic closed
No need to recruit members, I do think that i can handle this alone for the meantime -
@'Abyss':
> Yeah that doesn't change the fact that you dropped your Pokemon thing.
> Not trying to be an asshole or anything, but if I was a talented pixel artist I wouldn't work with you just because I know you're not going to finish this. It's a shame because you are pretty talented.
I didn't drop the pokemon thing, first of all, it's not my game
I'm a programmer and developer on that game
I just want to create my own game -
@'Abyss':
> Looks nice, but you seem to switch projects every 2 months. You should really try to commit to one project before you create recruiting posts..
Eh, just search Spiral Mech around this forum, I'm just reviving this game -
![](http://i.imgur.com/42uS8t3.png)
Recruiting Members
![](http://i.imgur.com/XggM9R8.png)
Spiral Mech is still being created on Visual Basic, I'm just trying to improve the features on it. As much as possible, all graphics that this game will use are Custom Made, which is why i required to hire some Graphic Artist/Pixel Artist to help me on this game. The engine is pretty much the same as Mirage Source Engine but it is highly modified, or should i say, I built it on scratch from what i know how function/logic works on Mirage Source
![](http://i.imgur.com/ajit57r.png)
The features will just be a simple RPG game that you can see on the searching site, like Ragnarok, Maple Story, etc.
But most features that will be built on this engine are unique features (that most likely, you won't see on any Mirage Source Engine made) like:
I won't spoil more Features on the game, I might give too much ideas to everyone =D
![](http://i.imgur.com/MIfLHbm.png)
The engine is still being built on Scratch, So most of the stuff that I've made so far is on the Menu
(note: I made the GUI but not the Background)
![](http://i.imgur.com/9hgiYro.jpg)
![](http://i.imgur.com/xwP5Mo6.jpg)
![](http://i.imgur.com/KI4OnTY.jpg)
Some of you may know this (Yep, I copied Crystalshire a little bit)
![](http://i.imgur.com/aWTXNMD.png)
As you can see, The game will have a Sound Volume control and Control Mapping Editor (which are rare to see it on Eclipse Game Made)
![](http://i.imgur.com/ECQYcTg.png)
![](http://i.imgur.com/BEWY1Qm.png)
Just add me on my Skype
Skype ID: hisherwin
The Current Position that is available are:
**Mapper**
**Graphic Artist**
**Pixel Artist**
Examples of your work will surely be asked when your joining -
@'Sekiguchi:
> lol i cant read tagalog, i understand tagalog when it is spoken to me, conti lang ang tagalog ko.
>
> Seki
Lol
It's funny that some people bumping this post XD -
Tips:
* Inspiration
find random maps on google
google "RPG Maker Maps" and check for yourself
then try to copy it, if you succeed (even if it's not 100% copied)
try one on your own using the same style
this is the easy tips to improve mapping skill, and it's really effective
probably most people here will deny it, but you won't know unless you tried it..
also, try to know how to use layer wisely -
now bump, i got pc back so i think i can handle some request
add me on skype: hisherwin
i don't reply back here -
Do a Roof Layer tile
When player is inside the roof tile.. The roof will not be rendered
The easiest way to do it is
On RenderMapFringe (or whatever the name of the sub)
Before (note; check if the layer that is being rendered is roof)
Rendertexture blahblah
Add a if condition like
If player(myindex).x <> x and player(myindex).y <> y then
And thats how it solve your problem -
Bump, need one more mapper
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Bump, Need more Mapper
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Update post.. Recruited some members
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Bump
Need a graphic artist who can work for the gui (free) -
@'whitespirits':
> Thanks Exception I will keep this in mind during programming and mapping. I'm in need of a pixel artist that wants to work with me on the game.
Didn't you already got a Pixel Artist? -
Bump…
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![](http://i.imgur.com/eVFv9On.png)
(The Sci-Fi style Logo represent "The new style of Pokémon Game")
Do you wish to join PokeNew staff team and help improve the game? But before you proceed. You should ask yourself, "Are you qualified to join the staff team?". If you think your qualified, then you can apply for any of the available staff position listed below
**Available Positions**
* Mapper
* Graphic Artist/Pixel Artist
Here' are the certain requirements before you apply
**Requirements**
* You must be 15 years old or older
* You must have a decent knowledge about Pokemon Games
* Requirements for Mapper:
You must create a sample maps (minimum size 30x30) in each for this theme
- City
- Route
- Forest
- Beach
- Cave
- Mountain
Sample of each themes
Warning: Large image
>! ![](http://image.prntscr.com/image/3857eaeb35214bb8a46273652e344fff.png)
![](http://image.prntscr.com/image/2514af93325e4b9488cbe7914c0729aa.png)
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**What does it mean to be part of PokeNew staff team?**
Being part of PokeNew staff team doesn't mean that you will not be able to play as a normal player anymore, You will just have to do the job that was given to you by us or the by the head of the position you applied for. There's a required play time each week for staff members. If you went off without sending a notice to us, we will mark you as Hiatus Staff, and will be demoted within 3 days.
In case that you got reported from breaking the rules or abusing your position, after we confirmed it on the game logs. You'll be demoted immediately.
**How to apply**
* Create a resume using the same format below:
* Submit your resume to [SherwiN](http://forum.pokenew.com/index.php?action=profile;u=3) or [Wolf](http://forum.pokenew.com/index.php?action=profile;u=1)
* Wait for a response for 2-4 days, We will add you on your Skype after you cleared all requirements and we will start a chat interview
**Note:** If you did not receive any response within 2-4 days, that means you got rejected
Format:
>! * Full Name (Required):
* Age (Required):
* Position that you are applying (Required):
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* Why do you want to apply for this position (Required):
* Tell us about yourself (Optional):
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* Skype ID (Required):
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A: You can still re-apply, but you can only send your application once every month, use that time to hone your skills
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[Help] - Run frame [EO2.0]
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