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tepe15

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Posts posted by tepe15

  1. Not me.

    Engine work really better without this function.

    Why do I need a function that does not work?

    Old function "Spawn Item" from EO  is  more comfortable for me.

    But it is of course your engine :).
  2. I give up with this.

    I don't know if only me this function doesn't work but if no i propose remove this and back to option in clean EO 2 or 3.

    I removed the entire module and I think now how to install old from EO 2, 3.

    I try rip this but it will be long way.

    If the engine is to be stable …

    It will be the best way in my opinion.

    Can't wait for 1.2.2!

    It will be last version or not?
  3. Your fix for that: [http://files.tinypic…04v02hf3j3l.jpg](http://files.tinypic.pl/i/00564/504v02hf3j3l.jpg) not work. (run time error, **not "none"**)

    My fix - source v 1.2.1

    Open - frmItemSpawner in Code Mode

    Find and delete:

    ```
    frmAdmin.lastIndex = lastTab - 1
    ```
    ========================================================================================

    ~~I still try fix bug for "Invalid Picture".

    Tip I have found - [http://support.microsoft.com/kb/974899](http://support.microsoft.com/kb/974899)~~

    > ~~Quote
    >
    > You have a Visual Basic application that contains an **ImageList** control. The control contains a **ListImage** object that uses an **IPicture** interface.~~

    ~~But if You don't have this error and I have the same file package …

    So I must have all need pictures ...

    Probably some icon can be bad, as write here:
    [http://www.vbforums.com/showthread.php?451963-RESOLVED-Invalid-Picture-when-adding-Icon](http://www.vbforums.com/showthread.php?451963-RESOLVED-Invalid-Picture-when-adding-Icon)~~

    Okay! I know why have this error! But I still don't know how fix it.

    All the icons of items in the package can not be loaded into the form frmItemSpawner.

    Probably "ImageListControl" cannot load image 32x32 or with transparent.

    Problem can be with DX8, I don't know.

    Quote from: [http://www.vbforums.com/showthread.php?451963-RESOLVED-Invalid-Picture-when-adding-Icon](http://www.vbforums.com/showthread.php?451963-RESOLVED-Invalid-Picture-when-adding-Icon)

    > It should just be that you need to include a 16x16 256 color device in the icon as it should be extracting the 16 ones only.

    Problem is with this line i think:

    ```

    frmItemSpawner.itemsImageList.ListImages.Add , , LoadPictureGDIPlus(App.Path & GFX_PATH & "items\" & Item(I).Pic & GFX_EXT, False, 32, 32, 16777215)

    ```
    ========================================================================================

    **In clean source 1.2.1 i also have bug "Out of range" when I want spawn item on the ground or in equip.**
  4. Mini Admin Panel works perfect now.

    I see this error when switching tabs in "Spawning Form"

    [http://files.tinypic.pl/i/00564/504v02hf3j3l.jpg](http://files.tinypic.pl/i/00564/504v02hf3j3l.jpg)

    This bug is still active.

    [http://files.tinypic…6afuu28bvk1.jpg](http://files.tinypic.pl/i/00564/i6afuu28bvk1.jpg "External link")
  5. Ok now works ;). I tested other functions in engine but i don't know why you do not include my fix in mini admin panel :)

    [http://www.eclipseorigins.com/community/index.php?/topic/134183-eclipse-worlds-121a/?p=926299](http://www.eclipseorigins.com/community/index.php?/topic/134183-eclipse-worlds-121a/?p=926299)

    But i still have problem with Spawning in ACP

    When i click icon equipment - Run time error '481' Invalid Picture

    [http://files.tinypic.pl/i/00564/i6afuu28bvk1.jpg](http://files.tinypic.pl/i/00564/i6afuu28bvk1.jpg)
  6. > This is nothing more than a companion system. They are Non-Combat Pets.
    >
    > As quoted

    hmm not good, but it will be good solve with lighting's pet system

    **Fix for bug in mini admin panel:**

    Open source/frmAdmin, find and delete

    ```

    cmdShowGame.Visible = False

    ```
    ```

    cmdShowGame.Visible = True

    ```
  7. Ok this is your work: [http://www.eclipseorigins.com/community/index.php?/topic/116030-eo-basic-pet-system-v12/](http://www.eclipseorigins.com/community/index.php?/topic/116030-eo-basic-pet-system-v12/)

    Maybe do You can add this function to this engine?

    It can be good option for specific class - example summoner :).
  8. I use Eclipse Worlds based on EO 3.0 and i want add "surfaces" like CS:DE and Fullscreen Mode with options on/off.

    I find this: [http://www.eclipseorigins.com/community/index.php?/topic/133205-emega-how-to-make-an-entrance-animation-equal-to-cs-in-emega-surfaces/?hl=surface](http://www.eclipseorigins.com/community/index.php?/topic/133205-emega-how-to-make-an-entrance-animation-equal-to-cs-in-emega-surfaces/?hl=surface) but it is not compatible.

    Whether the pet system is compatible with EO 3.0?

    On forum we have "map instances system" so maybe good option will be add "random dungeon finder" like in wow?

    For example for 5 players?
    [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/?hl=system">http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/?hl=system](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/?hl=system)
  9. > i just love how did you made menu 
    >
    > bravo!

    Thx :)

    **Final:**

    ![](http://pics.tinypic.pl/i/00556/rnwd9sr4k0zy.png)

    Ok here You can find all graphics:

    [https://www.sendspace.com/file/vtf2rs](https://www.sendspace.com/file/vtf2rs)

    Quick tut for **ONLY NEW BACKGROUND**
    :

    1\. Download gfx package and unzip.

    2\. Copy all files from gfx/client/graphics/gui/menu
    and replace
    in Your client

    3\. Open VB6, load source and open frmMenu in gfx editor.

    4\. Click One on frmMenu window and in properties:

    - Find Height
    and change to 9120

    - Find Width
    and change to 12090

    5\. Choose picCharacter in dropdown menu or click in window and in properties:

    - Find Top
    and change to 232

    - Find Left
    and change to 181

    **It Same for other panels.**

    6\. Choose in dropdown menu:

    - ImgButton1 find and in properties change

      – Left
     :208

      – Top
     :480

    - ImgButton2 find and in properties change

      – Left
     :307

      – Top
     :480

    - ImgButton3 find and in properties change

      – Left
    :408

      – Top
    :480

    - ImgButton4 find and in properties change

      – Left
    :507

      – Top
    :480

    Enjoy!

    Good luck Aeirex :)!

    We waiting for register panel ;D.

    Tut: [http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/](http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/)
  10. > Looking good, but if you're going to keep Class Descriptions, you'll probably have to make something for it in the Class Editor.

    Description can be image :). I make this concept based on [http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/](http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/)

    So … in class editor can be view only image for specific sprite, for example :).

    Or like this:

    ![](http://images.tinypic.pl/i/00555/5h5k4sdqdfqo.png)
  11. Ok 8 directional movement is realistic but …

    Engine must be simple and elastic in my opinion.

    If the user does not have the choice to select comfortable option, you give him 2x more work in creating the game.

    Someone has to do these graphics.

    Too much work in my opinion. Too much work.

    If user want use many ready graphics of course.

    ![](http://i632.photobucket.com/albums/uu47/landith/Hero_quarter.png)
  12. Hello! I found some bugs in this engine.

    I don't read full this topic so, sorry if I doubled some bug :).

    1\. If I click on mini admin panel:

    [http://images.tinypic.pl/i/00555/jvvonwsmszvw.png](http://images.tinypic.pl/i/00555/jvvonwsmszvw.png)

    2\. If I click on icon "Things without a type" under "Recent" in admin panel

    [http://images.tinypic.pl/i/00555/0c7e6t2zscrl.png](http://images.tinypic.pl/i/00555/0c7e6t2zscrl.png)

    3\. If I click on icon "Equipment"" under "Recent" in admin panel

    [http://images.tinypic.pl/i/00555/rh4wuimal7dm.png](http://images.tinypic.pl/i/00555/rh4wuimal7dm.png)

    4\. Next small visual bug:

    [http://files.tinypic.pl/i/00555/8llefbn1djrk.png](http://files.tinypic.pl/i/00555/8llefbn1djrk.png)

    And probably mini map doesn't work …

    When i click on map icon I don't see map.

    My offers:

    1\. Character description:
    [http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/](http://www.eclipseorigins.com/community/index.php?/topic/120216-eocharacter-description-new-character-menu/)

    2\. Pet System
    [http://www.eclipseorigins.com/community/index.php?/topic/116108-eo-lightnings-pet-system-completely-bug-free/](http://www.eclipseorigins.com/community/index.php?/topic/116108-eo-lightnings-pet-system-completely-bug-free/)

    3\. Multiple Characters in one account

    4\. Map Instances
    [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/)

    5\. Fullscreen Mode

    6\. Auction House
    [http://www.eclipseorigins.com/community/index.php?/topic/130033-auction-house-system/](http://www.eclipseorigins.com/community/index.php?/topic/130033-auction-house-system/)

    7\. Random Logo Guild System
    [http://www.eclipseorigins.com/community/index.php?/topic/131561-eo-30random-logo-guild-systemv02/](http://www.eclipseorigins.com/community/index.php?/topic/131561-eo-30random-logo-guild-systemv02/)

    Thanks for Your time!

    Great job!
  13. Hello!

    I have some problem with /setaccess command.

    If I using /setaccess Test123 2 I got runtime error 9

    Maybe is it worth to add a message after entering an incorrect command?

    Or You can add file "readme" with samples commands.

    Old design server is better for beginners in my opinion.

    Propositnions:

    Pet system for specific class.

    Quests of the characters on the figures.

    gold ? - complete quest

    silver ? - incomplete quest

    gold ! - begin quest

    General impressive work!
  14. Hello.

    This engine is for sure one of the best on this site ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

    In my opinion good idea are options characters "?" and "!" for quests from npc.

    Sample code and demo is in Rob Janes's version.

    I use complete base and there don't have fix for map editor.

    When I close editor map is respawn to first location.

    I hope this fix will be in next update.

    I know this fix is ready but only for executable file.

    Button "B" and "M" are use for same.

    Why?

    Old background in gui is better.

    Sorry but new background and finish for buttons is terrible. (first window in client)

    I cannot find option off the minimap.

    If engine don't has this option i propose add this.

    Minimap can drag on left side on the chat.

    This solve add place for the buttons. (quests, inventory, party etc.)

    Avatars in conversations are very estetic.

    Maybe You can add this option?

    I really like the pop-up windows solution beside chat.

    Great idea and very estetic!

    Maybe pets and mounts system?

    If of course engine don't has this option ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png).

    Multi character in one account.

    Addon "New Create Character Screen" will be very nice see in this engine.

    I cannot find tutorial but this is demo: [http://www.freemmorpgmaker.com/files/imagehost/pics/1d509bc7afedea0bb174aa2bd86400ed.png](http://www.freemmorpgmaker.com/files/imagehost/pics/1d509bc7afedea0bb174aa2bd86400ed.png)

    For now this is all from me ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

    Thanks for read.
  15. Thank You for information Syn ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png).

    > And I don't know what you mean by "elastic system"?

    Elastic in sense if someone doesn't want use this he can create game without this function like quests for example or something like that.

    I have similar opinion like You Syn. It would be good base for better games I think but … maybe I am wrong.
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