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Zopto

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Posts posted by Zopto

  1.  It is just that the engine was only made to be a prototype and nothing more, so when people judge the engine they do not realize that it was for testing purposes and later became a public engine.

    This is one of the hella good prototype that for shure :D

    Well i wish you luck with Unity or C#
  2. so i got problem 

    i hover my item and description  windows shows all the way up same for spell description….

    ![](http://gyazo.com/ffeebf7ec0d0e278eec97b65380a040a.png)

    blt itemdesc and blt spell decs idk if it helps but i tryed to copy same code from my older version of engines and it dont help

    ```
    Public Sub BltItemDesc(ByVal ItemNum As Long)
    Dim rec As RECT, rec_pos As RECT
    Dim itempic As Long

    ' If debug mode, handle error then exit out
    If Options.Debug = 1 Then On Error GoTo errorhandler

    frmMain.picItemDescPic.Cls

    If ItemNum > 0 And ItemNum <= MAX_ITEMS Then
    itempic = Item(ItemNum).Pic

    If itempic = 0 Then Exit Sub

    ' Load item if not loaded, and reset timer
    ItemTimer(itempic) = GetTickCount + SurfaceTimerMax

    If DDS_Item(itempic) Is Nothing Then
    Call InitDDSurf("Items\" & itempic, DDSD_Item(itempic), DDS_Item(itempic))
    End If

    With rec
    .top = 0
    .Bottom = .top + PIC_Y
    .Left = DDSD_Item(itempic).lWidth / 2
    .Right = .Left + PIC_X
    End With

    With rec_pos
    .top = 0
    .Bottom = 64
    .Left = 0
    .Right = 64
    End With
    Engine_BltToDC DDS_Item(itempic), rec, rec_pos, frmMain.picItemDescPic, False
    End If

    ' Error handler
    Exit Sub
    errorhandler:
    HandleError "BltItemDesc", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContext
    Err.Clear
    Exit Sub
    End Sub

    Public Sub BltSpellDesc(ByVal spellnum As Long)
    Dim rec As RECT, rec_pos As RECT
    Dim spellpic As Long

    ' If debug mode, handle error then exit out
    If Options.Debug = 1 Then On Error GoTo errorhandler

    frmMain.picSpellDescPic.Cls

    If spellnum > 0 And spellnum <= MAX_SPELLS Then
    spellpic = Spell(spellnum).Icon

    If spellpic <= 0 Or spellpic > NumSpellIcons Then Exit Sub

    ' Load item if not loaded, and reset timer
    SpellIconTimer(spellpic) = GetTickCount + SurfaceTimerMax

    If DDS_SpellIcon(spellpic) Is Nothing Then
    Call InitDDSurf("SpellIcons\" & spellpic, DDSD_SpellIcon(spellpic), DDS_SpellIcon(spellpic))
    End If

    With rec
    .top = 0
    .Bottom = .top + PIC_Y
    .Left = 0
    .Right = .Left + PIC_X
    End With

    With rec_pos
    .top = 0
    .Bottom = 64
    .Left = 0
    .Right = 64
    End With
    Engine_BltToDC DDS_SpellIcon(spellpic), rec, rec_pos, frmMain.picSpellDescPic, False
    End If

    ' Error handler
    Exit Sub
    errorhandler:
    HandleError "BltSpellDesc", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContext
    Err.Clear
    Exit Sub
    End Sub

    ```
    anyone have idea how to fix this?
  3. [Seth ](http://www.eclipseorigins.com/community/index.php?/user/40039-seth-jones/)

    nice engine you got here  :D

    Do you maybe have any ideas for side scrolling engine?

    jump,inertia

    i really wish to see that in dx8 :D
  4. > How about you pay me $10.00 and ill consider taking it off your hands.

    i dont make you to buy it  lol

    if someone want  to buy it fine

    but i dont make no one to buy this engine   :D

    and yea Dr.Kid i agree but i cant work on it anymore 

    so i better   sell it to someone who will actually made a game with it or at last use some idea from this engine
  5. Well since i dont have time to work on my game(very bumped about that supid real life)  i decided to sell  engine of bubble strikers online

    what you got in  this engine: 

    -item jump  hig system(armor) 

    ![](http://gyazo.com/b6fc5b36c09c79acacd811b25f280bee.png)

    -Working friend system

     ![](http://gyazo.com/c7978019cdc10db6a1d3ff1a51aa2879.png)

    -projectile system with hit animation 

     ![](http://eclipseorigins.com/community/filehost/d6f983da1a9a08ec61e83f030c024089.gif)

    -bubble chat

     ![](http://gyazo.com/867916a01b359f12009f32264f8499eb.png)

    -nice interface
    ![](http://gyazo.com/580e064ef8a9d3753f99748f1bed251f.png)

    -npc attack animations

    -minimap(ricardo)

    -weather system

    -event system(jc)

    -quest system(altar)

    -map animation

    -npc spells

    -autotile system

    -mp3,mp4 ,ogg etc support

    -this engine is based on mrmiguu project vertigo 

     just more advanced

    -and many more   :D

    edit: of corse you got a source  of engine :D

    **Price : 10$  :D**

    **why just 10$? **

    **well i really dont want to make alot of money from this engine i just want to see some good ORPG game made by this engine **

    paypal  only 

    shoot me a pm if you are intrested  :D

    you are not allowed to resell this engine 

    you are not allowed to post this engine agen for free 

    –-------------------------------------------------------------------------------------

    sold to

    Mortal Angels

    CmFriend

    credits: me and mrmiguu
  6. **Wing System:**

    **In Bubble Strikers Online, some wings increase your jumping height. In example: the first set of wings adds +2 to your jump height; the third one adds a +4 to your jump height. (Each +1 represents 1 Block)**

    **![](http://gyazo.com/922fd7c2cc441caa5324eca2c7d5da5d.png)**

    **WTF that pig doing here**

      :poonbox:
  7. [http://www.eclipseorigins.com/community/index.php?/topic/130033-auction-house-system/](http://www.eclipseorigins.com/community/index.php?/topic/130033-auction-house-system/)

    i think this can help you :D
  8. i really dont see big deal of this!

    server was open 2 days and i was testing Server and hosting  connection  like i said on begining of this litl alpha test!(that how was planed)

    next time when i open server there will be more content soo ppl ca enjoy in it! 

    in this alpha there there was just 3x maps for testing ,suggestions,bugs…

    the end!

    Litl update

    Gui is finished

    add chatbox on screen (tnx all for suggestion) 

    >! ![](http://gyazo.com/3a3f8924707cc85f24fc85bc7a4e5011.png)
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